I have a similar deck that also works off big recruits like devilsaur, king krush. However, I don't use cube, but oozelings and play dead. To me, that's more consistent. Oozeling can copy the deathrattle of either kathrena or silver vangaurd, and stiched tracker helps you get them on curve most of the time. Play dead bascially has the same function as cube in creating more charge threats on a turn, and dire frenzy guarentees more beasts to recruit when you start running out.
I also think that the secret package isn't that good against aggro, and is better suited as a tempo tool. For this deck, you have the big beast package and don't need the secrets, but rather need taunts to survive into the late game for your combos. My deck doesn't use the secret package but plays the bane of aggro, namely tar creepers, lone champion, and saronte chain gangs. Witchwood grizzly is also a great anti aggro beast to play or recruit. Against aggro, it's enough to outlast them, so recruiting witchwood grizzly is actually preferable, and may be the desired target for dire frenzy.
I have a similar deck that also works off big recruits like devilsaur, king krush. However, I don't use cube, but oozelings and play dead. To me, that's more consistent. Oozeling can copy the deathrattle of either kathrena or silver vangaurd, and stiched tracker helps you get them on curve most of the time. Play dead bascially has the same function as cube in creating more charge threats on a turn, and dire frenzy guarentees more beasts to recruit when you start running out.
I also tried a similar one... minion based, midrange. My version is not that similar, it's a combo deck.
Cube becomes my win condition most of the time, even when i duplicate the witchwood grizzly to extend the game.
Cool, maybe I'll try it as well. How does it fare against aggro?
Worst matchup is baku hunter, even pala is not a problem and Spiteful decks are tricky as always. Secrets really helps to control the board, play them wisely and hard mully to find them.
I mean, it's a pretty fun type of deck - But until the day where it gets it's own Lacky/Skull manacheat cards it won't be more than that: A fun deck. :P
I mean, it's a pretty fun type of deck - But until the day where it gets it's own Lacky/Skull manacheat cards it won't be more than that: A fun deck. :P
Everything looks bad compared to warlock atm... You can't cheat lackey on turn 5, but you can double/triple cheat cube on t10.
I mean, it's a pretty fun type of deck - But until the day where it gets it's own Lacky/Skull manacheat cards it won't be more than that: A fun deck. :P
Everything looks bad compared to warlock atm... You can't cheat lackey on turn 5, but you can double/triple cheat cube on t10.
Not everything: Other top tier decks are also doing bullshite :P
I mean, it's a pretty fun type of deck - But until the day where it gets it's own Lacky/Skull manacheat cards it won't be more than that: A fun deck. :P
Everything looks bad compared to warlock atm... You can't cheat lackey on turn 5, but you can double/triple cheat cube on t10.
Not everything: Other top tier decks are also doing bullshite :P
IMHO warlock has the best class cards! Spiteful decks depends by luck and can't be compared to cube/control. Even pala is one step behind, but better than tempo mage.
I mean, it's a pretty fun type of deck - But until the day where it gets it's own Lacky/Skull manacheat cards it won't be more than that: A fun deck. :P
Everything looks bad compared to warlock atm... You can't cheat lackey on turn 5, but you can double/triple cheat cube on t10.
Not everything: Other top tier decks are also doing bullshite :P
IMHO warlock has the best class cards!
Warlocks cards aren't actually very strong compared to other classes cards in general, right now it's just too good because of the amount of healing it were given in recent expansions (which is supposed to be Warlocks biggest weakness) - If you look at most Cubelocks for example you will realize that 1/3 of their deck is actually neutral cards. Warlock having a lot of healing just means that it can just tap a ton without being punished way too easily and that makes the deck too consistent as it draws too much. It were the same thing that made RenoLock strong. If they hadn't decided to remove the weakness of the class by adding Spellstone and Dark Pact it would be fairly easy to counter with Aggro, Burn and some Combo decks. :P (it's kind of like how Shaman became too good after Blizzard decided to give it Maelstrom Portal back in the day, before that it's main weakness were that it had a hard time dealing with decks that went wide on the board like ZooLock)
I mean, it's a pretty fun type of deck - But until the day where it gets it's own Lacky/Skull manacheat cards it won't be more than that: A fun deck. :P
Everything looks bad compared to warlock atm... You can't cheat lackey on turn 5, but you can double/triple cheat cube on t10.
Not everything: Other top tier decks are also doing bullshite :P
IMHO warlock has the best class cards!
Warlocks cards aren't actually very strong compared to other classes cards in general, right now it's just too good because of the amount of healing it were given in recent expansions (which is supposed to be Warlocks biggest weakness) - If you look at most Cubelocks for example you will realize that 1/3 of their deck is actually neutral cards. Warlock having a lot of healing just means that it can just tap a ton without being punished way too easily and that makes the deck too consistent as it draws too much. It were the same thing that made RenoLock strong. If they hadn't decided to remove the weakness of the class by adding Spellstone and Dark Pact it would be fairly easy to counter with Aggro, Burn and some Combo decks. :P (it's kind of like how Shaman became too good after Blizzard decided to give it Maelstrom Portal back in the day, before that it's main weakness were that it had a hard time dealing with decks that went wide on the board like ZooLock)
What about legendaries like guldan dk, godfrey, skull and many others as lackey, void lord and dark pact.. Let's compare power level of these with any other class.. like paladin: Last legendaries are a joke, but he got dudes buff (that looks like a uncreative way to design new interactions)... wow
I think that healing is not only the reason why warlock rules.
I mean, it's a pretty fun type of deck - But until the day where it gets it's own Lacky/Skull manacheat cards it won't be more than that: A fun deck. :P
Everything looks bad compared to warlock atm... You can't cheat lackey on turn 5, but you can double/triple cheat cube on t10.
Not everything: Other top tier decks are also doing bullshite :P
IMHO warlock has the best class cards!
Warlocks cards aren't actually very strong compared to other classes cards in general, right now it's just too good because of the amount of healing it were given in recent expansions (which is supposed to be Warlocks biggest weakness) - If you look at most Cubelocks for example you will realize that 1/3 of their deck is actually neutral cards. Warlock having a lot of healing just means that it can just tap a ton without being punished way too easily and that makes the deck too consistent as it draws too much. It were the same thing that made RenoLock strong. If they hadn't decided to remove the weakness of the class by adding Spellstone and Dark Pact it would be fairly easy to counter with Aggro, Burn and some Combo decks. :P (it's kind of like how Shaman became too good after Blizzard decided to give it Maelstrom Portal back in the day, before that it's main weakness were that it had a hard time dealing with decks that went wide on the board like ZooLock)
What about legendaries like guldan dk, godfrey, skull and many others as lackey, void lord and dark pact.. Let's compare power level of these with any other class.. like paladin: Last legendaries are a joke, but he got dudes buff (that looks like a uncreative way to design new interactions)... wow
I think that healing is not only the reason why warlock rules.
The healing is the reason why you can't properly counter it without losing to pretty much everything else which is that actual problem. - If they had no healing decks like Aggro/Midrange Hunter, Tempo Rogue and Face Mage would completely destroy the deck. DK is powerful, but almost every single DK is. Lackey and Skull are ofc problematic because they cheat the curve, but other classes can do that too through Spiteful Summoner and Call to Arms. - It wouldn't matter if your opponent played a Voidlord on turn 6 if they were already in range of your burn due to them doing very little in the early game, the problem is that they heal for 8 WHEN summoning the Voidlord which just tells every Aggro deck to go fck themself) Voidlord isn't actually broken in itself (actually I would say that it's rather weak), the problem is just that in some matches it's getting duplicated a ton of times in the later stages at of the game.
Godfrey is ofc broken, that I can completely agree with - It's like around Sunkeeper Tarim levels of broken which says a lot. :D
When you look into my deck list you see that the witchwood pipers will make the whole deck more consistent. They usually pull out a stitched tracker. It enables me to play a tracker and trap in T5 and have pulled out what i need for T6 like big hunter if spiteful or T6 ozzeling or just a chain gang if preassured. There are no other cheap creatures ;-). They make the deck more consistent! It´s also the reason why harrison whould be very good. You will have him(or a copy) at least T6 if needed. After adding the two chain gangs the deck started to hold its ground against aggro and the big charger just brutally break trough oposing walls. Spellstones make up for another strong move. I used two for a while. Also take care when to drop some traps. Especially explosive and misdirection. I usually keep them for the right moment and don´t throw them when i have the mana. And the grieveous bites are important to keep it stable and get rid of token or wounded creatures..
And i got noticeable conceeds after a well placed misdirection XD.
but i did not play it enough. I am shure it´s still not optimized.
What do you think about this deck?
I'm having fun with it!
I have a similar deck that also works off big recruits like devilsaur, king krush. However, I don't use cube, but oozelings and play dead. To me, that's more consistent. Oozeling can copy the deathrattle of either kathrena or silver vangaurd, and stiched tracker helps you get them on curve most of the time. Play dead bascially has the same function as cube in creating more charge threats on a turn, and dire frenzy guarentees more beasts to recruit when you start running out.
I also think that the secret package isn't that good against aggro, and is better suited as a tempo tool. For this deck, you have the big beast package and don't need the secrets, but rather need taunts to survive into the late game for your combos. My deck doesn't use the secret package but plays the bane of aggro, namely tar creepers, lone champion, and saronte chain gangs. Witchwood grizzly is also a great anti aggro beast to play or recruit. Against aggro, it's enough to outlast them, so recruiting witchwood grizzly is actually preferable, and may be the desired target for dire frenzy.
My version is not that similar, it's a combo deck.
Cube becomes my win condition most of the time, even when i duplicate the witchwood grizzly to extend the game.
Cool, maybe I'll try it as well. How does it fare against aggro?
Secrets really helps to control the board, play them wisely and hard mully to find them.
I made a fun deck that is more or less also control but its a big DINO hunter. I need to make it a bit more consisent but its fun to play.
No bows, due to lack of healing. You try to avoid self damaging.
Harrison Jones, second emerald spellstone or explosive shot or if you need token defence unleash the hounds would fit in but i find no room.
as option for king krush a second siver vanguard + lich king is possible but it´s a dino deck ^^.
Bow put pressure, also can garante useful trades on early game.
I tried witchwood piper, it doesnt fit well in a big deck.
As i said before,the cube is the main charged devilsaur win condition
I mean, it's a pretty fun type of deck - But until the day where it gets it's own Lacky/Skull manacheat cards it won't be more than that: A fun deck. :P
You can't cheat lackey on turn 5, but you can double/triple cheat cube on t10.
Spiteful decks depends by luck and can't be compared to cube/control. Even pala is one step behind, but better than tempo mage.
Quest rogue is the one who can defeat locks...
Warlock having a lot of healing just means that it can just tap a ton without being punished way too easily and that makes the deck too consistent as it draws too much. It were the same thing that made RenoLock strong.
If they hadn't decided to remove the weakness of the class by adding Spellstone and Dark Pact it would be fairly easy to counter with Aggro, Burn and some Combo decks. :P (it's kind of like how Shaman became too good after Blizzard decided to give it Maelstrom Portal back in the day, before that it's main weakness were that it had a hard time dealing with decks that went wide on the board like ZooLock)
Let's compare power level of these with any other class.. like paladin: Last legendaries are a joke, but he got dudes buff (that looks like a uncreative way to design new interactions)... wow
I think that healing is not only the reason why warlock rules.
DK is powerful, but almost every single DK is.
Lackey and Skull are ofc problematic because they cheat the curve, but other classes can do that too through Spiteful Summoner and Call to Arms. - It wouldn't matter if your opponent played a Voidlord on turn 6 if they were already in range of your burn due to them doing very little in the early game, the problem is that they heal for 8 WHEN summoning the Voidlord which just tells every Aggro deck to go fck themself)
Voidlord isn't actually broken in itself (actually I would say that it's rather weak), the problem is just that in some matches it's getting duplicated a ton of times in the later stages at of the game.
Godfrey is ofc broken, that I can completely agree with - It's like around Sunkeeper Tarim levels of broken which says a lot. :D
Hi.
When you look into my deck list you see that the witchwood pipers will make the whole deck more consistent. They usually pull out a stitched tracker. It enables me to play a tracker and trap in T5 and have pulled out what i need for T6 like big hunter if spiteful or T6 ozzeling or just a chain gang if preassured. There are no other cheap creatures ;-). They make the deck more consistent! It´s also the reason why harrison whould be very good. You will have him(or a copy) at least T6 if needed. After adding the two chain gangs the deck started to hold its ground against aggro and the big charger just brutally break trough oposing walls. Spellstones make up for another strong move. I used two for a while. Also take care when to drop some traps. Especially explosive and misdirection. I usually keep them for the right moment and don´t throw them when i have the mana. And the grieveous bites are important to keep it stable and get rid of token or wounded creatures..
And i got noticeable conceeds after a well placed misdirection XD.
but i did not play it enough. I am shure it´s still not optimized.
How is this deck performing after the nerfs? I would have to craft like 5-6k worth of dust to make it, but it looks really fun.