Am I the only person that doesn't like the idea of constantly rehashed RNG brawls? Blizz - consult with Kripp and the Challengstone crew. You'll get some good brawls then.
methinks this is condemned a bit to early - I think any zoo deck built to a curve will do much better than a janky tempo-mage built for a brawl. Part of the the reason Flamewaker works in Tempo-mage isn't because it's a random assortment of spells, but because the spells used are meant to derive the highest value from their synergy with Flamewaker. This match, the RNG is likely to give you anything, but the likelihood that it will synergize with your Flamewaker... bring it on, because I like my chances.
Rollback Post to RevisionRollBack
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
Playing zoo against control war, two competetives spirits from 1 drops, proceed to flood the board with sticky minions warrior be like "I chose death!". This will be good brawl to farm gold it seems but only for that.
methinks this is condemned a bit to early - I think any zoo deck built to a curve will do much better than a janky tempo-mage built for a brawl. Part of the the reason Flamewaker works in Tempo-mage isn't because it's a random assortment of spells, but because the spells used are meant to derive the highest value from their synergy with Flamewaker. This match, the RNG is likely to give you anything, but the likelihood that it will synergize with your Flamewaker... bring it on, because I like my chances.
druid coin innervate shredder into mindgames gg on t2 warlock just zoo face and turn 5 dump all damage spells for lethal mage save spells for t4 and deal 20 dmg with flamewaker + wyrm
Its reeeeaaaallly fun this brawl. At first I met a few mages but the only really good tool they have is flame waker so its not that broken. I tell you questing adventurer > flame waker in this brawl... Won a few with rogue.
I can also tell you that summoning stone WORKS you get a 6 mana minion for 6 mana spell even if it costs 0 to play ^^ so include this guys!
I was doing hunter daily after blasting my way with warlock and mage, my mage opponent had SS and got two target dummies, turns out he got junkbot from US and rogues 3 mech drop that gives +2/+2, that was disgusting o_O
Mage with the tempo trinity, violet teacher, and lots of mechs is pretty impossible to stop. Gadgetzan was in there too, but he hasn't gotten drawn yet and I think if he did I'd constantly run the risk of overdraw honestly.
Battle of Tol Barad
Magical creatures are escaping from Tol Barad! Play a minion and get a random spell of the same cost, but for free!
NO BLIZZARD NO
ITS GONNA BE ANOTHER FLAMEWAKER FEST
GOTA ENJOY IT FOR 1 HOUR BEFORE PPL COPY NETDECK
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
Am I the only person that doesn't like the idea of constantly rehashed RNG brawls? Blizz - consult with Kripp and the Challengstone crew. You'll get some good brawls then.
Tempo Mage gonna be the brawl.
Flamewalker as protagonist!
"Nothing is eternal, everlasting and unchanging. Everything changes, everything transforms, but never loses its essence of being."
(R. Villefort)
www.wowcone.com
methinks this is condemned a bit to early - I think any zoo deck built to a curve will do much better than a janky tempo-mage built for a brawl. Part of the the reason Flamewaker works in Tempo-mage isn't because it's a random assortment of spells, but because the spells used are meant to derive the highest value from their synergy with Flamewaker. This match, the RNG is likely to give you anything, but the likelihood that it will synergize with your Flamewaker... bring it on, because I like my chances.
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
Playing zoo against control war, two competetives spirits from 1 drops, proceed to flood the board with sticky minions warrior be like "I chose death!". This will be good brawl to farm gold it seems but only for that.
Deathrattle rogue should do the trick aswell.
I played mage, but I only faced paladins. And yeah, my deck really didn't make the best use of the rules.
Also, been using Summoning Stone and there's a bug. It treats the zero cost spells you get like they are their original cost.
More RNG...it's like the same guy that created shaman is doing this stuff....
What happens when I play Molten Giant?
druid coin innervate shredder into mindgames gg on t2
warlock just zoo face and turn 5 dump all damage spells for lethal
mage save spells for t4 and deal 20 dmg with flamewaker + wyrm
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
I'm having quite some success with Druid. Innervate into 3 drop on turn 1 usually seals it.
Interesting.. Choosen zoolock easy win. Doesn't need even spells the new 2 srop is a 1 for 4.
My first match was a quick victory so, I didn't get to play much.
Hunter conceded against my mage during the early game.
I have Deathwing in that deck in a case I get to turn 10 and need to play Deathwing. Then I would likely get Pyroblast to finish my opponent off.
warrior + summoning stone = $$$
I played Summoning Stone in my first match... too OP, pls nerf
Mage with the tempo trinity, violet teacher, and lots of mechs is pretty impossible to stop. Gadgetzan was in there too, but he hasn't gotten drawn yet and I think if he did I'd constantly run the risk of overdraw honestly.
Sprites. Just Sprites.