Every game the same shit. I play against 40 cards druid and then he played kasakusan and then i lose in 1 or 2 turn against embers and book of dead. its zero fun.
If it's only seeing play in Druid, the problem is the class and not the card. Druid has 20 mana. It will naturally be able to exploit neutral cards much better than other classes.
I would not say Druid or Kazakusan is the problem. It's the interaction of these two. And Kazakusan is easier to fix or eliminate than Druid. So it is more logical to take care of Kazakusan.
Guff is such a busted card. Ramp Druid’s biggest enemy was the 10 mana cap, it felt bad to be greedy and ramp hard with nothing to spend it on. Guff changes this entirely and once he is played becomes less of a “good ramp” card and more of a permanent Time Warp. If you always have double the mana of your opponent, isn’t that most similar to taking two turns once you have more than 10 mana?
More like one and a half since you don't also get twice the attacks and an extra card but yeah, still not totally fair.
The biggest problem is not even the insane amount of ramp though, because a traditional problem of ramp (which is also true in HS when you go heavy with stuff like Innervate Innervate Nourish) is that you end up trading cards for mana and not having things to play left in your hand. But Druid also has some of the most efficient draw tools for some reason, and well at that point there's not really much you can do about them apart from going under it, which is what the Shaman matchup proves. You are fighting an enemy with more mana than you (even 15+ Mana before 8th turn), a constantly full hand, and space left in the deck for enough big threats to get away with the game. At least they can't go infinite in current meta and are still limited by the 30/40 cards deck-size just like other classes are (with most of them being tutors/draw/ramp so there's that).
All of this said, aggro decks are still strong against different Druid builds than Prestor Druid, and hard control decks can still have a chance if we're talking about stuff with an "I win" button like Quest Priest (again, maybe not against some of the Prestor highrolls) which still lets me think there's a healthy space for Guff Druids when some of the most insane control payoffs are left to other classes like Priest or Warrior and Druid is bound to claim its games with just beefy threats and the occasional special effect like Onyxia. Beefy threats are only that much in a deck especially when half of your cards is draw/ramp, and a single Brawl or Whirpool or similar card can get rid of 20+ Mana worth of minions anyway.
People play on ladder and don't like the gameplay pattern. They're not worried about what wins 3% more of the time in legend.
Having said that... Kazakusan should be a way to win the game and actually end it. They could maybe nerf Book of the Dead (just raise the requirement a bunch honestly) and Embers a bit but removing them entirely? Nah.
oh its zero fun? like playing against QPriest, QuestHunter? or even playing QPriest yourself... this stone,scissors, paper thing just aint fun.
Quest Priest sound broken , but it actually the fairest deck out there. The earliest it can win is turn 10 with absolute perfect draw and board state, which even that damn slow compare to all the broken decks out there. And even that your opponent still have a chance in turn 9 to eat your quest reward, or the Curse Warlock to fill up our hand so your Shard can be over drawn next turn
Quest priest is a control deck, rarely do they win by playing shard, the quest is in there for the tracking effect, with 40 health and many ways of healing, against demon hunter they win by turn 7 if they can get Lightshower's or Blackwater Behemeth, don't say the earliest they can win is turn 10
Quest priest is a control deck, rarely do they win by playing shard, the quest is in there for the tracking effect, with 40 health and many ways of healing, against demon hunter they win by turn 7 if they can get Lightshower's or Blackwater Behemeth, don't say the earliest they can win is turn 10
Rarely do they win at all.
Jokes apart, I agree that the Shard shouldn't be your main focus unless you're playing against a very greedy deck or an OTK (in which case you may try to kill them before they OTK you, but this rarely happens in my experience). If you play it as a Control, though, what is even unfair about it? Pointing out the fastest you could win *with the Shard* is not an irrelevant comment, because closing a game by simply stabilizing with big taunts and/or heal is not something we should be afraid of, barring some very peculiar cases.
The topic is about Kazakusan , not other decks or other cards... I believe @FortyDust summed it up nicely "Yet another thread complaining about a deck that's not even in the top half of Tier 2, let alone Tier 1" , We talking about a card that sometimes wins you games. It has some powerful treasures and some crappy ones. (if it only gave you 3/5 options and all of them would be on same powerlevel it be boring). The fact that it can flip the games state is what makes it playable
Not to mention that Kazakusan was already nerfed for having no-pre condition,and now that it has the card is seeing much MUCH less play.
Finally as everybody in this thread mentioned, it is only annoying in druid, were you have 20 mana,shit ton of ramp,shit ton of armor generation to stall, and lastly Moonlit Guidance,Aquatic Form that fish or duplicate cards or effects, pretty sure there are others.
So NO the card itself is totally fine, i hope you can see now it doesn't need to be changed or nerfed
Every game the same shit. I play against 40 cards druid and then he played kasakusan and then i lose in 1 or 2 turn against embers and book of dead. its zero fun.
what about these changes?
1) Embers removed from Treasure pool
2) Book of the Dead no longer goes Face
(Source MeatiHS Twitter)
Blizzard will fix your Problem immediately ,…
You realise the problem is druid, not kazakusan, correct ?
no...the problem are Embers and Book of the Dead
If it's only seeing play in Druid, the problem is the class and not the card. Druid has 20 mana. It will naturally be able to exploit neutral cards much better than other classes.
Obviously no, every class can ply kazakusan, but you only see it in druid, its very easy to understand
The problem card is Guff, not Kazakusan.
I would not say Druid or Kazakusan is the problem. It's the interaction of these two. And Kazakusan is easier to fix or eliminate than Druid. So it is more logical to take care of Kazakusan.
it already was, you just got high rolled
Quite a high level of trolling...
the problem isn't kazakusan, the problem still is Guff. and they won't ever change it because reasons.
can't wait for Castle Nathria ramp druid to ruin the game and for blizzard to still do nothing about alignment and guff.
games against prestor casino druid just take away all the fun in hearthstone
Guff is such a busted card. Ramp Druid’s biggest enemy was the 10 mana cap, it felt bad to be greedy and ramp hard with nothing to spend it on. Guff changes this entirely and once he is played becomes less of a “good ramp” card and more of a permanent Time Warp. If you always have double the mana of your opponent, isn’t that most similar to taking two turns once you have more than 10 mana?
More like one and a half since you don't also get twice the attacks and an extra card but yeah, still not totally fair.
The biggest problem is not even the insane amount of ramp though, because a traditional problem of ramp (which is also true in HS when you go heavy with stuff like Innervate Innervate Nourish) is that you end up trading cards for mana and not having things to play left in your hand. But Druid also has some of the most efficient draw tools for some reason, and well at that point there's not really much you can do about them apart from going under it, which is what the Shaman matchup proves. You are fighting an enemy with more mana than you (even 15+ Mana before 8th turn), a constantly full hand, and space left in the deck for enough big threats to get away with the game. At least they can't go infinite in current meta and are still limited by the 30/40 cards deck-size just like other classes are (with most of them being tutors/draw/ramp so there's that).
All of this said, aggro decks are still strong against different Druid builds than Prestor Druid, and hard control decks can still have a chance if we're talking about stuff with an "I win" button like Quest Priest (again, maybe not against some of the Prestor highrolls) which still lets me think there's a healthy space for Guff Druids when some of the most insane control payoffs are left to other classes like Priest or Warrior and Druid is bound to claim its games with just beefy threats and the occasional special effect like Onyxia. Beefy threats are only that much in a deck especially when half of your cards is draw/ramp, and a single Brawl or Whirpool or similar card can get rid of 20+ Mana worth of minions anyway.
Yet another thread complaining about a deck that's not even in the top half of Tier 2, let alone Tier 1.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
People play on ladder and don't like the gameplay pattern. They're not worried about what wins 3% more of the time in legend.
Having said that... Kazakusan should be a way to win the game and actually end it. They could maybe nerf Book of the Dead (just raise the requirement a bunch honestly) and Embers a bit but removing them entirely? Nah.
oh its zero fun? like playing against QPriest, QuestHunter? or even playing QPriest yourself... this stone,scissors, paper thing just aint fun.
Quest Priest sound broken , but it actually the fairest deck out there. The earliest it can win is turn 10 with absolute perfect draw and board state, which even that damn slow compare to all the broken decks out there. And even that your opponent still have a chance in turn 9 to eat your quest reward, or the Curse Warlock to fill up our hand so your Shard can be over drawn next turn
Quest priest is a control deck, rarely do they win by playing shard, the quest is in there for the tracking effect, with 40 health and many ways of healing, against demon hunter they win by turn 7 if they can get Lightshower's or Blackwater Behemeth, don't say the earliest they can win is turn 10
Rarely do they win at all.
Jokes apart, I agree that the Shard shouldn't be your main focus unless you're playing against a very greedy deck or an OTK (in which case you may try to kill them before they OTK you, but this rarely happens in my experience). If you play it as a Control, though, what is even unfair about it? Pointing out the fastest you could win *with the Shard* is not an irrelevant comment, because closing a game by simply stabilizing with big taunts and/or heal is not something we should be afraid of, barring some very peculiar cases.
The topic is about Kazakusan , not other decks or other cards... I believe @FortyDust summed it up nicely "Yet another thread complaining about a deck that's not even in the top half of Tier 2, let alone Tier 1" , We talking about a card that sometimes wins you games. It has some powerful treasures and some crappy ones. (if it only gave you 3/5 options and all of them would be on same powerlevel it be boring). The fact that it can flip the games state is what makes it playable
Not to mention that Kazakusan was already nerfed for having no-pre condition,and now that it has the card is seeing much MUCH less play.
Finally as everybody in this thread mentioned, it is only annoying in druid, were you have 20 mana,shit ton of ramp,shit ton of armor generation to stall, and lastly Moonlit Guidance,Aquatic Form that fish or duplicate cards or effects, pretty sure there are others.
So NO the card itself is totally fine, i hope you can see now it doesn't need to be changed or nerfed