I haven't played HS since TESL open beta. I have no regrets as I think TESL is a far superior game, most likely being due to the fact that I'm an old-school MtG player (i.e. I love TESL's 5-color MtGesque theme). But I'm not here to bash HS, rather I am curious to hear from the players who have continued to play both: how do they currently compare?
I haven't played HS since TESL open beta. I have no regrets as I think TESL is a far superior game, most likely being due to the fact that I'm an old-school MtG player (i.e. I love TESL's 5-color MtGesque theme). But I'm not here to bash HS, rather I am curious to hear from the players who have continued to play both: how do they currently compare?
gwent and tesl won't last a year , failures just like duelyst and faeria .
TESL has already survived a year - and that was without mobile platforms. I know a number of MtG players who have been waiting eagerly for the mobile releases and now that they're here, this game is only going to get bigger.
Not sure if I can ask this here but here it goes: I recently started Legends and I'm liking it a lot thus far. Does anyone know if there is a site similar to Hearthpwn but for Legends?
So many of these points are just unsound. The only reason hearthstone may be more expensive is because it absolutely dominates the market, so they don't need to give a bunch of handouts to try and entice a playerbase. As to why it dominates, there are several reasons. For one, a simple, clean and easy to use interface and graphics makes it so much more appealing than the drab ESL or cringely overdone Shadowverse. As far as deck/archetype variety, so many people don't seem to understand that a higher competitive level means an increasingly narrow meta in any game. Comparing the meta of a game several years old to one just a few months in is just unfair, so don't even bother going there.
Lastly, and this is entirely my own point, Hearthstone doesn't suffer from any overarching gimmicks. That's right, eventually you'll find that mechanics like runes and lanes will ultimately only hurt the game. Why? Because these mechanics end up just being a crutch for balancing rather than an actually interesting tool. In HS, if the balance between archetypes needs adjusting, they just need to release cards of an appropriate power level, there's no added layer to the games balance, it's simple, straight forward and easy to both implement and understand. If we take Shadowverse as an example again, the evolve mechanic doesn't actually add much to the game itself, you still need to play cards for a cost and try to gain the upper hand over the opponent through either tempo or value. Although, SV is a particularly bad example of this, as it's fairly obvious the mechanic was added more for double "sexy" pics rather than any meaningful interaction.
The only other online CCG worth someones time over HS is Faeria, because it genuinely provides a more in-depth strategic approach to card games, where actual thinking takes place. All the other CCG's out there offer hardly anything different to HS, without nearly half the professional polish Hearthstone provides. My advice to anyone, if you can't have fun playing hearthstone then these other games won't prove any less frustrating. So don't come here, blatantly trying to advertise an inferior and lackluster alternative and then make it out as if you're some enlightened one whose seen the mtg knock-off light
As an MTG player first and foremost (started playing the early 90s), TESL is the first OLCCG that appeals to me/has gotten it right. That is all.
Been playing this for about 5 days. First impressions: it takes itself way too seriously and the cards lack character (having to mouse over each one to see what it does, whereas in Hearthstone each card is instantly recognisable from its summon audio). Only played against the AI so far but it seems face is even more the place here?
I'll stick with it though, but from first impressions I thought Faeria was better (although it runs like a pig on my laptop so I haven't played it much really).
If by "it takes itself way too seriously" you mean it's trying to cater to adults, rather than the cartoony, childish mayhem that is HS, then yes, I agree with you.
No idea how much it'll cost but you can buy the expansion with gold. From the official article: (of course, no pre-ordering using gold)
The Story of The Fall of the Dark Brotherhood is broken up into three sections, or maps. Each map can be purchased using gold or cash. A special bundle price of $19.99 gets you all three maps.
Wow ... i dont remember talking about your opinion is stupidity. I DONT say tes didnt got influenced from hs. BUT they have different mechanics and different style . Calling people stupid and fanboy shows how immature you are .
What different mechanics do they have? Mechanics is 99% same. There is only very few minor things that are not present in HS at some form. Otherwise they just renamed the keywords and added (very) few new ones. Changing max. mana from 10 to 12 and naming it magicka is not a new mechanic. Also giving the mana ring instead of mana coin to the player going second is again not a new mechanic. And most of the mechanics are completely identical. Only really new things are crystals, split battlefield and support cards.
99%? Runes, prophecies, lane system, MtGesque color scheme instead of heroes, to name just a few.
You obviously haven't played the game, but keep trollin' bro.
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I haven't played HS since TESL open beta. I have no regrets as I think TESL is a far superior game, most likely being due to the fact that I'm an old-school MtG player (i.e. I love TESL's 5-color MtGesque theme). But I'm not here to bash HS, rather I am curious to hear from the players who have continued to play both: how do they currently compare?
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