It's basically in every featured deck at heartstonetop****s.com.
Sure I can see the pontential in this card. But is it really so strong it's justified being run it in Aggro, Zoo, Murloc, Face Hunter and even Razakus?
I wasn't lucky ebough to reveive one out of my 150 packs (6 epic Ponys ftw) so i can't double check myself.
This card is pretty good in all the aggro or tempo decks, you get rewarde by getting discounts on a 5/5 for doing exactly what your deck is supposed to do, go face, trade when necessary and let your opponent clear your board, even if you discount it by 2 is already decent enough but the fact you can play a free 5/5 is nuts, and you don't need to fulfill any crazy conditions or get out of your way for this, just play your deck the way it's intended and get free 5/5s, that's an absurd amount of tempo for doing the same stuff you would do without this card.
I tell you this. I don't run spell hunter (because I'm still missinng "few" cards), so instead i run minion package with enough minion to suicide themselves (to make worm 0 mana) 2 tundra rhinos, secrets, spellstone and ofc worms. And i went on my streak from 20 to 11 on one sitting after my break. The power comes from simple 2-4 3/3 + 1-2 5/5 bodies on board from the f nowhere, trough 7-12 charged face dmg without spells/weapon/face power + giving you bodies (you can still trade if you want to.) to 10 mana combo form 24 face dmg.
So... decide for youself, while i push my luck little further.
I tell you this. I don't run spell hunter (because I'm still missinng "few" cards), so instead i run minion package with enough minion to suicide themselves (to make worm 0 mana) 2 tundra rhinos, secrets, spellstone and ofc worms. And i went on my streak from 20 to 11 on one sitting after my break. The power comes from simple 2-4 3/3 + 1-2 5/5 bodies on board from the f nowhere, trough 7-12 charged face dmg without spells/weapon/face power + giving you bodies (you can still trade if you want to.) to 10 mana combo form 24 face dmg.
So... decide for youself, while i push my luck little further.
I tell you this. I don't run spell hunter (because I'm still missinng "few" cards), so instead i run minion package with enough minion to suicide themselves (to make worm 0 mana) 2 tundra rhinos, secrets, spellstone and ofc worms. And i went on my streak from 20 to 11 on one sitting after my break. The power comes from simple 2-4 3/3 + 1-2 5/5 bodies on board from the f nowhere, trough 7-12 charged face dmg without spells/weapon/face power + giving you bodies (you can still trade if you want to.) to 10 mana combo form 24 face dmg.
So... decide for youself, while i push my luck little further.
Will you please share your deck?
It my not be the same deck, but recently Firebat has been playing a list with a similar concept.
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I don't have something witty about this deck, I just like it because Malygos is fun.
When the card was announced, I looked at it, and I assumed it read "when your friendly minions die." Obviously, a card is much more effective when it's being discounted twice for each trade. And, if your opponent is playing it, you basically have to play it too.
I think Reynad's point should be well taken. Usually, Creeper is a 4 mana 5/5, which actually isn't all that special. But things are amped up when Patches is considered. If both players are playing Patches, Creeper basically starts as a 5 mana card.
For most of last format, I thought it was a problem that the best 3-drop in the game was Southsea Captain. If they make a decision to rotate Patches early, I don't think anyone would be too sad.
That said, maybe Creeper would still be too good in most decks. But that's something we'd kind of have to wait and see on.
I tell you this. I don't run spell hunter (because I'm still missinng "few" cards), so instead i run minion package with enough minion to suicide themselves (to make worm 0 mana) 2 tundra rhinos, secrets, spellstone and ofc worms. And i went on my streak from 20 to 11 on one sitting after my break. The power comes from simple 2-4 3/3 + 1-2 5/5 bodies on board from the f nowhere, trough 7-12 charged face dmg without spells/weapon/face power + giving you bodies (you can still trade if you want to.) to 10 mana combo form 24 face dmg.
So... decide for youself, while i push my luck little further.
Will you please share your deck?
It my not be the same deck, but recently Firebat has been playing a list with a similar concept.
It seems like someone had same idea in mind :D Only differnce is that i run Freezing Traps instead of Cat Tricks mainly because i don't have those but also because that extra loss for enemy works very well for me. And i forgot about trackers, these should be awesome too.
It's simply broken...I understand if this card should be run in any heavy minion based decks but even in highlander priest?! This is nuts...Blizz screwed up with this one for sure..i think it's meant to say only reduce (1) for each FRIENDLY minion that died while this is in your hand.
It's simply broken...I understand if this card should be run in any heavy minion based decks but even in highlander priest?! This is nuts...Blizz screwed up with this one for sure..i think it's meant to say only reduce (1) for each FRIENDLY minion that died while this is in your hand.
Just gonna pop in and say while it may be easy to get text wrong on a card, implementing the card in that same wrong way would be rather difficult to do on accident. I would hesitate to say that it was meant to be this way, but what that says about their sense of balance I don't know...
It's not even that it's just good in minion heavy decks. It works wonders in control heavy decks as well, as it's incredibly strong following up a Twisting Nether on turn 8 with a free 5/5, or on turn 3 or 4 after a big defile against your opponent's Call to Arms. It just makes 90% of decks considerably better right now, and I imagine it will need to be changed in the future.
It's not even that it's just good in minion heavy decks. It works wonders in control heavy decks as well, as it's incredibly strong following up a Twisting Nether on turn 8 with a free 5/5, or on turn 3 or 4 after a big defile against your opponent's Call to Arms. It just makes 90% of decks considerably better right now, and I imagine it will need to be changed in the future.
you must've NEVER played any heavy minion based deck with it yet...it's INSANE.. Tempo rogue uses it as a 0 mana 5/5 combo activator..Zoo just trades all the little guys and drop this for free...Aggro pally dump his whole and then this and divine favor...
Oh yeah, I won't argue with that. It's better in those decks for sure. I've just been having success with it in my mill warlock as well. It seems like you need to play it in everything to keep up.
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Whats's going on with this card right now?
It's basically in every featured deck at heartstonetop****s.com.
Sure I can see the pontential in this card. But is it really so strong it's justified being run it in Aggro, Zoo, Murloc, Face Hunter and even Razakus?
I wasn't lucky ebough to reveive one out of my 150 packs (6 epic Ponys ftw) so i can't double check myself.
Your opinions?
Nope.
Just today Reynad made a video talking about this card. He makes some good points about the Creeper, especially in aggro decks that run Patches.
This card is pretty good in all the aggro or tempo decks, you get rewarde by getting discounts on a 5/5 for doing exactly what your deck is supposed to do, go face, trade when necessary and let your opponent clear your board, even if you discount it by 2 is already decent enough but the fact you can play a free 5/5 is nuts, and you don't need to fulfill any crazy conditions or get out of your way for this, just play your deck the way it's intended and get free 5/5s, that's an absurd amount of tempo for doing the same stuff you would do without this card.
as it turns out, 0 mana 5/5s are pretty good
I also noticed the hype about this card and crafted two yesterday.
well.. it is GREAT!
most of the times I put theses on the board costs only 0-2 mana.
it helps keeps the tempo and helps putting another threat on the board for literally no cost.
even in the matches i lost, i told myself.. WOW the creeper was very good here!
a must craft IMO.
I tell you this. I don't run spell hunter (because I'm still missinng "few" cards), so instead i run minion package with enough minion to suicide themselves (to make worm 0 mana) 2 tundra rhinos, secrets, spellstone and ofc worms. And i went on my streak from 20 to 11 on one sitting after my break. The power comes from simple 2-4 3/3 + 1-2 5/5 bodies on board from the f nowhere, trough 7-12 charged face dmg without spells/weapon/face power + giving you bodies (you can still trade if you want to.) to 10 mana combo form 24 face dmg.
So... decide for youself, while i push my luck little further.
I don't have something witty about this deck, I just like it because Malygos is fun.
When the card was announced, I looked at it, and I assumed it read "when your friendly minions die." Obviously, a card is much more effective when it's being discounted twice for each trade. And, if your opponent is playing it, you basically have to play it too.
I think Reynad's point should be well taken. Usually, Creeper is a 4 mana 5/5, which actually isn't all that special. But things are amped up when Patches is considered. If both players are playing Patches, Creeper basically starts as a 5 mana card.
For most of last format, I thought it was a problem that the best 3-drop in the game was Southsea Captain. If they make a decision to rotate Patches early, I don't think anyone would be too sad.
That said, maybe Creeper would still be too good in most decks. But that's something we'd kind of have to wait and see on.
Havent seen anyone run it yet? It have been doing well for me in two arena runs tho.
i'm in the same boat.
i wasn't able to find one of these in my 100 packs and seriously thinkin' bout craftin it asap as i see so much value in aggro decks.
do you think it's too early?
its a safe bet!
It's simply broken...I understand if this card should be run in any heavy minion based decks but even in highlander priest?! This is nuts...Blizz screwed up with this one for sure..i think it's meant to say only reduce (1) for each FRIENDLY minion that died while this is in your hand.
I haven’t seen anyone play this card at all I keep seeing people talk about it but I haven’t seen anyone play it at all not even dungeon runs
It's not even that it's just good in minion heavy decks. It works wonders in control heavy decks as well, as it's incredibly strong following up a Twisting Nether on turn 8 with a free 5/5, or on turn 3 or 4 after a big defile against your opponent's Call to Arms. It just makes 90% of decks considerably better right now, and I imagine it will need to be changed in the future.
whelp, here's to spending 800 more dust on 2 epics.. but yes I think they will remain "must-haves" for a while
Renounce Darkness
Oh yeah, I won't argue with that. It's better in those decks for sure. I've just been having success with it in my mill warlock as well. It seems like you need to play it in everything to keep up.