Of course it is a problem. You cannot compete against Warrior as control deck even if you can win with aggro decks. Brann is simply too powerful. Yes, Shaman is also a problem, but Warrior is even more annoying.
Still can’t figure that design choice out. They removed Brann from standard because doubling ONE battlecry was too powerful. But doubling all battlecries for the rest of the game for 6 mana isn’t too strong? 😳
This meta is atrocious. From untouchable magtheridon for 1 mana to wheel decks with WAY more than enough ways to lock down the board for 4 turns, to keeping Helya but removing Steamcleaner, and of course who doesn’t love double battlecry Warrior control?
They’ve done a terrible job balancing, and an even worse job of making games interactive.
It’s getting gutted on the 16th I think they said, ready for the next brainless deck to take over, like spam priest or buff my Zilla and smash u in the face on turn 5 rouge
Yeah spam priest is so stupid. All because of Zarimi, they don’t need to do anything except sneeze out a bunch of tiny little minions and take 2 turns in a row. As for Zilliax, they definitely should have left starfish in the core set. The only current neutral silence card requires you to target a minion. Can’t do that on a stealthy Zilliax.
Magtheridon, Unreleased for 1 mana, endless copies. 3 damage to all enemies every turn, with no counters because it’s dormant. All the deck does is try to get as many copies of it as possible. Absolutely un-interactive garbage. And the nonsense begins on turn 3!
I was excited before launch, then it all disappeared and i'm logging just every 3 days to empty the quest slots.
But i can't say i was enjoying the game before too. The game evolved too much, the speed increased exponentially. Can't remember the last match i had that went to fatigue, it was a really long time ago.
I like when you slowly build card advantage and thr game feels like a chess game. But with the current power level is impossible, everything is busted and lead to a quick end. In my opinion, they are abusing of the rush keyword too. Now every board (no matter how fat it is) can somehow be cleared.
Yep, it used to be much harder to clear a board. That’s why Zarimi is so powerful now. Every turn your opponent can clear your board no matter how strong it is. Zarimi simply takes a turn away, the only true way to deal with all the cheap, cheesy board clears. I love it when the opponent easily clears a huge board with only 2 mana, then has the rest of their mana left to build their own board. It’s just awesome!
I bought the megabundle too, opened most legendaries but cant find a fun deck. I thought i can play overhead priest, cant make it work, or highlander but no plague counter. Trying to make owl druid work but i always die, maybe I'm just bad.
You are not bad. What IS bad is making a spell damage theme for Druid, but not putting moonfire back into the core set. OTK spell damage, even with Malygos, was never a super high-percentage deck, but it was viable. This edition of spell damage druid is just too weak. Maybe next set if they give a cheap damage spell (not limited to minions) it will make the archetype more viable.
Plague DK is a common deck, and quite effective. Sadly, this means the Highlander Legendary cards we all invested in are nearly junk now. All it takes is Helya to show up early in the game, and you lose those cards’ abilities. Great job, Blizzard.
Highlander decks are terrible in this meta because of Plague DK. It’s almost like the devs gave ZERO thought to having plagues and Reno in the same meta.
The current designers clearly live Paladin. Top tier consistently. Remember last expansion, Pally was top tier, but they added the aura cards to the core set out of nowhere… making the class even stronger.
I wanted to buy card packs but it doesn’t allow me to spend my coins on the new whizbang packs. Is this a bug or is the game officially pay-to-play now?
1
Still can’t figure that design choice out. They removed Brann from standard because doubling ONE battlecry was too powerful. But doubling all battlecries for the rest of the game for 6 mana isn’t too strong? 😳
1
This meta is atrocious. From untouchable magtheridon for 1 mana to wheel decks with WAY more than enough ways to lock down the board for 4 turns, to keeping Helya but removing Steamcleaner, and of course who doesn’t love double battlecry Warrior control?
They’ve done a terrible job balancing, and an even worse job of making games interactive.
0
Yeah spam priest is so stupid. All because of Zarimi, they don’t need to do anything except sneeze out a bunch of tiny little minions and take 2 turns in a row. As for Zilliax, they definitely should have left starfish in the core set. The only current neutral silence card requires you to target a minion. Can’t do that on a stealthy Zilliax.
0
Magtheridon, Unreleased for 1 mana, endless copies. 3 damage to all enemies every turn, with no counters because it’s dormant. All the deck does is try to get as many copies of it as possible. Absolutely un-interactive garbage. And the nonsense begins on turn 3!
0
Best solution to that: don’t play plague DK.
2
The fact that you have to play a deck without any duplicates IS the counter play for highlander cards. 🙄
0
Yep, it used to be much harder to clear a board. That’s why Zarimi is so powerful now. Every turn your opponent can clear your board no matter how strong it is. Zarimi simply takes a turn away, the only true way to deal with all the cheap, cheesy board clears. I love it when the opponent easily clears a huge board with only 2 mana, then has the rest of their mana left to build their own board. It’s just awesome!
0
You are not bad. What IS bad is making a spell damage theme for Druid, but not putting moonfire back into the core set. OTK spell damage, even with Malygos, was never a super high-percentage deck, but it was viable. This edition of spell damage druid is just too weak. Maybe next set if they give a cheap damage spell (not limited to minions) it will make the archetype more viable.
0
Plague DK is a common deck, and quite effective. Sadly, this means the Highlander Legendary cards we all invested in are nearly junk now. All it takes is Helya to show up early in the game, and you lose those cards’ abilities. Great job, Blizzard.
1
Highlander decks are terrible in this meta because of Plague DK. It’s almost like the devs gave ZERO thought to having plagues and Reno in the same meta.
2
The current designers clearly live Paladin. Top tier consistently. Remember last expansion, Pally was top tier, but they added the aura cards to the core set out of nowhere… making the class even stronger.
0
I wanted to buy card packs but it doesn’t allow me to spend my coins on the new whizbang packs. Is this a bug or is the game officially pay-to-play now?
2
Fun deck, it’s a laugh to see Sir Finley alone on the board smiling as the opponent takes massive fatigue damage.
0
Did changing Pip the Potent to 3 mana help too?
3
The joke is the nerf didn’t hurt the deck at all