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    posted a message on Incoming buff predictions (post for your fav class in bad need of them)
    Quote from noobito123 >>
    Quote from Humllec >

     

    Shaman is obviously in a terrible position right now and needs alot of help to become a viable class again, Personally i think priest is in a very sad state aswell, Its not even a class right now, Priest at this point should just be renamed to "Created by" because thats all the class is right now, I see a priest player and i dont worry about board threats, I dont worry about swing turns, I dont worry about burst damage, All i think is, "Oh how many cards will be created by this turn and how much will they heal for". Heals for 30+ health a game, Creates 20+ cards a game and still the biggest threat the class has is a fatigue timer.

     I cannot stand Priest right now either. Every darn turn goes to the rope while discovering, discovering, discovering! I thought they were trying to limit discover effects. Like you said, that’s basically all Priest does now. Should change the class name to Explorer instead.

    Posted in: General Discussion
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    posted a message on Hearthstone Esports suspends Zalae
    Quote from SingedSorceror >>

    Your comment about the police is fictional and deplorable.  I work with law enforcement.  That anti-rape evidence position is a 3rd wave feminist canard.  No would ask such an irrelevant question in an interview and they are specifically given that as an example of what not to say in training.  "Listen and Believe" is a terrible strategy.  An accusation is not proof and an accuser is not a victim until AFTER a trial.

     The victim terminology is used well before a conviction, and constantly during trials.

    Educate yourself; it might help you at your supposed law enforcement job.

    https://law.lclark.edu/live/files/21940-use-of-the-term-victim-in-crim-proc11th-edpdf

    Posted in: General Chat
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    posted a message on Hearthstone Esports suspends Zalae
    Quote from Anukai036 >>

    what happened to innocent until proven guilty?

    people shouldn't be banned until proven guilty in a court.

     That isn’t how it works. Perhaps you have heard of at-will employment? Or codes of conduct at companies? I don’t know what jobs you’ve had in your life, but are you saying that conviction of a felony is the only way to get fired from a job?

    Posted in: General Chat
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    posted a message on Control is so bad in Hs atm
     
     

     

    Quote from SirJohn13 >>
    Quote from Malfurious >>
    Quote from SirJohn13 >>

    @Malfurius: Reality check: 'free' hsreplay stats from bronze to gold games do not translate to real world stats and power level of decks

    @Aegis24: Token Druid vs Warlock is a bit of a tricky matchup the main problem is that you cannot auto-win with an early Gibberling or Glowfly Swarm turn due to School Spirits. So you need to wait till you can buff your board out of reach with something like Power of the Wild or Soul of the Forest, the latter being the best option as it also protects you against Twisting Nether as well. I went 5-3 with Token Druid vs Warlock and it felt that it is a slightly favorable matchup but not as great as other decks are vs Warlock. A big problem is that even if you get them down to 1-2HP, Druid doesn't have a single way to deal damage from hand via spells. So if you don't kill them by turn 8 and they get to clear your board it is game over. On the positive side, one of Warlock's best removal card, Hysteria, is quite innocuous in this matchup

     You have to tune your token druid accordingly. Think of ways to put in some finishers. After I did that, my WR went way up against mages and warlocks… get their health down early with tokens, but as it gets harder to keep your board from dying around turn 7 (mage flame strike) or 8 (warlock twisting nether), you put some alternate ways of finishing them off. These changes got me out of the D5-D1 and into legend.

     Sure, the deck is good enough for climbing to legend, but the problem is that there are literally no possible finishers in some cases. With the loss of Swipe and other direct damage spells, the only source of direct damage left to Druid comes from hero attacks (a bunch of spells that give anything between +2 and +4 attack to your hero), which means that a board clear + a big taunt completely shut down token druid, even if the enemy is left with 1HP

     I miss Swipe too… badly. Hero attacks are indeed what you’re left with for finishers. 

    Posted in: General Discussion
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    posted a message on Control is so bad in Hs atm
    Quote from SirJohn13 >>

    @Malfurius: Reality check: 'free' hsreplay stats from bronze to gold games do not translate to real world stats and power level of decks

    @Aegis24: Token Druid vs Warlock is a bit of a tricky matchup the main problem is that you cannot auto-win with an early Gibberling or Glowfly Swarm turn due to School Spirits. So you need to wait till you can buff your board out of reach with something like Power of the Wild or Soul of the Forest, the latter being the best option as it also protects you against Twisting Nether as well. I went 5-3 with Token Druid vs Warlock and it felt that it is a slightly favorable matchup but not as great as other decks are vs Warlock. A big problem is that even if you get them down to 1-2HP, Druid doesn't have a single way to deal damage from hand via spells. So if you don't kill them by turn 8 and they get to clear your board it is game over. On the positive side, one of Warlock's best removal card, Hysteria, is quite innocuous in this matchup

     You have to tune your token druid accordingly. Think of ways to put in some finishers. After I did that, my WR went way up against mages and warlocks… get their health down early with tokens, but as it gets harder to keep your board from dying around turn 7 (mage flame strike) or 8 (warlock twisting nether), you put some alternate ways of finishing them off. These changes got me out of the D5-D1 and into legend.

    Posted in: General Discussion
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    posted a message on Control is so bad in Hs atm
    Quote from SirJohn13 >>

    Tickatus Warlock is a bad deck period. It is a poor excuse of a control deck that loses to what control decks are supposed to beat, namely aggro (Hunter destroys them, but Token Druid and Secret Paladin also do very well). It also loses badly to any mid-range tempo deck that has ways of developing a board (stuff like Rush Warrior, Miracle Rogue, Mid-range Demon Hunter). It loses even more easily to combo decks like Il'Gynoth OTK Demon Hunter or Alex/Tenwu combo Rogue as it has no tools to disrupt their game plan for the first 7-8 turns and Tickatus himself comes too late at a moment when most combo decks have already assembled the full combo in hand (or perhaps already killed the Warlock). It only beats Priests right now and scores 50% in the mirrors. These are by the way the only matchups where Tickatus himself is a useful card, in every other instance where he is played (corrupted) versus another deck, it is a win-more move and the game was already decided 99% of the time.

    Now the reason Tickatus Warlock is a bad control deck is because it has inadequate healing (a few spells that heal for 3 and whatever soul fragments you draw - while you often have to take damage from your hero power as the deck has effectively no other source of card draw) and all its removal is reactive. You can see how the healing is inadequate in the matchup against Hunter. Warlock keeps trying to remove the minions that hunter drops turn after turn, while the hunter keeps chipping away at the Warlock's health and eventually kills them usually around turn 7 or 8.
    In comparison, Priest is a great control class as it has a ton of healing (0-mana heal 5, 1-mana heal 5, 1 mana heal-3 discover a spell, a combo with Samuro and Apotheosis that can often heal for 20+ and a lot more stuff) and it also has some proactive removal tools (the Samuro combo mentioned earlier as well as a cheap heal spell in Xyrella) which remove the enemy board while developing some stats
    Warrior is the other class that has the potential to be good in control, but since the last rotation lost a lot of its ability to gain armor (which is effectively healing). But it could take as little as a buff to Rancor (which is currently quite situational for a 4-mana spell) to make Control Warrior viable again. 

    TL;DR: Tickatus Warlock sucks, control is not dead, but is currently restricted to priest

    Reality check:
     Tickatus Warlock is #4 class, just below the top tier right now (top 3 Pally, Hunter, Rush Warrior). Priest is dead last. Source: hsreplay.

    Posted in: General Discussion
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    posted a message on Yshaarj. the defiler, ''is this the problem?''
    Quote from Girlscoutcooki3 >>

    i mean tickatus 
    i mean Yshaarj.
    And what kinda card is Cascading disaster  and why can u get it four times 
    whats up with all these 0 mana health due to card draw 
    and who decided warlock gets to destroy your deck like that its not fun i mean like honestly i like the game even tho it makes me rage so much 
    Yet this is just not fun 
    There's like no backlash from these cards pure power which in my opinion may be toned down a bit 
    What if tickatus instead of only the opponents cards after corrupting took 5 cards from each deck
    Or Ysaars cards be 1 mana, i mean thats still OP right, at least its not like you get a 10/10 a 8/8 then 2 6/6's and on top of that 4 or 6 of your minions destroyed neglecting any stats 
    i mean hearthstone ''What Happend''

     I agree. You forgot the early board clears which heal as the deck is drawn, and the new legendary who can recycle those board clear spells. The value generation + card destruction are extremely frustrating to play against. The only way I’ve found to beat them is aggro and hope they don’t draw enough early board clears.

    Posted in: General Discussion
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    posted a message on Control is so bad in Hs atm
    Quote from fusilli >>
    Quote from Aboshan >>

    Tickatus doesn't beat combos, it beats other controls ! -_-

    Now with Tickatus, Warlock is the only class who can play control. Thank you so much Blizzard !!

     Tick generally beats combo, or, rather, a resolved corrupted tick will generally beat combo, forcing the combo player to read and take risks like going off early with a chance of whiffing (which, if it's possible, I'll generally do when a lock spends T7 playing an uncorrupted strongman). Can combo survive a Tick? Sometimes. Depends no draws, but usually there'll be at least one key card burnt.

     Best example is C’Thun… if the Warlock gets Tickatus out before their opponent draws all the C’thun pieces, good chance one gets burned.

    Posted in: General Discussion
  • 3

    posted a message on It's mindblowing how terrible Standard is right now

    Because Warlock is so strong as a control deck, you are seeing either aggro or warlock. Having a card that kills 3 minions and can be played 4 times, along with 2x destroy all minions, a card that fills your board with 3/3 rush minions, destroying cards from your opponent’s deck, and having a dozen or more soul shards to constantly heal yourself… should be enough. But no, they also give you the new super-jaraxxus with no downside, rather it also gives you 5 armor instead of dropping you to 15 health. If I haven’t beaten warlock by turn 7, I just concede and save myself the aggravation.

    Posted in: Standard Format
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    posted a message on Undirect nerf to Celestial Alignment?
    Quote from Mexiito >>

    thats weird.. playing against them as priest, even though i had a lot of cards for 0 mana (cost reduction with the minion), the still went back to 1 

     It’s because they fixed it with a hot fix today.

    Posted in: General Discussion
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    posted a message on Undirect nerf to Celestial Alignment?

    Just saw on Twitter they are hot-fixing the Celestial bug.

    Posted in: General Discussion
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    posted a message on Undirect nerf to Celestial Alignment?

    No. It is a one-time effect. If you adjust card costs after, that is fine. But no matter what cost changes happened BEFORE, they are all invalidated by the one-time effect of Celestial. This was working fine until this latest patch. I guess Celestial isn’t very popular if they didn’t notice this. 

    I filed a bug report in Blizzard’s bug report forum, but that forum is full of posts that aren’t bugs at all, so who knows if they will even see it?

    Posted in: General Discussion
  • 2

    posted a message on Undirect nerf to Celestial Alignment?
    Quote from MeatThrob >>

    I was wondering about this.. and hoping it wouldn’t happen. 

    obviously they just need to make this card do what it says regardless of previously played mana reductions and increases. 

    silly team 5. 

     This is not an unannounced nerf. This is a flat-out bug.

    Posted in: General Discussion
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    posted a message on Undirect nerf to Celestial Alignment?
    Quote from ShadowAldrius >>
    Quote from Malfurious >>

    This is broken. The card doesn’t do what it says it does. They need to fix it immediately. Totally broke my celestial druid, because playing against a mage who played incanter’s flow earlier In the game gives them a deck of 0-cost cards. WTF BLIZZARD?!?!?!

     Yeah that doesn't sound right...

     Also, just tried again and my opponent played Far Watch Post earlier in the game. I had a few cards in my hand that had their costs increased by 1. When I cast Celestial Alignment, it didn’t reduce my cards to 1… it reduced them to 2 instead. Come on Blizz, the deck is unplayable now. Priest and rogue have cost-reduction cards too, and they are gonna get 0-cost cards from this too. I crafted 2 of this card and now they just flat-out broke it.

    Posted in: General Discussion
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    posted a message on Undirect nerf to Celestial Alignment?

    This is broken. The card doesn’t do what it says it does. They need to fix it immediately. Totally broke my celestial druid, because playing against a mage who played incanter’s flow earlier In the game gives them a deck of 0-cost cards. WTF BLIZZARD?!?!?!

    Posted in: General Discussion
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