I honestly don't understand what I'm doing wrong. Spell Mage is supposed to be the absolute best deck right now, yet I just can't get a positive winrate with it. The best I got over ~240 games with it was 6 more wins than losses, and right now I'm plummeting into the dumpster Legend and losing to almost everything. Every game feels like 1) my hand is full of junk and I can't do anything; 2) my opponent highrolls Lunacy and I lose; 3) I counter-queue into the billion decks supposed to counter spell mage like so-fuckin-interactive weapon rogue; 4) I die to Paladin and can't do shit about their earlygame.
I'm starting to feel like I'm really playing the deck wrong. People who win a lot with this deck: how to mulligan in specific matchups? Is Lunacy like your only out? How to beat Paladin or Warlock? What decks are good matchups (cause right now I feel literally none)? Is there a way to win mirrors other than highrolling burn/Lunacy? I'm playing the no C'Thun list with 2x Mask.
Thanks in advance for any feedback. I have never been more frustrated by this game than right now and I'd really love to improve.
Is this a serious question or is it intended to be satire? I'm genuinely wondering how on earth you've played 240 games since Tuesday, with spell mage. I'm assuming you have played some other decks? Do you have a stop watch that pauses time?
In case it's serious, it's difficult without knowing your deck list. I actually feel that springwater and Incanters flow are the key deck pieces. I don't rely on lunacy but I will use it if I get a piece of C'thun burned or I'm a few turns away from an inevitable loss.
Flow on curve is huge. If you can coin flow then flow again on 2 and springwater on 4 then it is really tough for your opponent to swing it back. That's only happened twice for me and both time I won very comfortably. I use double wildfire and I've won games with Mordresh just off the back of a font of power.
I would mulligan for font and flow. The mage minion pool is pretty good, I rarely get a bad selection from a font and if you play it turn one then you may develop a different game plan (such as getting Mordresh and already having wildfire in hand).
The reason I've loved this deck for months is there's no real single win condition. You can go different direction, play lunacy, don't play lunacy and go the C'thun route, Mordresh can be viable if you get one, straight up spells to face can beat rogue's in races. It's less whacky than it had been, the pool being lower will do that but it's obviously more consistent.
If you're again Warlock, I tend to mulligan for draw and springwater. They don't do a whole lot in the early turns, particularly if you don't put minions down which they can then remove with the soul shard removals. I tend to focus on spell damage to face and race then down. Never pulled a C'thun off against Warlock, so I've given up trying. I'll keep lunacy in the mulligan again them and hold it until around turn 5 or so, or until I've got at least one spring water in hand.
Paladin are alright actually. Devolving missiles is useful as are any board clears. Oh my Yogg is pretty easy to play around, just don't waste any of your removal or draw. Once you learn the secrets and begin to properly play around then then I don't think it's that crazy a deck in all honesty. Brain Freeze is handy, as is the secret which spawns an elemental. I'll always pick barrier off of ring toss and discover devolving wherever possible to take care of any buffed dudes.
Is this a serious question or is it intended to be satire? I'm genuinely wondering how on earth you've played 240 games since Tuesday, with spell mage. I'm assuming you have played some other decks? Do you have a stop watch that pauses time?
In case it's serious, it's difficult without knowing your deck list. I actually feel that springwater and Incanters flow are the key deck pieces. I don't rely on lunacy but I will use it if I get a piece of C'thun burned or I'm a few turns away from an inevitable loss.
Flow on curve is huge. If you can coin flow then flow again on 2 and springwater on 4 then it is really tough for your opponent to swing it back. That's only happened twice for me and both time I won very comfortably. I use double wildfire and I've won games with Mordresh just off the back of a font of power.
I would mulligan for font and flow. The mage minion pool is pretty good, I rarely get a bad selection from a font and if you play it turn one then you may develop a different game plan (such as getting Mordresh and already having wildfire in hand).
The reason I've loved this deck for months is there's no real single win condition. You can go different direction, play lunacy, don't play lunacy and go the C'thun route, Mordresh can be viable if you get one, straight up spells to face can beat rogue's in races. It's less whacky than it had been, the pool being lower will do that but it's obviously more consistent.
If you're again Warlock, I tend to mulligan for draw and springwater. They don't do a whole lot in the early turns, particularly if you don't put minions down which they can then remove with the soul shard removals. I tend to focus on spell damage to face and race then down. Never pulled a C'thun off against Warlock, so I've given up trying. I'll keep lunacy in the mulligan again them and hold it until around turn 5 or so, or until I've got at least one spring water in hand.
Paladin are alright actually. Devolving missiles is useful as are any board clears. Oh my Yogg is pretty easy to play around, just don't waste any of your removal or draw. Once you learn the secrets and begin to properly play around then then I don't think it's that crazy a deck in all honesty. Brain Freeze is handy, as is the secret which spawns an elemental. I'll always pick barrier off of ring toss and discover devolving wherever possible to take care of any buffed dudes.
What rank are you?
Yes, my question is serious, and yes, I play way too much. Anyway, thanks for the constructive feedback, although I think that's almost exactly how I tried to play the deck. I'm just glad that there's someone normal here who doesn't just laugh at me. And for the rank, I was ~Legend 500 today morning and now I dropped all the way to ~2000...
u cant be serious. are u really asking how to play the deck? is win con is playing deck of lunacy asap and then try and highroll. so u see theres nothing u can do except full mull for lunacy. everything else is random. u cant ask how to play the deck cause aside for trying to get lunacy theres nothing we can advise u with.
if u cant draw lunacy all other spells are straight forward just try and draw fast keep oppoennts board clean and try to discover some good spells or get random minions from font of power. theres nothing u can do except wait for the nerfs and cash in on the dust
How did you get to legend 500? With the deck of lunacy? You probably got early-game DoL very often, pushing you up to high legend. Now you’re having a streak of bad luck where you don’t get DoL early-game. That’s how it goes if you’re playing the slots. Feels good when you keep hitting the jackpot, and not so good when you hit a streak of bad luck. Maybe try a deck that isn’t pure luck.
First of all, the strong version of the deck, the one that is causing all the panic, is the version without C'thun. The C'thun Spell Mage is a 50% winrate deck.
On the main list you have two win conditions. Either play deck of Lunacy before Incanter's flow, or control the board an then try to win through burn spells.
The reason you want to Lunacy before Flow is that you want your 7 mana spells to become Nagrand Slams or the huge buff that will turn the random tokens you might get into a lethal board. You can still use it after one Flow against aggro as the only existing 9 mana spell is the Paladin 8/8 Libram.
Jeez, so many people on this site are weirdly spiteful about a card game that's supposed to be fun. You'd think that if a deck came to the top of the meta built around a card that's basically pure "fun" like Deck of Lunacy people would be excited, but I guess it doesn't feel good when every game feels like you've been "cheated", so many cards being played by your opponent for 3-4 less mana than they're supposed to be.
OP I'm glad you got at least 2 people on here who actually said anything constructive (I don't play Mage, I'd help if I could) but everybody's just going to pretend that if a deck is really good it's because it's "braindead easy" or "all highroll".
Jeez, so many people on this site are weirdly spiteful about a card game that's supposed to be fun. You'd think that if a deck came to the top of the meta built around a card that's basically pure "fun" like Deck of Lunacy people would be excited, but I guess it doesn't feel good when every game feels like you've been "cheated", so many cards being played by your opponent for 3-4 less mana than they're supposed to be.
OP I'm glad you got at least 2 people on here who actually said anything constructive (I don't play Mage, I'd help if I could) but everybody's just going to pretend that if a deck is really good it's because it's "braindead easy" or "all highroll".
Yeah no, sorry, but it's not a fun card. Something that require no skill, have no counterplay and extremely powerful is no funny to play against.
The fact you are legend on day 4 means you are a decent player, your 'dumpster legend' tag of 2000 is higher than any rank I've ever had at legend and I make it every month (eventually).
I guess this deck feels busted to lose against, but its winrate isn't super oppressive, even if it is allegedly the current strongest deck.
Either participate in the thread normally or don't post at all. Ruining a thread with non-constructive posting is not okay, regardless of what you feel.
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As someone who plays a lot of Mage, I can say that I personally don't like the no-minions deck, as it is purely RNG reliant. I myself am running a version with Mordresh and C'thun (which I got recommended by somebody on a similar thread lately) and it is doing really great. If you really want to run Deck of Lunacy though, I guess you have to take the risk. Sometimes you will get Nagrand Slam on 5 and just totally wreck your opponent (that is probably the best spell to get there imo) and sometimes you will sit with 5 Deck of Chaos's in your hand. The archetype is just so dependent on drawing one specific card (with no tutors for it) and then getting good RNG that I would never call it a good meta deck. Annoying for opponents - yes, Can do sick plays - yes, but too random to really be a reliant ladder archetype.
Flow on curve is huge. If you can coin flow then flow again on 2 and springwater on 4 then it is really tough for your opponent to swing it back. That's only happened twice for me and both time I won very comfortably. I use double wildfire and I've won games with Mordresh just off the back of a font of power.
I would mulligan for font and flow. The mage minion pool is pretty good, I rarely get a bad selection from a font and if you play it turn one then you may develop a different game plan (such as getting Mordresh and already having wildfire in hand).
The reason I've loved this deck for months is there's no real single win condition. You can go different direction, play lunacy, don't play lunacy and go the C'thun route, Mordresh can be viable if you get one, straight up spells to face can beat rogue's in races. It's less whacky than it had been, the pool being lower will do that but it's obviously more consistent.
If you're again Warlock, I tend to mulligan for draw and springwater. They don't do a whole lot in the early turns, particularly if you don't put minions down which they can then remove with the soul shard removals. I tend to focus on spell damage to face and race then down. Never pulled a C'thun off against Warlock, so I've given up trying. I'll keep lunacy in the mulligan again them and hold it until around turn 5 or so, or until I've got at least one spring water in hand.
Paladin are alright actually. Devolving missiles is useful as are any board clears. Oh my Yogg is pretty easy to play around, just don't waste any of your removal or draw. Once you learn the secrets and begin to properly play around then then I don't think it's that crazy a deck in all honesty. Brain Freeze is handy, as is the secret which spawns an elemental. I'll always pick barrier off of ring toss and discover devolving wherever possible to take care of any buffed dudes.
All of these are great ideas.
I think I always just mulligan for font and flow as well. With the only other deciding factor being if I want to keep removal. Against paladin and rogue, it's usually a safe bet to keep a combustion or devolving missiles if you have the option to.
Against priest and warlock I prefer using DoL as early as possible to outvalue them, but against mage and hunter, I prefer not, and like to seek my burn spells instead to race them.
It is indeed a flexible deck that can be used differently depending on what you get from your font and draw.
The reason Deck of Lunacy is so good right now is precisely because with the reduced card pool it is no longer random.
Your 3 mana spells are very likely to become card draw, your 4 mana spells will usually become mass removal and your 7 mana spells will become powerful win conditions. If you run 5 mana spells, they are unfortunately quite likely to become unplayables, which is why C'Thun is omitted from the more successful lists.
As for the game plan. You mulligan hard for Deck of Lunacy and Incanter's Flow. Maybe Refreshing Spring Water as well. Your primary win condition is to cast Deck of Lunacy early, beforeIncanter's Flow, for the results stated above. The alternative plan is to burn your opponent down. The deck runs a lot of card draw and burn spells, with a solid chance of generating spell damage minions. Something as innocuous as an Imprisoned Phoenix can often end the game.
Lastly, only against aggro decks, you can often outvalue them with DoL after Flow, since your now discounted 7drops will all become Libram of Hope.
You should only consider casting Lunacy after double Flow as a last ditch effort, when the burn plan becomes impossible. Also, discovering a second copy of Deck of Lunacy is pointless because it just transforms cards into ones of the same, already upgraded manacost.
I honestly don't understand what I'm doing wrong. Spell Mage is supposed to be the absolute best deck right now, yet I just can't get a positive winrate with it. The best I got over ~240 games with it was 6 more wins than losses, and right now I'm plummeting into the dumpster Legend and losing to almost everything. Every game feels like 1) my hand is full of junk and I can't do anything; 2) my opponent highrolls Lunacy and I lose; 3) I counter-queue into the billion decks supposed to counter spell mage like so-fuckin-interactive weapon rogue; 4) I die to Paladin and can't do shit about their earlygame.
I'm starting to feel like I'm really playing the deck wrong. People who win a lot with this deck: how to mulligan in specific matchups? Is Lunacy like your only out? How to beat Paladin or Warlock? What decks are good matchups (cause right now I feel literally none)? Is there a way to win mirrors other than highrolling burn/Lunacy? I'm playing the no C'Thun list with 2x Mask.
Thanks in advance for any feedback. I have never been more frustrated by this game than right now and I'd really love to improve.
You win doing full mulligan to "deck of brainless"
Step 1. Mulligan Deck of Lunacy
Step 2. Play deck of lunacy
Step 3. Close eyes and click shit
Step 4. Collect gold bonus for winning.
Congratulations you are now a Dick of Lunacy.
I cant believe someone whining about the most absurd deck in the meta
Is this a serious question or is it intended to be satire? I'm genuinely wondering how on earth you've played 240 games since Tuesday, with spell mage. I'm assuming you have played some other decks? Do you have a stop watch that pauses time?
In case it's serious, it's difficult without knowing your deck list. I actually feel that springwater and Incanters flow are the key deck pieces. I don't rely on lunacy but I will use it if I get a piece of C'thun burned or I'm a few turns away from an inevitable loss.
Flow on curve is huge. If you can coin flow then flow again on 2 and springwater on 4 then it is really tough for your opponent to swing it back. That's only happened twice for me and both time I won very comfortably. I use double wildfire and I've won games with Mordresh just off the back of a font of power.
I would mulligan for font and flow. The mage minion pool is pretty good, I rarely get a bad selection from a font and if you play it turn one then you may develop a different game plan (such as getting Mordresh and already having wildfire in hand).
The reason I've loved this deck for months is there's no real single win condition. You can go different direction, play lunacy, don't play lunacy and go the C'thun route, Mordresh can be viable if you get one, straight up spells to face can beat rogue's in races. It's less whacky than it had been, the pool being lower will do that but it's obviously more consistent.
If you're again Warlock, I tend to mulligan for draw and springwater. They don't do a whole lot in the early turns, particularly if you don't put minions down which they can then remove with the soul shard removals. I tend to focus on spell damage to face and race then down. Never pulled a C'thun off against Warlock, so I've given up trying. I'll keep lunacy in the mulligan again them and hold it until around turn 5 or so, or until I've got at least one spring water in hand.
Paladin are alright actually. Devolving missiles is useful as are any board clears. Oh my Yogg is pretty easy to play around, just don't waste any of your removal or draw. Once you learn the secrets and begin to properly play around then then I don't think it's that crazy a deck in all honesty. Brain Freeze is handy, as is the secret which spawns an elemental. I'll always pick barrier off of ring toss and discover devolving wherever possible to take care of any buffed dudes.
What rank are you?
Calling Justin.
Yes, my question is serious, and yes, I play way too much. Anyway, thanks for the constructive feedback, although I think that's almost exactly how I tried to play the deck. I'm just glad that there's someone normal here who doesn't just laugh at me. And for the rank, I was ~Legend 500 today morning and now I dropped all the way to ~2000...
u cant be serious. are u really asking how to play the deck? is win con is playing deck of lunacy asap and then try and highroll. so u see theres nothing u can do except full mull for lunacy. everything else is random. u cant ask how to play the deck cause aside for trying to get lunacy theres nothing we can advise u with.
if u cant draw lunacy all other spells are straight forward just try and draw fast keep oppoennts board clean and try to discover some good spells or get random minions from font of power. theres nothing u can do except wait for the nerfs and cash in on the dust
How did you get to legend 500? With the deck of lunacy? You probably got early-game DoL very often, pushing you up to high legend. Now you’re having a streak of bad luck where you don’t get DoL early-game. That’s how it goes if you’re playing the slots. Feels good when you keep hitting the jackpot, and not so good when you hit a streak of bad luck. Maybe try a deck that isn’t pure luck.
First of all, the strong version of the deck, the one that is causing all the panic, is the version without C'thun. The C'thun Spell Mage is a 50% winrate deck.
On the main list you have two win conditions. Either play deck of Lunacy before Incanter's flow, or control the board an then try to win through burn spells.
The reason you want to Lunacy before Flow is that you want your 7 mana spells to become Nagrand Slams or the huge buff that will turn the random tokens you might get into a lethal board. You can still use it after one Flow against aggro as the only existing 9 mana spell is the Paladin 8/8 Libram.
Jeez, so many people on this site are weirdly spiteful about a card game that's supposed to be fun.
You'd think that if a deck came to the top of the meta built around a card that's basically pure "fun" like Deck of Lunacy people would be excited, but I guess it doesn't feel good when every game feels like you've been "cheated", so many cards being played by your opponent for 3-4 less mana than they're supposed to be.
OP I'm glad you got at least 2 people on here who actually said anything constructive (I don't play Mage, I'd help if I could) but everybody's just going to pretend that if a deck is really good it's because it's "braindead easy" or "all highroll".
please don't bully my son
Yeah no, sorry, but it's not a fun card. Something that require no skill, have no counterplay and extremely powerful is no funny to play against.
I'm sure your luck will change OP.
The fact you are legend on day 4 means you are a decent player, your 'dumpster legend' tag of 2000 is higher than any rank I've ever had at legend and I make it every month (eventually).
I guess this deck feels busted to lose against, but its winrate isn't super oppressive, even if it is allegedly the current strongest deck.
Either participate in the thread normally or don't post at all. Ruining a thread with non-constructive posting is not okay, regardless of what you feel.
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
As someone who plays a lot of Mage, I can say that I personally don't like the no-minions deck, as it is purely RNG reliant. I myself am running a version with Mordresh and C'thun (which I got recommended by somebody on a similar thread lately) and it is doing really great. If you really want to run Deck of Lunacy though, I guess you have to take the risk. Sometimes you will get Nagrand Slam on 5 and just totally wreck your opponent (that is probably the best spell to get there imo) and sometimes you will sit with 5 Deck of Chaos's in your hand. The archetype is just so dependent on drawing one specific card (with no tutors for it) and then getting good RNG that I would never call it a good meta deck. Annoying for opponents - yes, Can do sick plays - yes, but too random to really be a reliant ladder archetype.
All of these are great ideas.
I think I always just mulligan for font and flow as well. With the only other deciding factor being if I want to keep removal. Against paladin and rogue, it's usually a safe bet to keep a combustion or devolving missiles if you have the option to.
Against priest and warlock I prefer using DoL as early as possible to outvalue them, but against mage and hunter, I prefer not, and like to seek my burn spells instead to race them.
It is indeed a flexible deck that can be used differently depending on what you get from your font and draw.
Random
I found some time for a more thorough reply.
The reason Deck of Lunacy is so good right now is precisely because with the reduced card pool it is no longer random.
Your 3 mana spells are very likely to become card draw, your 4 mana spells will usually become mass removal and your 7 mana spells will become powerful win conditions. If you run 5 mana spells, they are unfortunately quite likely to become unplayables, which is why C'Thun is omitted from the more successful lists.
As for the game plan. You mulligan hard for Deck of Lunacy and Incanter's Flow. Maybe Refreshing Spring Water as well. Your primary win condition is to cast Deck of Lunacy early, before Incanter's Flow, for the results stated above. The alternative plan is to burn your opponent down. The deck runs a lot of card draw and burn spells, with a solid chance of generating spell damage minions. Something as innocuous as an Imprisoned Phoenix can often end the game.
Lastly, only against aggro decks, you can often outvalue them with DoL after Flow, since your now discounted 7drops will all become Libram of Hope.
You should only consider casting Lunacy after double Flow as a last ditch effort, when the burn plan becomes impossible. Also, discovering a second copy of Deck of Lunacy is pointless because it just transforms cards into ones of the same, already upgraded manacost.
I mean, how much more simple can it be. Mulligan for DOL and win the game with random spells and card draw.
Oh really? You can’t believe it? I remember my first time on Hearthpwn lol