I am currently running 1 healbot and 1 loh in my midrange pally, but often I am dead way to quick. Should I sub in even more heals? Is this even possible without hurting my other matups too much? How many are you running while facing lots and lots of hunters?
I run 2 Earthen Ring Farseers, 1 Healbot and 1 LoH. Can't claim that I have a very good matchup with them though, because regardless of what you play, the big heals come from turn 5 and on, when the Hunter has taken you down to very low life.
Probably you should look into changing Shredders to Shieldmastas and probably finding a sweet spot for Annoy-o-tron (yeah for 1st of month hype). Clearly our biggest weakness is the Muster for Battle and it's counter-interaction with their Juggler/Hounds.
Yeah, you pretty much have to run shieldmastas instead of shredders, and earthen ring is much better than MCT.
BTW: What is blizzard thinking by giving hunters another damage spell in BRM? It just encourages these face cancer decks even more and really takes a lot of fun out of the game. Adding Glaivezooka in GVG was a terrible decision as well. I'm really surprised they didn't add more anti-aggro cards in BRM...it's what this game needs atm. It needs to slow down, not speed up.
I finished last season at rank 5 (don't have the time to grind right now) and I am having a very hard time getting beyond rank 13 at the moment. Aggro just got even stronger the first week of BRM. Ridiculous.
2 Healbots really upped my win rate as Warlock. Rarely a bad draw and I have him more consistently when I need him. Best decicion in a while. Also run 2 Sludge Belcher. Along with Jaraxxus that's usually enough heal to keep me floating. I do run 2 Succubus atm for testing purposes. They are great but usually take speed away against control match ups. They are a blessing against hunter tho and return great value with DoA. With Imp Boss I'll test to run a few buffs on top.
It depends on your class. As paladin, 1 healbot and 2 truesilvers are usually enough as long as you keep the heals in the mulligan and play taunts. In warlock there is no such thing as too many heals against hunter. In priest, warrior, and druid you don't have to implement any additional heals, but don't be afraid to use lores as heals. In mage, hunter, rogue and shaman if you are trying to outlast hunter, you should run at least 2 healbots to have a good matchup. The extra 8-16 health many times outlasts the amount of damage the hunter has in his/her hand/deck.
It depends on your class. As paladin, 1 healbot and 2 truesilvers are usually enough as long as you keep the heals in the mulligan and play taunts. In warlock there is no such thing as too many heals against hunter. In priest, warrior, and druid you don't have to implement any additional heals, but don't be afraid to use lores as heals. In mage, hunter, rogue and shaman if you are trying to outlast hunter, you should run at least 2 healbots to have a good matchup. The extra 8-16 health many times outlasts the amount of damage the hunter has in his/her hand/deck.
I was trying to tech for face hunters, but all of a sudden druids came back on the scene, so went back more standard pally. I think if you're seeing a ton of face hunters just change classes, because otherwise the paladin does well against everything else in the meta.
Heals can only do so much. It may be better to run a zombie chow for early board control...pally has a bad matchup against face hunter so even if you do tech against it you may still not be favored. YOu can add Kezan mystic it can really change the match against hunter andmage. also senjins are really good.
I've had quite a bit of success agains Facehunter the past couple of days (Currently rank 6 NA). Here are some of my thoughts:
1) I cut 1X Knife Juggler for a second chow. I understand this can be a dead draw in the late game vs certain control decks, but having this in your opening hand against all of the aggro decks right now is simply amazing. Juggler really only synergizes well with 2X muster. Outside of that, it can't be played until turn 2 and dies to things that your chow will not die to.
2) Depending on my opening hand, I'll keep Truesilver. It'll allow for an extra 2-4 health in the midgame which doesn't sound like a lot, but it's helpful. This should allow you time to develop your board with better threats, thus putting you in a stronger position when you have to heal bot.
3) Some people are scared to play Muster for Battle on turn 3, but I highly encourage this. If they Unleash the hounds, they spend their whole turn simply dealing face damage rather than playing animal companion/bow. You can easily trade your pieces out (which would die to explosive trap anyways) and grab initiative on turn 4. This is important since it gets to a point where when you have control, you'll need to race them down and it's comforting knowing that they used unleash early. Also, it means they won't combo it with a juggler.
I run 2x Healbot, 1x Guardian, 2x TSC (don't own LoH yet) and I've been wrecking FHs in the teens in ranked. Priest used to be the class I took the greatest pleasure in beating - FH now :-)
I am currently running 1 healbot and 1 loh in my midrange pally, but often I am dead way to quick. Should I sub in even more heals? Is this even possible without hurting my other matups too much? How many are you running while facing lots and lots of hunters?
I run 2 Earthen Ring Farseers, 1 Healbot and 1 LoH. Can't claim that I have a very good matchup with them though, because regardless of what you play, the big heals come from turn 5 and on, when the Hunter has taken you down to very low life.
Probably you should look into changing Shredders to Shieldmastas and probably finding a sweet spot for Annoy-o-tron (yeah for 1st of month hype). Clearly our biggest weakness is the Muster for Battle and it's counter-interaction with their Juggler/Hounds.
I'd definitely recommend Farseers. Early, unconditional drops that contest the board and heal for 3. Definitely better than MCTs for sure.
Yeah, you pretty much have to run shieldmastas instead of shredders, and earthen ring is much better than MCT.
BTW: What is blizzard thinking by giving hunters another damage spell in BRM? It just encourages these face cancer decks even more and really takes a lot of fun out of the game. Adding Glaivezooka in GVG was a terrible decision as well. I'm really surprised they didn't add more anti-aggro cards in BRM...it's what this game needs atm. It needs to slow down, not speed up.
I finished last season at rank 5 (don't have the time to grind right now) and I am having a very hard time getting beyond rank 13 at the moment. Aggro just got even stronger the first week of BRM. Ridiculous.
2 Healbots really upped my win rate as Warlock. Rarely a bad draw and I have him more consistently when I need him. Best decicion in a while. Also run 2 Sludge Belcher. Along with Jaraxxus that's usually enough heal to keep me floating. I do run 2 Succubus atm for testing purposes. They are great but usually take speed away against control match ups. They are a blessing against hunter tho and return great value with DoA. With Imp Boss I'll test to run a few buffs on top.
"Turtle lock", here I come.
It depends on your class.
As paladin, 1 healbot and 2 truesilvers are usually enough as long as you keep the heals in the mulligan and play taunts.
In warlock there is no such thing as too many heals against hunter.
In priest, warrior, and druid you don't have to implement any additional heals, but don't be afraid to use lores as heals.
In mage, hunter, rogue and shaman if you are trying to outlast hunter, you should run at least 2 healbots to have a good matchup. The extra 8-16 health many times outlasts the amount of damage the hunter has in his/her hand/deck.
This is the paladin subforum.
I was trying to tech for face hunters, but all of a sudden druids came back on the scene, so went back more standard pally. I think if you're seeing a ton of face hunters just change classes, because otherwise the paladin does well against everything else in the meta.
Heals can only do so much. It may be better to run a zombie chow for early board control...pally has a bad matchup against face hunter so even if you do tech against it you may still not be favored. YOu can add Kezan mystic it can really change the match against hunter andmage. also senjins are really good.
I am Ozymandias, King of Kings
I've had quite a bit of success agains Facehunter the past couple of days (Currently rank 6 NA). Here are some of my thoughts:
1) I cut 1X Knife Juggler for a second chow. I understand this can be a dead draw in the late game vs certain control decks, but having this in your opening hand against all of the aggro decks right now is simply amazing. Juggler really only synergizes well with 2X muster. Outside of that, it can't be played until turn 2 and dies to things that your chow will not die to.
2) Depending on my opening hand, I'll keep Truesilver. It'll allow for an extra 2-4 health in the midgame which doesn't sound like a lot, but it's helpful. This should allow you time to develop your board with better threats, thus putting you in a stronger position when you have to heal bot.
3) Some people are scared to play Muster for Battle on turn 3, but I highly encourage this. If they Unleash the hounds, they spend their whole turn simply dealing face damage rather than playing animal companion/bow. You can easily trade your pieces out (which would die to explosive trap anyways) and grab initiative on turn 4. This is important since it gets to a point where when you have control, you'll need to race them down and it's comforting knowing that they used unleash early. Also, it means they won't combo it with a juggler.
Point 3 is valid only if a Juggler is not present on their turn two.
Just to add some of my experience so far in this season, I'd say that Annoy-o-Trons is a good call for early laddering.
I personally love seeing a turn 2 Juggler. Anything we have will remove it along with the fact that it means it's not a scientist!
I run 2x Healbot, 1x Guardian, 2x TSC (don't own LoH yet) and I've been wrecking FHs in the teens in ranked. Priest used to be the class I took the greatest pleasure in beating - FH now :-)
That's great and all, but the OP specifically posted in the Paly forums, so I'm guessing he couldn't care less about your Druid deck.
+1 for having 'Noob' in your handle though...