Who could have guessed that giving Warrior mana ramp would be a bad idea? It has always been difficult for Blizzard to manage ramp in just one class: Druid. Now they added it to another class… one which was already great at control, with the weakness of getting their big cards later in the game. Now they can lock everything down a couple turns earlier.
A mana cheat card that requires you to get to 10 mana first is not that big of a problem. Watching this game for a while, the truly bad mana cheating cards allow huge plays on turn 3-4. This will be turn 7 IF the Druid plays ramp and gets ramp in their opening hand. Otherwise, it will be even later in the game.
Perfect point. A 2-mana ramp card is not the problem. It’s the other stuff you mentioned. But Blizz decided to nerf the entire class by removing a basic staple card necessary to ramp fast enough to be competitive in this meta.
Uh, no. Wild Growth originally cost 2, with no limitations. Breath of Dreams cost 2, and had the same limitation as splash splash. Darnassus Aspirant cost 2.
A 2-mana ramp card that requires a dragon in your hand is not broken. It’s a staple of ramp. The design team wasn’t smart enough to fix the Doomkin problem, so they kneecapped all ramp druid.
Druid was trash tier until somebody figured out how to turn it into a tempo powerhouse using ramp and Doomkin. With this short-notice ban, the class is hosed. Only option now is Reno, but with less ramp than before, it will be weaker.
The design team is beyond clueless. Ramp has been in Druid since the beginning… but NOW it’s a problem? LOL Remember there used to be a 2-cost spell that gave you a mana Crystal AND draw a card if you’re holding a dragon? Remember 4-mana gain 2 mana crystals? Remember Nourish? Whelp is NOT the problem. It’s a basic, simple card that is needed for any ramp deck. They’ve killed the Ramp Druid archetype, which is all the class has right now. The real problem is doomkin paired with Dorian. But they can’t seem to see that?
Of course it is a problem. You cannot compete against Warrior as control deck even if you can win with aggro decks. Brann is simply too powerful. Yes, Shaman is also a problem, but Warrior is even more annoying.
Still can’t figure that design choice out. They removed Brann from standard because doubling ONE battlecry was too powerful. But doubling all battlecries for the rest of the game for 6 mana isn’t too strong? 😳
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Warrior abuses a Druid card, so Druid gets nerfed too. This tourist stuff is so great.
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Who could have guessed that giving Warrior mana ramp would be a bad idea? It has always been difficult for Blizzard to manage ramp in just one class: Druid. Now they added it to another class… one which was already great at control, with the weakness of getting their big cards later in the game. Now they can lock everything down a couple turns earlier.
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A mana cheat card that requires you to get to 10 mana first is not that big of a problem. Watching this game for a while, the truly bad mana cheating cards allow huge plays on turn 3-4. This will be turn 7 IF the Druid plays ramp and gets ramp in their opening hand. Otherwise, it will be even later in the game.
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Too complicated. Just use Always a Bigger Jormungar
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Why make the Octo-masseuse combo so complicated? Just play Hunter and use Always a Bigger Jormungar…
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Perfect point. A 2-mana ramp card is not the problem. It’s the other stuff you mentioned. But Blizz decided to nerf the entire class by removing a basic staple card necessary to ramp fast enough to be competitive in this meta.
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Uh, no. Wild Growth originally cost 2, with no limitations. Breath of Dreams cost 2, and had the same limitation as splash splash. Darnassus Aspirant cost 2.
A 2-mana ramp card that requires a dragon in your hand is not broken. It’s a staple of ramp. The design team wasn’t smart enough to fix the Doomkin problem, so they kneecapped all ramp druid.
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Druid was trash tier until somebody figured out how to turn it into a tempo powerhouse using ramp and Doomkin. With this short-notice ban, the class is hosed. Only option now is Reno, but with less ramp than before, it will be weaker.
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The design team is beyond clueless. Ramp has been in Druid since the beginning… but NOW it’s a problem? LOL Remember there used to be a 2-cost spell that gave you a mana Crystal AND draw a card if you’re holding a dragon? Remember 4-mana gain 2 mana crystals? Remember Nourish? Whelp is NOT the problem. It’s a basic, simple card that is needed for any ramp deck. They’ve killed the Ramp Druid archetype, which is all the class has right now. The real problem is doomkin paired with Dorian. But they can’t seem to see that?
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I got a stone brew hand yesterday with 3x alexstraza, 2x doomsayer, and 2x Archmage Antonidas…. Definitely bugged
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I played a few more games with it. It won a few against control warrior, but that seemed to be the only truly favorable matchup.
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0-10 at Diamond 1-5 rank. 0% WR
I really wanted to like this deck, but it just isn’t very competitive in the meta at the moment. It could be fun for some casual play though.
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This is a fun deck! I tried something similar before, but your version is more viable.
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Still can’t figure that design choice out. They removed Brann from standard because doubling ONE battlecry was too powerful. But doubling all battlecries for the rest of the game for 6 mana isn’t too strong? 😳