Will this thread be revived for the new Whizzbang decks?
Great question! I am neck-deep in a different game right now so I don't see revisiting this for the time being. However if someone else would like to take the OP as a template for their own guide, feel free! (And I'll link to it.)
Crystallizer is a superb neutral craft if you can afford it. Great for decks that like armour, decks that like headroom for healing, and decks that like self-damage. Great stats for the turn-1 meta.
If they created a hero-specific rank system they could create achievements related to your attainment with that hero. Perhaps having hero-ranks drop by 1 each month instead of 4 so you can really pgrogress is you focus, lose little if you don’t.
The existing “win 500 games” achievements are just a boring longevity/activity meter.
Because the concise, actionable guidance that can be given are things players who can reach legend at all (like you) already know, like "know your win conditions inside and out," and "know every meta deck" and "play around your opponent's removal".
Getting better from there is not something you can achieve via quantum jump by reading the right words.
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Before, if you played it on turn 9 you could immediately hero-power, cutting way down on your tempo loss.
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That's the kind of thing good spell support will do.
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Great question! I am neck-deep in a different game right now so I don't see revisiting this for the time being. However if someone else would like to take the OP as a template for their own guide, feel free! (And I'll link to it.)
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Crystallizer is a superb neutral craft if you can afford it. Great for decks that like armour, decks that like headroom for healing, and decks that like self-damage. Great stats for the turn-1 meta.
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Improve Morale should have been designed to have Echo, because "...until morale improves."
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If they created a hero-specific rank system they could create achievements related to your attainment with that hero. Perhaps having hero-ranks drop by 1 each month instead of 4 so you can really pgrogress is you focus, lose little if you don’t.
The existing “win 500 games” achievements are just a boring longevity/activity meter.
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“Summon a 1/1 copy of a minion you have two of in your deck.”
If you try to game it by forcing his choice, you seriously risk him whiffing by drawing one of your two-of first.
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Because the concise, actionable guidance that can be given are things players who can reach legend at all (like you) already know, like "know your win conditions inside and out," and "know every meta deck" and "play around your opponent's removal".
Getting better from there is not something you can achieve via quantum jump by reading the right words.
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Browse your cardbacks, pick a new favorite.
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TOO SOON!
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TOO SOON!
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TOO SOON!
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TOO SOON!
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TOO SOON!
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TOO SOON!