With so little healing, aren't you just gonna die?
Two Shadowblades and two Leeching Poisons and the new hero is a lot of healing, and the Leeching Poisons have good synergy with the weapon buffs. Violet Illusionist is good but can be redundant with Shadowblade and doesn't heal you when you go face; also running a lot of minions with a similar amount of health is always iffy to me.
It's got a lot of pirates but most of them have a pretty high mana cost as far as pirates go. Also, this deck doesn't care much about early game tempo. I feel like if there's a weapon deck that can get away with omitting Patches, it's this one. Feel free to put him in though.
how is leaching a lot of healing, 2 mana for an 8 heal has been around since basic, on two classes, and hardly ever sees play. leaching is less consistent because the weapon can be removed.
Well, the problem with running two is that they're redundant as well. Drawing both of them will feel really weak. Captain Greenskin is very similar anyway so it's almost as if the deck is running two of them already.
The pirates aren't there for pirate synergy; they're just good cards in the deck lol. It might not run Lucky do Buccaneer in the end is my guess but I personally can't get over the fact that they're 9/9's for 6 with virtually no downside in here (other than Golakka Crawler).
I don't think they will be redundant because (a) the first one will probably die the turn it's played, (b) Rogue will probably want to run at LEAST one other 4-drop anyway (whether Xaril or Sherazin or Lilian Voss (...)) so you might hold one for later or drop it the following turn anyway.
With larger weapons, dare I even mention that Blade Flurry might even be viable? *Hides*
I can see why it could be, but I can also see why it wouldn't be haha. It's not terrible in this deck but 4 mana plus the rest of your weapon is a steep price to pay and it's such a pity it doesn't do face damage anymore. So far I figure the minions, removal and the bit of tempo this deck provides can make up for omitting heavy AoEs in general, although one-sided AoE is a nice thing to have going for it.
This deck tries to keep the board fairly clean already; while it might currently need a little more help doing that Blade Flurry might be too desperate an answer. Although again if there were ever a deck to meme it up and run a copy this would be it lol.
I've played with Obsidian shard alot the past few days while running blade flurry. Obsidian shard is an amazing card that won games for me every match. The blade flurry actually only worked well once in the games I played and I still died the turn after.
Surprisingly the biggest blade flurry problem I noticed was the missing face damage. The cost and board clear effect worked fine but it's very hard to waste a 5 attack weapon on clearing minions instead of setting up lethal. I'm not opposed to trying it again when shadowblade drops. This deck seems cool though. Can't wait to make new decks. Obsidian shard is one of the best cards I see nobody playing. I mean, with deadly, it's essentially a 5 mana ashbringer. Cheaper if you play oppenents cards. It's insane.
I don't know if Furnacefire Colossus is your best bet in a deck like this. Shadowblade is played because of its effect and Obsidian Shard has a really cheap cost. You probably won't want to discard either of them as you need them to get your Luckydo off. I guess you could use it once it returns to your hand via Doomerang but it seems like a waste to me. Also the fork is a terrible card IMO. I've been debating including Fan in my decks that I've been theorycrafting as well but I haven't committed yet. Have you thought about including Thalnos to get better synergy off the fan?
I don't know if Furnacefire Colossus is your best bet in a deck like this. Shadowblade is played because of its effect and Obsidian Shard has a really cheap cost. You probably won't want to discard either of them as you need them to get your Luckydo off. I guess you could use it once it returns to your hand via Doomerang but it seems like a waste to me. Also the fork is a terrible card IMO. I've been debating including Fan in my decks that I've been theorycrafting as well but I haven't committed yet. Have you thought about including Thalnos to get better synergy off the fan?
Funny enough, I'd worry about running Furnacefire Colossus if I weren't running Deadly Fork! It can be a huge card for 6 mana at the cost of one or two weapons, and the fact that it's a third huge card for 6 mana is what makes it so attractive to me. Consider The Lich King as well and the deck has sum big bois.
I'd put in Bloodmage Thalnos if I ran Preparations, Eviscerates and Shadow Strikes. It's nice that he's additional card draw but I think a Rogue deck has to make considerable room in order for him to be consistently worthwhile. I don't think he makes Doomerang any stronger either.
Funny enough, I'd worry about running Furnacefire Colossus if I weren't running Deadly Fork! It can be a huge card for 6 mana, and the fact that it's a third huge card for 6 mana is what makes it so attractive to me. Consider The Lich King as well and the deck has sum big bois.
I'd consider Bloodmage Thalnos if I ran Preparations, Eviscerates and Shadow Strikes. It's nice that he's additional card draw but I think a deck would have to make a lot of room in order for him to be consistently worthwhile. I don't think he makes Doomerang any stronger.
I didn't realize you didn't include Eviscerate. In that case I guess it makes sense to leave out Thalnos. We'll have to see how big token decks are in KFT though, as Fan could either be invaluable or completely useless. I'm fairly certain Thalnos does buff Doomerang as the text seems identical to Blade Flurry and he buffed that.
Huh! Maybe Thalnos is worth running here then. The deck having more card draw (and not to mention a worthwhile 2-drop) would be great. Thanks for the heads up; I'll try that out!
Would you like to provide proof of that? The wording on Doomerang and Blade Flurry are very similar and it sure as hell buffs Blade Flurry. Consequently, that would mean that Leeching Poison and Envenom Weapon would not be applied by Doomerang either which is unfortunate.
The weapon deals damage, not spell, thus, poisons are applied, spell damage is not.
Anyway, that's some heavy hitters in the deck, and i see an idea behind it, but why so many weapons? With deadly fork it's total of 6 weapons, might be too many, especially with Doomerang and Haunter. Though meta will be teched 100% against weapons i doubt anyone will run more than one ooze.
In Un'Goro meta, i think something based on this template (weapon rogue) could probably be T1. We'll see how it goes in KFT meta, but i think it has the potential, it hits hard and fast.
For now my theory brew runs up to 10 weapons - including Deadly Poisons and the Doomerangs - for the sake of consistency and for the fact that Furnacefire Colossus exists. There are a lot of cards in the deck that are useless if the deck doesn't draw any. Also worth noting is that there's 0 draw power in the deck, and all of the weapons are solid turn 3~4 plays that set up to play the cards that benefit from them.
By the way I think you're right about Doomerang not benefitting from Spell damage, as it reads: "IT deals its damage" whereas Blade Flurry has the player deal its damage. Edit: he is right!
Edit: guy below me: 10 total weapons so if one gets Oozed it'll just play another and kill the ooze haha. Maybe the deck will run an Ooze as well; I didn't think about that.
With so little healing, aren't you just gonna die?
I think running 2 Runeforge Haunter is important, and why not play Violet Illusionist over the leeching poisons.
I'm pretty sure this deck will just run 2 Runeforge Haunter and ditch the pirates.
how is leaching a lot of healing, 2 mana for an 8 heal has been around since basic, on two classes, and hardly ever sees play. leaching is less consistent because the weapon can be removed.
Well, the problem with running two is that they're redundant as well. Drawing both of them will feel really weak. Captain Greenskin is very similar anyway so it's almost as if the deck is running two of them already.
The pirates aren't there for pirate synergy; they're just good cards in the deck lol. It might not run Lucky do Buccaneer in the end is my guess but I personally can't get over the fact that they're 9/9's for 6 with virtually no downside in here (other than Golakka Crawler).
I don't think they will be redundant because (a) the first one will probably die the turn it's played, (b) Rogue will probably want to run at LEAST one other 4-drop anyway (whether Xaril or Sherazin or Lilian Voss (...)) so you might hold one for later or drop it the following turn anyway.
I've played with Obsidian shard alot the past few days while running blade flurry. Obsidian shard is an amazing card that won games for me every match. The blade flurry actually only worked well once in the games I played and I still died the turn after.
Surprisingly the biggest blade flurry problem I noticed was the missing face damage. The cost and board clear effect worked fine but it's very hard to waste a 5 attack weapon on clearing minions instead of setting up lethal. I'm not opposed to trying it again when shadowblade drops. This deck seems cool though. Can't wait to make new decks. Obsidian shard is one of the best cards I see nobody playing. I mean, with deadly, it's essentially a 5 mana ashbringer. Cheaper if you play oppenents cards. It's insane.
OH SNAP! Doomerang, Furnacefire Colossus and The Lich King are all great cards for this deck! They've all been added at the cost of removing more lukewarm cards.
Captain Greenskin's face was ugly anyway, let's be real.
I don't know if Furnacefire Colossus is your best bet in a deck like this. Shadowblade is played because of its effect and Obsidian Shard has a really cheap cost. You probably won't want to discard either of them as you need them to get your Luckydo off. I guess you could use it once it returns to your hand via Doomerang but it seems like a waste to me. Also the fork is a terrible card IMO. I've been debating including Fan in my decks that I've been theorycrafting as well but I haven't committed yet. Have you thought about including Thalnos to get better synergy off the fan?
Huh! Maybe Thalnos is worth running here then. The deck having more card draw (and not to mention a worthwhile 2-drop) would be great. Thanks for the heads up; I'll try that out!
Thalnos does not buff doomarang.
The weapon deals damage, not spell, thus, poisons are applied, spell damage is not.
Anyway, that's some heavy hitters in the deck, and i see an idea behind it, but why so many weapons? With deadly fork it's total of 6 weapons, might be too many, especially with Doomerang and Haunter. Though meta will be teched 100% against weapons i doubt anyone will run more than one ooze.
In Un'Goro meta, i think something based on this template (weapon rogue) could probably be T1. We'll see how it goes in KFT meta, but i think it has the potential, it hits hard and fast.
For now my theory brew runs up to 10 weapons - including Deadly Poisons and the Doomerangs - for the sake of consistency and for the fact that Furnacefire Colossus exists. There are a lot of cards in the deck that are useless if the deck doesn't draw any. Also worth noting is that there's 0 draw power in the deck, and all of the weapons are solid turn 3~4 plays that set up to play the cards that benefit from them.
By the way I think you're right about Doomerang not benefitting from Spell damage, as it reads: "IT deals its damage" whereas Blade Flurry has the player deal its damage. Edit: he is right!
Edit: guy below me: 10 total weapons so if one gets Oozed it'll just play another and kill the ooze haha. Maybe the deck will run an Ooze as well; I didn't think about that.
You know that everybody is running Ooze right?!