Senjin is great for the 2nd scenario, but at this point you already have a 4/7 taunt, you don't need a 3/5 taunt. That's the way I view it at least. Also, you need 2 sources of healing. Vitality Totem just saved my skin in a match. My healing wave fizzled (didn't win joust) but the vitality totem made up for it by healing me over the course of 3 turns against a secret paladin.
I do own only Eydis Darkbane but somehow I dunno if she is worth it. Even though you can use your spells on her they are pretty wasted. I mean reviving a 3/4 or giving her Taunt isn't much an impact imho so you use a card for dealing 3 damage to Random enemy. If I would run some Spare Parts it would be probably more worth it ;D Or Windfury andRockbiter Weapon.
Just my 2 cents.
So adding Rockbiter Weapon makes them worth it? I just feel that they are better for board control than Injured Blademaster, and if we are okay with being more midrangey we can have both.
I've been testing 2 Feral spirits and 2 Sludge Belcher+ C Hammer VS 2 Argus, 2 Fireguard and 1 Piloted Shredder.
Both seems to work pretty well for me, though I'm slightly in favor of the 2nd since feral spirits seem to be taken care of a bit too easily at times leaving a very weak turn 4.
Also not a fan of Big Game Hunter in Shaman since I have plenty of removal.
Some might say Azure Drake works better if you're going to stack a lot of 4 drops, but I'd rather add Bloodmage Thalnos if I'm going to add something for spelldamage.
EDIT: Posted the 4 drop deck Here if you wish to give me some + / - Also considering Subbing in 1 Ancestral Knowledge for the 2nd Earth Shock
Ive had alot of fun with this deck and it has very little bad match ups
Wanted to comment on this aswell btw ;)
So I was just wondering about Fireguard Destroyer in here. My main problem with the card is that Shaman has problems on the 4-mana slot and playing an Overload (1) on Turn 4 means you actually get 2 Turn 4. So he is not solving the 4-mana-slot problem at all. Anyone else experiencing this? That's why I want to hear if he is fitting very well since you kind of have lot of 5-drops which cannot be played on curve when you drop him.
On the other hand: The deck builds around lot of big minions so your opponent might use hard removal on him already, leaving your Earth Elemental more safe. Would like to try that ;) Same for Unbound Elemental which I believe is a strong silence-drawer in many matchups.
I have had great success playing the Fireguard Destroyer cards. People have silenced them (which is kinda of good to protect my taunts), or they are removed asap. Which helps me retake the board, and the Earth Elementals have been very good as well! I'm not sure why this card is not used in more Shaman decks.
But you have to plan ahead with the Fireguard Destroyer and Overload. If you have the Earth Elemental, and the Fireguard Destroyer in your hand, planning ahead if a big thing. Having the coin can help, but the games I played the Fireguard Destroyer has been good for me.
Ive had alot of fun with this deck and it has very little bad match ups
Wanted to comment on this aswell btw ;)
So I was just wondering about Fireguard Destroyer in here. My main problem with the card is that Shaman has problems on the 4-mana slot and playing an Overload (1) on Turn 4 means you actually get 2 Turn 4. So he is not solving the 4-mana-slot problem at all. Anyone else experiencing this? That's why I want to hear if he is fitting very well since you kind of have lot of 5-drops which cannot be played on curve when you drop him.
On the other hand: The deck builds around lot of big minions so your opponent might use hard removal on him already, leaving your Earth Elemental more safe. Would like to try that ;) Same for Unbound Elemental which I believe is a strong silence-drawer in many matchups.
I have had great success playing the Fireguard Destroyer cards. People have silenced them (which is kinda of good to protect my taunts), or they are removed asap. Which helps me retake the board, and the Earth Elementals have been very good as well! I'm not sure why this card is not used in more Shaman decks.
But you have to plan ahead with the Fireguard Destroyer and Overload. If you have the Earth Elemental, and the Fireguard Destroyer in your hand, planning ahead if a big thing. Having the coin can help, but the games I played the Fireguard Destroyer has been good for me.
Ive had alot of fun with this deck and it has very little bad match ups
Wanted to comment on this aswell btw ;)
So I was just wondering about Fireguard Destroyer in here. My main problem with the card is that Shaman has problems on the 4-mana slot and playing an Overload (1) on Turn 4 means you actually get 2 Turn 4. So he is not solving the 4-mana-slot problem at all. Anyone else experiencing this? That's why I want to hear if he is fitting very well since you kind of have lot of 5-drops which cannot be played on curve when you drop him.
On the other hand: The deck builds around lot of big minions so your opponent might use hard removal on him already, leaving your Earth Elemental more safe. Would like to try that ;) Same for Unbound Elemental which I believe is a strong silence-drawer in many matchups.
I have had great success playing the Fireguard Destroyer cards. People have silenced them (which is kinda of good to protect my taunts), or they are removed asap. Which helps me retake the board, and the Earth Elementals have been very good as well! I'm not sure why this card is not used in more Shaman decks.
But you have to plan ahead with the Fireguard Destroyer and Overload. If you have the Earth Elemental, and the Fireguard Destroyer in your hand, planning ahead if a big thing. Having the coin can help, but the games I played the Fireguard Destroyer has been good for me.
Without Fireguard Destroyer, we now have a very nice curve:
T3: Injured Blademaster / Powermace
T4: Mech
T5: Earth Elemental
Have you played this deck much or are we just theorycrafting?
My first thought is you will get stomped with so few minions, and you will have to chose between being overloaded and having no card draw.
I also don't see why you would pick Chromaggus, care to explain? If you don't have any other options that fit the curve I get that, he's not terrible, and he can't be BGH'd.
The adding of Powermace and mechs which was probably your point doesn't seem like a bad idea though.
Maybe if we sub a couple of spells out and add a 2 Annoy-o-Tron you would keep the synergy and be able to survive.
It was mostly theorycraft. The idea being that 4/7's are really hard to deal with, especially early. My list had too many cute combos.
I haven't had any luck with Annoy-o-Tron isn't very good in the current state of affairs. Many matchups, he's a dead draw, and against priest, he often draws your opponent cards; you're often better off not playing him until turn 4. At that point, why not just run Piloted Shredder or Mech Yeti?
I've found Chromaggus to be very good. The Ancestral Knowledge Combo leads to blow outs.
@Viva: If you're running 2 Lavashocks, why not Elemental Devastation?
What do you guys think? I'm not running any minions with mana cost <5, so I rarely lose jousts. That's why I feel like Master Jouster is justified. Have been having success with it so far at around rank 15.
Master Jouster is probably better as a KodoRider or Sludge Belcher. Divine shield is really bad on non-aggressive minions right now. 6 drop legendaries even.
if you are going to go with master jouster, you might as well go with a sure thing with sunwalker
I agree 100%. Switched a Sunwalker in, it feels safer. The Master Jouster, despite his quote, has failed me too many times.
I'm having trouble with Handlock, however. If double Moltens + Sunfury Protector or Defender of Argus hits, I have no answer most of the time unless I can get a lucky Crackle to steal the win. Any suggestions?
I subbed out 2 Sen'jin for 1 Belcher+1 TBK. The reason is that ideally your turns will look something like this:
Turn 1: Pass, Turn 2: Hero Power, Turn 3: Feral Spirit, Turn 4: Hero Power, Turn 5: Belcher.
OR
Turn 1: Pass, Turn 2: Hero Power, Turn: IBM+Healing, Turn 4: Charged Hammer, Turn 5: Belcher
Senjin is great for the 2nd scenario, but at this point you already have a 4/7 taunt, you don't need a 3/5 taunt. That's the way I view it at least. Also, you need 2 sources of healing. Vitality Totem just saved my skin in a match. My healing wave fizzled (didn't win joust) but the vitality totem made up for it by healing me over the course of 3 turns against a secret paladin.
Is there a reason for skipping fire elemental btw? Besides the deck obviously being full.
50-55% isnt bad for a midrangy deck in an aggro format imho
Finally found a forum for this! This is my decklist ive been running
Ive had alot of fun with this deck and it has very little bad match ups
Hearthstone is a game of "copy and pasting"
Any reason for cutting Fjola Lightbane and Eydis Darkbane?
Earlier lists had them and they both have synergy Ancestral Spirit and Ancestral Healing, that we are using.
I'm very disappointed that you don't have parrot gif in your signature besides Ben Brode.
So adding Rockbiter Weapon makes them worth it?
I just feel that they are better for board control than Injured Blademaster, and if we are okay with being more midrangey we can have both.
How are you liking double Elemental Destruction ?
Seems like a solid deck, though I'm not sure about Azure Drakes...
Good point about the Turn 4 overload DoNotCopy.
I've not been able to make Unbound Elemental work very well without running Lightning bolt and Crackle.
Here's the "Must" cards I've been running lately (notice it's not full and I don't have neptulon).
I've been testing 2 Feral spirits and 2 Sludge Belcher+ C Hammer VS 2 Argus, 2 Fireguard and 1 Piloted Shredder.
Both seems to work pretty well for me, though I'm slightly in favor of the 2nd since feral spirits seem to be taken care of a bit too easily at times leaving a very weak turn 4.
I feel like Defender of Argus work very well with Totem Golem, Injured Blademaster if you don't craw Ancestral Healing, Fireguard Destroyer and Piloted Shredder, as well as totems which is why I skipp the Charged Hammer.
Also not a fan of Big Game Hunter in Shaman since I have plenty of removal.
Some might say Azure Drake works better if you're going to stack a lot of 4 drops, but I'd rather add Bloodmage Thalnos if I'm going to add something for spelldamage.
EDIT: Posted the 4 drop deck Here if you wish to give me some + / -
Also considering Subbing in 1 Ancestral Knowledge for the 2nd Earth Shock
I have had great success playing the Fireguard Destroyer cards. People have silenced them (which is kinda of good to protect my taunts), or they are removed asap. Which helps me retake the board, and the Earth Elementals have been very good as well! I'm not sure why this card is not used in more Shaman decks.
But you have to plan ahead with the Fireguard Destroyer and Overload. If you have the Earth Elemental, and the Fireguard Destroyer in your hand, planning ahead if a big thing. Having the coin can help, but the games I played the Fireguard Destroyer has been good for me.
Yes Fireguard Destroyer does work well here in my opinion.
If you're able to get 6 or 7 attack most will use some form of CC on him.
If however you run a faster paced deck I'd prefere a Piloted Shredder as a 4 drop.
Yes I agree with you 100%...faster decks should use the Piloted Shredder instead
What about running more than 1 set of 4/7 Taunts?
Without Fireguard Destroyer, we now have a very nice curve:
T3: Injured Blademaster / Powermace
T4: Mech
T5: Earth Elemental
Have you played this deck much or are we just theorycrafting?
My first thought is you will get stomped with so few minions, and you will have to chose between being overloaded and having no card draw.
I also don't see why you would pick Chromaggus, care to explain? If you don't have any other options that fit the curve I get that, he's not terrible, and he can't be BGH'd.
The adding of Powermace and mechs which was probably your point doesn't seem like a bad idea though.
Maybe if we sub a couple of spells out and add a 2 Annoy-o-Tron you would keep the synergy and be able to survive.
Thoughts?
It was mostly theorycraft. The idea being that 4/7's are really hard to deal with, especially early. My list had too many cute combos.
I haven't had any luck with Annoy-o-Tron isn't very good in the current state of affairs. Many matchups, he's a dead draw, and against priest, he often draws your opponent cards; you're often better off not playing him until turn 4. At that point, why not just run Piloted Shredder or Mech Yeti?
I've found Chromaggus to be very good. The Ancestral Knowledge Combo leads to blow outs.
@Viva: If you're running 2 Lavashocks, why not Elemental Devastation?
Seeing as Dragon Priest has increased priest popularity quite a bit atleast in my experience I agree that annoy-o-tron might be a bad card.
Viva90, Feral spirit overloads you for turn 4, is it such a vise choice? And I'd keep atleast 1 Elemental Devastation like mzum said.
I didn't consider using Ancestral knowledge in combo with chromaggus, but in that case I think I would only run 1, plus 1 mana tide for early draw.
If you're not going to run Injured blade master then maybe something like this (just Theorycraftin here):
For adding Injured blade master and ancestral healing I'd drop 2 sludge, 1 ES, 1 HW.
Hey guys, not a huge fan of the the Ancestral Healing shenanigans. Here is my take on the crusher archetype:
What do you guys think? I'm not running any minions with mana cost <5, so I rarely lose jousts. That's why I feel like Master Jouster is justified. Have been having success with it so far at around rank 15.
The Mistcaller hype train is real.
Master Jouster is probably better as a KodoRider or Sludge Belcher. Divine shield is really bad on non-aggressive minions right now. 6 drop legendaries even.
if you are going to go with master jouster, you might as well go with a sure thing with sunwalker
I agree 100%. Switched a Sunwalker in, it feels safer. The Master Jouster, despite his quote, has failed me too many times.
I'm having trouble with Handlock, however. If double Moltens + Sunfury Protector or Defender of Argus hits, I have no answer most of the time unless I can get a lucky Crackle to steal the win. Any suggestions?
The Mistcaller hype train is real.