Bear in mind KAE resurrected minions will not feature buffs from Keleseth or BoK, just Magnetic minions used as buffs.
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Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
As someone who will play Keleseth + Mech as well.. one advice.. Val'anyr! Especially if you play Countess Ashmore. Val'anyr makes magnetic even better and if you manage to merge a handbuffed-val'anyr-mech via magnetic with another mech and that one dies.. Val'anyr becomes part of the magnetic-buff and gets resummoned with Kangors' Endless Army -> multiple Val'anyr buffs -> more stats on mechs in your hand -> more magnetice value....
As someone who will play Keleseth + Mech as well.. one advice.. Val'anyr! Especially if you play Countess Ashmore. Val'anyr makes magnetic even better and if you manage to merge a handbuffed-val'anyr-mech via magnetic with another mech and that one dies.. Val'anyr becomes part of the magnetic-buff and gets resummoned with Kangors' Endless Army -> multiple Val'anyr buffs -> more stats on mechs in your hand -> more magnetice value....
Are you sure it works that way? Why is Val'anyr considered as a part of the magnetic buff?
because any handbuff effect will count towards magnetic-buff but only if you merge via magnetic. if you play your handbuffed mechs as single minion without magnetic and it dies.. it will not get revived with val'anyr or any handbuff stats.
handbuffed Skaterbot 5/3 + Val'anyr deathrattle -> magnetize with Glow-Tron -> 6/6 Glow-Tron + Val'anyr deathrattle via Kangors Endless Army
handbuffed Skaterbot 5/3 + Val'anyr deathrattle -> played without magnetic -> 1/1 Skaterbot via Kangors Endless Army
any keleseth buff would work same as Val'anyr.. so it is important to merge handbuffed-mechs via magnetic to keep the stats/buffs.. and it only works with handbuffs and not with spells ala Blessing of Kings..
why do I think it works that way? I asked the blizzard devs about that interaction and they confirmed it.
oh and don't play Replicating Menace or any mech who generates microbots.. don't inflate your Kangor's Endless Army- mech-pool with bad mechs. Swapt it with Nightmare Amalgam, solid 3 drop for any mech-deck and you curve out better
I'm starting a guide for this deck and making optimizations to the deck. Please vote +1 if you enjoy playing this deck and also share your thoughts on how to improve it.
because any handbuff effect will count towards magnetic-buff but only if you merge via magnetic. if you play your handbuffed mechs as single minion without magnetic and it dies.. it will not get revived with val'anyr or any handbuff stats.
handbuffed Skaterbot 5/3 + Val'anyr deathrattle -> magnetize with Glow-Tron -> 6/6 Glow-Tron + Val'anyr deathrattle via Kangors Endless Army
handbuffed Skaterbot 5/3 + Val'anyr deathrattle -> played without magnetic -> 1/1 Skaterbot via Kangors Endless Army
any keleseth buff would work same as Val'anyr.. so it is important to merge handbuffed-mechs via magnetic to keep the stats/buffs.. and it only works with handbuffs and not with spells ala Blessing of Kings..
why do I think it works that way? I asked the blizzard devs about that interaction and they confirmed it.
You deserve not one, but two beers for that, mate! :* :* :*
It looks good on paper but it's really slow, in fact this deck can be so powerful that you can defeat your opponent before even needing that legendary weapon. It's still too early to say how the meta will be but for now I find that type of synergy not to be that very useful. +2 beers for your research and dedication into understanding the mechanics.
Yes games take longer if you want to get Val'anyr value. I play a slower deck with 2x Arcane Dynamos and Prince Keleseth. First I try to stabilize and then I tortue my opponents and outvalue them.. only problem is shudderwock but atm is everyone playing zoolock/tempo rogues.
Arcane Dynamo is rly great and 2-3 Kangor's Endless Army in a single game is just fun :) and sometimes I pick Blessed Champion or extra Dinosize to push for lethal. Prismatic Lens is also great in my deck because I only have Dinosize / Kangor's Endless Army / Lay on Hands (which can be a 2nd Dinosize) and only 1x 7 drop minion and only 2x 6 drops -> most oft the time I can combo my spells with mechs or discovered 5 cost spells. Coppertail Imposter -> + reduced Dinosize/magnetic mechs buffs -> Blessed Champion is a nice combo and maybe I try to support it more with a 2nd PRismatic Lens or I include 1x Blessed Champion in my deck.
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+ Updated!
Please +1 if you enjoy playing this deck.
Bear in mind KAE resurrected minions will not feature buffs from Keleseth or BoK, just Magnetic minions used as buffs.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!
I would add a Shrink Ray or Consecration.
As someone who will play Keleseth + Mech as well.. one advice.. Val'anyr! Especially if you play Countess Ashmore. Val'anyr makes magnetic even better and if you manage to merge a handbuffed-val'anyr-mech via magnetic with another mech and that one dies.. Val'anyr becomes part of the magnetic-buff and gets resummoned with Kangors' Endless Army -> multiple Val'anyr buffs -> more stats on mechs in your hand -> more magnetice value....
Thanks for the advice
Are you sure it works that way? Why is Val'anyr considered as a part of the magnetic buff?
because any handbuff effect will count towards magnetic-buff but only if you merge via magnetic. if you play your handbuffed mechs as single minion without magnetic and it dies.. it will not get revived with val'anyr or any handbuff stats.
handbuffed Skaterbot 5/3 + Val'anyr deathrattle -> magnetize with Glow-Tron -> 6/6 Glow-Tron + Val'anyr deathrattle via Kangors Endless Army
handbuffed Skaterbot 5/3 + Val'anyr deathrattle -> played without magnetic -> 1/1 Skaterbot via Kangors Endless Army
any keleseth buff would work same as Val'anyr.. so it is important to merge handbuffed-mechs via magnetic to keep the stats/buffs.. and it only works with handbuffs and not with spells ala Blessing of Kings..
why do I think it works that way? I asked the blizzard devs about that interaction and they confirmed it.
Good Stuff
oh and don't play Replicating Menace or any mech who generates microbots.. don't inflate your Kangor's Endless Army- mech-pool with bad mechs. Swapt it with Nightmare Amalgam, solid 3 drop for any mech-deck and you curve out better
Updated. Yea, I originally had those in there and then I was wondering if I had enough magnetic/mech synergy.
I'm starting a guide for this deck and making optimizations to the deck. Please vote +1 if you enjoy playing this deck and also share your thoughts on how to improve it.
Day 2 - Update Check it Out!
You deserve not one, but two beers for that, mate! :* :* :*
I've no clue what I'm doing...
It looks good on paper but it's really slow, in fact this deck can be so powerful that you can defeat your opponent before even needing that legendary weapon. It's still too early to say how the meta will be but for now I find that type of synergy not to be that very useful. +2 beers for your research and dedication into understanding the mechanics.
I think I'll try this deck. :-) Just gotta craft Kangor's endless army but that was on my list anyway.
Yes games take longer if you want to get Val'anyr value. I play a slower deck with 2x Arcane Dynamos and Prince Keleseth. First I try to stabilize and then I tortue my opponents and outvalue them.. only problem is shudderwock but atm is everyone playing zoolock/tempo rogues.
Arcane Dynamo is rly great and 2-3 Kangor's Endless Army in a single game is just fun :) and sometimes I pick Blessed Champion or extra Dinosize to push for lethal. Prismatic Lens is also great in my deck because I only have Dinosize / Kangor's Endless Army / Lay on Hands (which can be a 2nd Dinosize) and only 1x 7 drop minion and only 2x 6 drops -> most oft the time I can combo my spells with mechs or discovered 5 cost spells. Coppertail Imposter -> + reduced Dinosize/magnetic mechs buffs -> Blessed Champion is a nice combo and maybe I try to support it more with a 2nd PRismatic Lens or I include 1x Blessed Champion in my deck.