Very funny deck but most of the times JUST to slow. In hunter: Play Dead and Devilsaur Egg. In mulligan only keep only 1 devilsaur egg, play it on t3 -> play 4x play dead the turn after -> profit!
Edit: can anyone tell me how to make a little link in your card so it shows the card when you click it? Is it also possible on mobile?
Unfortunately it can't outlast Duskbreaker spam even though i originally came up with the idea as a counter to Mind Blast priest (they literally only come out positive in health cos of their hero power, frustrating af), but it kinds destroys any and all other aggro and burn strategies (including mana wyrm mage, call to arms paladin, also all variants of sound the bells paladin i know exist) in their tracks by sheer armor gain and reactive tempo (attacking twice, turns out, is preeety good)
Warlock's Hero power can also be used to essentially never run out of ways to gain 3 armour and constantly increase total minion count by 1, but unfortunately Naturalizes can outlast this without even taking into account drawing 2 per turn with Branching Paths, so i guess its a rip in terms of doing anything to the meta and the counter meta. but hey, it's fun and it works against every deck but the two most powerful at the moment, so that's something right? also its a class barely anyone uses, so now there's a reason for people to play warlock maybe idk
Reached the gold limit today trying various combinations:
- tidecaller/ rockpool hunter (on warlock)
- wyrm/ frostbolt
- lost in the jungle/ crystal lion
- lost in the jungle/ sea giant
- dire mole/ razormaw
- fire fly/ cold blood
- armorsmith/ warpath
Tidecaller/ rockpool was the weapon of choice however it loses to duskbreaker combos so I used the armorsmith/ warpath to counter them. Armorsmith/ warpath is beating the shit out of priests and mages but loses to some weird/ greedy combo. Juggler/ call to arms is a trap, too slow
I don't know if anyone else has done this cause i never saw it mentioned the first time this brawl happened. A couple of people here have used Upgrade, but i always went.
Upgrade! + Dread Corsair
It can be pretty inconsistent if you dont draw enough of each card, but it's fun. Ideally you wanna have drawn half of each by turn 3.
I haven't played against it, but this should beat most mill decks since everything you draw costs either 1 or 0 mana and just gives you more threats.
I like this brawl but hate it for the same reason - it's over by turn 5. I like that you can try out a lot of stuff quickly, but that also means if you have a cool combo that happens on turn 5 or later, it's never going to work.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
I'd prefer to win with non aggro. I have a "win 5 games in any mode for 100 gold" quest. figured I could get it done quickly in TB. that was almost an hour ago and I've won zero games.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Just encountered shammy with tinyfin + everyfin is awesome. So it is some new kind of abuse after todays fix, i suppose.
ayy, they patched it boys:
(rip Malchezaar's Imp + Soulfire, still it was literally a bug so ty blizzard)
Here's my attempt at a reborn card for the latest WCDC: Irked Troll
Maybe they haven't updated their client yet?
Here's my attempt at a reborn card for the latest WCDC: Irked Troll
My combo is Clutchmother Zavas and Soulfire.
Works pretty well, IMHO.
for fun
Gravelsnout Knight and Mind Control Tech
Alarm-o-Bot and The Lich King
Warrior Baku and shield slam defeats this easily bro.
Very funny deck but most of the times JUST to slow. In hunter: Play Dead and Devilsaur Egg. In mulligan only keep only 1 devilsaur egg, play it on t3 -> play 4x play dead the turn after -> profit!
Edit: can anyone tell me how to make a little link in your card so it shows the card when you click it? Is it also possible on mobile?
Really enjoyed Frothing Berserker with Whirlwind as well as any secret with Lesser Emerald Spellstone in Hunter
Twig of the World Tree and Starfire
EZ GAME
Got quite a few wins with Druid of the Swarm + Power of the Wild.
Another interesting pair is Swamp Dragon Egg and Inner Fire.
And just tried out Raptor Hatchling and Scavenging Hyena.
Been having a blast with Warlock using Plated Beetle and Ratcatcher
Unfortunately it can't outlast Duskbreaker spam even though i originally came up with the idea as a counter to Mind Blast priest (they literally only come out positive in health cos of their hero power, frustrating af), but it kinds destroys any and all other aggro and burn strategies (including mana wyrm mage, call to arms paladin, also all variants of sound the bells paladin i know exist) in their tracks by sheer armor gain and reactive tempo (attacking twice, turns out, is preeety good)
Warlock's Hero power can also be used to essentially never run out of ways to gain 3 armour and constantly increase total minion count by 1, but unfortunately Naturalizes can outlast this without even taking into account drawing 2 per turn with Branching Paths, so i guess its a rip in terms of doing anything to the meta and the counter meta. but hey, it's fun and it works against every deck but the two most powerful at the moment, so that's something right? also its a class barely anyone uses, so now there's a reason for people to play warlock maybe idk
anyways enjoy :P
Here's my attempt at a reborn card for the latest WCDC: Irked Troll
Reached the gold limit today trying various combinations:
- tidecaller/ rockpool hunter (on warlock)
- wyrm/ frostbolt
- lost in the jungle/ crystal lion
- lost in the jungle/ sea giant
- dire mole/ razormaw
- fire fly/ cold blood
- armorsmith/ warpath
Tidecaller/ rockpool was the weapon of choice however it loses to duskbreaker combos so I used the armorsmith/ warpath to counter them. Armorsmith/ warpath is beating the shit out of priests and mages but loses to some weird/ greedy combo. Juggler/ call to arms is a trap, too slow
Doing reasonably well with Tortollan Forager + Ferocious Howl
Kaladin's RoS Set Review
Join me at Out of Cards!
Fatigue Warrior:
bring it on + warpath
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
I don't know if anyone else has done this cause i never saw it mentioned the first time this brawl happened. A couple of people here have used Upgrade, but i always went.
Upgrade! + Dread Corsair
It can be pretty inconsistent if you dont draw enough of each card, but it's fun. Ideally you wanna have drawn half of each by turn 3.
I haven't played against it, but this should beat most mill decks since everything you draw costs either 1 or 0 mana and just gives you more threats.
I think I found one I haven't seen here that is fun and OP.
Paladin - Paragon of Light and Adaptation
Murkspark Eel + Murmuring Elemental is pretty good.
...
I am The Darkness
I like this brawl but hate it for the same reason - it's over by turn 5. I like that you can try out a lot of stuff quickly, but that also means if you have a cool combo that happens on turn 5 or later, it's never going to work.
Kaladin's RoS Set Review
Join me at Out of Cards!
I'd prefer to win with non aggro. I have a "win 5 games in any mode for 100 gold" quest. figured I could get it done quickly in TB. that was almost an hour ago and I've won zero games.
Kaladin's RoS Set Review
Join me at Out of Cards!