Ever since Boomzooka was revealed, I've wanted to make it work somehow. With revenge of the Wild, I think it should at least be somewhat decent, or at least not something that makes you lose all your ranks with a sad face.
I, however, completely suck in deckbuilding but I promised myself I would at least TRY for this expansion, rather than just netdecking, as it's always fun to create new things.
I'm a bit worried that there might be too few removals. Maybe I can fit a Hunter's Mark in there somewhere? maybe instead of Baited Arrow, which I tbh only put there because new cards are more fun.
If the combo doesn't do it's thing where it pulls at least two Krush/Devilsaurs and revenge, I hope that Rexxar is enough for a win condition.
Strange first list, but I think the Revenge of the Wild+Boomzooka combo will be tried in a lot of different decks.
As for yours, I'm not sure why you've put in the Secret package. I know it's strong, but going with Zooka, you're better off creating a midrange Hunter list. Your idea is to create board presence, and the secret package doesn't fit into it, in my opinion. Besides that, Dire Mole is a very weird choice. Stitched Tracker is a good choice though.
If you want Boomzooka to work, you need a Midrange deck. Delete the Secret package, the Dire Moles, and add in Hunter's Mark and maybe even Dire Frenzy? You can then add in the new Master's Call. There are other strong cards that Hunter received, that synergize well with Beasts. I would focus around those, and make the deck have as much reload as you can.
Alright, cool. Like I said I have no idea how to build a deck, but it's fun!
I've edited it, but the problem is now that I'm at 28/30 cards, what would be a good addition for the last two? maybe the beast weapon? But that has the problem that you can't play it until turn 4 earliest (as there are no beasts cheaper than 3 through Animal Companion).
Cut all the greedy stuff - the Stitched Trackers, Dire Frenzy, Master's Call (dubious in a deck with any non-beast), and Baited Arrow (weak card). Run the Secret Package. And two copies of Revenge of the Wild.
Cut all the greedy stuff - the Stitched Trackers, Dire Frenzy, Master's Call (dubious in a deck with any non-beast), and Baited Arrow (weak card). Run the Secret Package. And two copies of Revenge of the Wild.
These are the changes I made from the first revision:
Strange first list, but I think the Revenge of the Wild+Boomzooka combo will be tried in a lot of different decks.
As for yours, I'm not sure why you've put in the Secret package. I know it's strong, but going with Zooka, you're better off creating a midrange Hunter list. Your idea is to create board presence, and the secret package doesn't fit into it, in my opinion. Besides that, Dire Mole is a very weird choice. Stitched Tracker is a good choice though.
If you want Boomzooka to work, you need a Midrange deck. Delete the Secret package, the Dire Moles, and add in Hunter's Mark and maybe even Dire Frenzy? You can then add in the new Master's Call. There are other strong cards that Hunter received, that synergize well with Beasts. I would focus around those, and make the deck have as much reload as you can.
This is terrible advice. That deck will be worse.
Sounds like he was closer on his first draft. Master's call makes your zooka worse. Midrange cards make your zooka worse. And Zooka makes a midrange deck worse.
Stitched Tracker is without a doubt too greedy for this deck, and makes Master's Call a potential 3-cost draw one card. That's an expensive draw, especially for hunter, who usually needs to maximize their mana usage more than most.
Also, I think Baited Arrow is a very expensive and conditional Flanking Strike. It can be a high-value spell if it gets the overkill, but waiting an extra turn for a potential 5/5 isn't as good as a guaranteed 3/3 on 4 with the same damage output. I'd recommend trying out Eaglehorn Bow instead to see how that works out. A lower mana curve won't hurt your top decks when it comes down to it.
Good call following the advice to keep your beast pool to larger minions. Pulling Dire Mole from Flark's Boom-Zooka would feel super bad.
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Your goal is to play Boom-Zooka, then play Revenge of the Wild. This will clear the board (?) and build a board.
You want "fast" beasts that can double-dip when Revenged. [Charge/Rush/Taunt] Without Cube, I think Armani War Bear makes more sense than Grizzly. Swamp King Dread is a pseudo-defensive card, so I put it in. Abominable Bowman is probably just worse than Revenge of the Wild. Savannah Highmane & Grizzly might make the cut if more beasts are necessary.
The remainder of the deck should be "How do I find my combo? How do I survive to play my combo?"
Tracking makes more sense than Master's Call because Master's Call is making your Boom-Zooka worse.
Then we have to start fiddling with numbers. How many beasts do we need to pull this off with tracking in the deck? Is Zul'jin too risky to play in a deck that plays tracking?
Cut all the greedy stuff - the Stitched Trackers, Dire Frenzy, Master's Call (dubious in a deck with any non-beast), and Baited Arrow (weak card). Run the Secret Package. And two copies of Revenge of the Wild.
These are the changes I made from the first revision:
Alright! After reading some feedback I have reverted some changes, and also made some new one. I didn't think of Oondasta, and now that I think of it it can be great as it can always pull something out of your hand that may not come out of Boom-zooka.
I would take out Animal Companions and add more secrets. I think you won't be able to trigger spell stone often enough as is. Also, I think you might want to take out highmanes because you have a lot of big beasts and they do nothing the turn the are resurrected. I would replace Savannah Highmanes with one more secret and another weapon. That could be candleshot or it could be Eaglehorn Bow.
Here's the list I reached legend with in Boomsday if you're interested. The archetype is not as bad as everyone seems to think. There's just no reason to play it because there are hunters that are strictly better
Just add oondasta and warbears like the above users mentioned and it should be good to go for the next expansion. Revenge of the wild and the new hero are good cards to be considered too but those will need some in game testing
btw Kill command isn't an auto include in hunters these days. Like egg hunter, this deck aims to survive into the lategame then build a broken board. Kill command is for decks fast to the degree of highmane being the biggest card at the slowest (or spell hunter where you have much more limited options)
I would take out Animal Companions and add more secrets. I think you won't be able to trigger spell stone often enough as is. Also, I think you might want to take out highmanes because you have a lot of big beasts and they do nothing the turn the are resurrected. I would replace Savannah Highmanes with one more secret and another weapon. That could be candleshot or it could be Eaglehorn Bow.
Here's the list I reached legend with in Boomsday if you're interested. The archetype is not as bad as everyone seems to think. There's just no reason to play it because there are hunters that are strictly better
Just add oondasta and warbears like the above users mentioned and it should be good to go for the next expansion. Revenge of the wild and the new hero are good cards to be considered too but those will need some in game testing
btw Kill command isn't an auto include in hunters these days. Like egg hunter, this deck aims to survive into the lategame then build a broken board. Kill command is for decks fast to the degree of highmane being the biggest card at the slowest (or spell hunter where you have much more limited options)
Alright, I'll have a look. Thanks!
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Ever since Boomzooka was revealed, I've wanted to make it work somehow. With revenge of the Wild, I think it should at least be somewhat decent, or at least not something that makes you lose all your ranks with a sad face.
I, however, completely suck in deckbuilding but I promised myself I would at least TRY for this expansion, rather than just netdecking, as it's always fun to create new things.
I'm a bit worried that there might be too few removals. Maybe I can fit a Hunter's Mark in there somewhere? maybe instead of Baited Arrow, which I tbh only put there because new cards are more fun.
If the combo doesn't do it's thing where it pulls at least two Krush/Devilsaurs and revenge, I hope that Rexxar is enough for a win condition.
Alright, cool. Like I said I have no idea how to build a deck, but it's fun!
I've edited it, but the problem is now that I'm at 28/30 cards, what would be a good addition for the last two? maybe the beast weapon? But that has the problem that you can't play it until turn 4 earliest (as there are no beasts cheaper than 3 through Animal Companion).
*bump* for some more feedbackerino, as it's almost timerino!
Your deck auto loses to Aggro.
Cut all the greedy stuff - the Stitched Trackers, Dire Frenzy, Master's Call (dubious in a deck with any non-beast), and Baited Arrow (weak card). Run the Secret Package. And two copies of Revenge of the Wild.
These are the changes I made from the first revision:
Would that have been better, if I sticked to it and maybe cut tracker too?
This is terrible advice. That deck will be worse.
Sounds like he was closer on his first draft.
Master's call makes your zooka worse.
Midrange cards make your zooka worse. And Zooka makes a midrange deck worse.
Stitched Tracker is without a doubt too greedy for this deck, and makes Master's Call a potential 3-cost draw one card. That's an expensive draw, especially for hunter, who usually needs to maximize their mana usage more than most.
Also, I think Baited Arrow is a very expensive and conditional Flanking Strike. It can be a high-value spell if it gets the overkill, but waiting an extra turn for a potential 5/5 isn't as good as a guaranteed 3/3 on 4 with the same damage output. I'd recommend trying out Eaglehorn Bow instead to see how that works out. A lower mana curve won't hurt your top decks when it comes down to it.
Good call following the advice to keep your beast pool to larger minions. Pulling Dire Mole from Flark's Boom-Zooka would feel super bad.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
This is probably the core I'd start with.
Your goal is to play Boom-Zooka, then play Revenge of the Wild. This will clear the board (?) and build a board.
You want "fast" beasts that can double-dip when Revenged. [Charge/Rush/Taunt]
Without Cube, I think Armani War Bear makes more sense than Grizzly.
Swamp King Dread is a pseudo-defensive card, so I put it in.
Abominable Bowman is probably just worse than Revenge of the Wild.
Savannah Highmane & Grizzly might make the cut if more beasts are necessary.
The remainder of the deck should be "How do I find my combo? How do I survive to play my combo?"
Tracking makes more sense than Master's Call because Master's Call is making your Boom-Zooka worse.
Then we have to start fiddling with numbers. How many beasts do we need to pull this off with tracking in the deck? Is Zul'jin too risky to play in a deck that plays tracking?
I think your first list was better, but if you are running Candleshot, you run Hunter's Mark as well, so that change was good.
Alright! After reading some feedback I have reverted some changes, and also made some new one. I didn't think of Oondasta, and now that I think of it it can be great as it can always pull something out of your hand that may not come out of Boom-zooka.
Does it look better, or does it still autolose to aggro?
I would take out Animal Companions and add more secrets. I think you won't be able to trigger spell stone often enough as is. Also, I think you might want to take out highmanes because you have a lot of big beasts and they do nothing the turn the are resurrected. I would replace Savannah Highmanes with one more secret and another weapon. That could be candleshot or it could be Eaglehorn Bow.
Just add oondasta and warbears like the above users mentioned and it should be good to go for the next expansion. Revenge of the wild and the new hero are good cards to be considered too but those will need some in game testing
btw Kill command isn't an auto include in hunters these days. Like egg hunter, this deck aims to survive into the lategame then build a broken board. Kill command is for decks fast to the degree of highmane being the biggest card at the slowest (or spell hunter where you have much more limited options)
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Alright, updated again!
Thoughts?
Alright, I'll have a look. Thanks!