I think paladin may have the best, provided a control/midrange mech pally works. Mage may have potentially the most powerful in a combo deck, but may have some consistency issues with drawing the minions first. Finally, warlock's is busted in zoo, but I despise zoo more than any deck in the history of hearthstone, so F that. Also druid could be very strong. So all that considered my vote goes to paladin
The Soularium is immediately good in already existing decks, although any of these cards, most notably Myra's Unstable Element could spawn new archetypes.
I think I'm too dumb to get much use from Floop or Myra - they seem to require very specific decks that I'll never figure out how to build.
Flark and Boom and Kangor are all variations on the same thing, and surprise, flood pally probably got the best one, and certainly the easiest one to make useful, AND the least expensive. Amazing how THAT worked out.
Soularium is easy to understand and supercheap, can't miss really. Zerek feels unnecessary, and very feast or famine, depending on draw.
I feel like Luna is going to absurd somehow, and very soon I will be hit in the face with a 20 dmg Fireball.
The most entertaining seems like the Storm Bringer, turning all my totems and tokens into random legendaries. It'll be like opening packs, I can get all geeked up to see what I get (5 Lorewalker Chos - do you suppose that would give my opponent 5 The Storm Bringer? Can't wait, haha.
I would bet that The Soularium will be the strongest spell. Versatile and cheap enough for zoolocks to gain enough pressure. An incredible addition for HealZoo or combined with Giants.
So many people say The Soularium. The card is clunky garbage, will be stuck in your hand early in the game and by the time you can play it to get good value the game will be already decided, plus it is in a class that has draw a card as hero power, such overrated card.
So many people say The Soularium. The card is clunky garbage, will be stuck in your hand early in the game and by the time you can play it to get good value the game will be already decided, plus it is in a class that has draw a card as hero power, such overrated card.
Yes. 1 single mana draw 3 cards, what possible can go wrong?
I really don't understand why warlock keeping get cards waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay undercosted expansion after expansion after expansion.
I don't think mech is made for control decks. It's more of an aggressive aggro/midrange decks.
The blizzard dev literally said that mech cards were specifically made with low attack and high health so people wouldn't use them for aggro
Same was said of Tar Creeper and it's in some aggro decks. It's hard to design an efficient minion to deal with aggro that can't be used by aggro itself.
So many people say The Soularium. The card is clunky garbage, will be stuck in your hand early in the game and by the time you can play it to get good value the game will be already decided, plus it is in a class that has draw a card as hero power, such overrated card.
Amm, why is this "clunky garbage"? Yes, we warlocks already have a drawing HP, but this doesn't hinder the zoolock's game-plan. Since zoolocks run a lot of cheap minions (1-drops), your hand will deplete pretty fast. And this spell will help you refill your hand and apply more pressure on the board.
I don't think it will be used in every zoolock, but in the most aggressive lists. And this is a fantastic card to fetch Leeroy Jenkins, Doomguard or even Soulfire and to kill your opponent.
Furthermore saying that this is a useless card, would mean calling something as good as Tracking useless. While they function a bit differently, their main usage is to find your strongest card faster. Card draw is very important in aggro decks (see tempo/burn mage). Although this doesn't have a persistent effect like Aluneth, the fact that the spell is super cheap will allow you to immediately take advantage of your remaining mana crystals and to use that specific card(s) to overwhelm the opponent.
All of this makes the card way more practical than the other legendary spells the devs revealed in the BDP.
Floop's Glorious Gloop
Flark's Boom-Zooka
Luna's Pocket Galaxy
Kangor's Endless Army
Zerek's Cloning Gallery
Myra's Unstable Element
The Storm Bringer
The Soularium
The Boomship
I think paladin may have the best, provided a control/midrange mech pally works. Mage may have potentially the most powerful in a combo deck, but may have some consistency issues with drawing the minions first. Finally, warlock's is busted in zoo, but I despise zoo more than any deck in the history of hearthstone, so F that. Also druid could be very strong. So all that considered my vote goes to paladin
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
I don't think mech is made for control decks. It's more of an aggressive aggro/midrange decks.
The Soularium is immediately good in already existing decks, although any of these cards, most notably Myra's Unstable Element could spawn new archetypes.
I think I'm too dumb to get much use from Floop or Myra - they seem to require very specific decks that I'll never figure out how to build.
Flark and Boom and Kangor are all variations on the same thing, and surprise, flood pally probably got the best one, and certainly the easiest one to make useful, AND the least expensive. Amazing how THAT worked out.
Soularium is easy to understand and supercheap, can't miss really. Zerek feels unnecessary, and very feast or famine, depending on draw.
I feel like Luna is going to absurd somehow, and very soon I will be hit in the face with a 20 dmg Fireball.
The most entertaining seems like the Storm Bringer, turning all my totems and tokens into random legendaries. It'll be like opening packs, I can get all geeked up to see what I get (5 Lorewalker Chos - do you suppose that would give my opponent 5 The Storm Bringer? Can't wait, haha.
Solarium Warlock will be a tier 1 aggro deck
I'm most excited for Lunas Pocket Galaxy. I think Wild Big Spell Mage will be able to make use of it for sure
Myra's Unstable Element dream card for aggro decks.
My money is on either Boomship -although it has a bit of anti-synergy with Dr.Boom hero- or Kaangor's army.
However, Myra and Luna are huge designs, and Soularium and Storm Bringer seem really worth trying.
In fact the ones I'm not really into are Gloop, Boomzooka and Clonation.
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Lunas Pocket Galaxy will be broken eventually.
I would bet that The Soularium will be the strongest spell. Versatile and cheap enough for zoolocks to gain enough pressure. An incredible addition for HealZoo or combined with Giants.
So many people say The Soularium. The card is clunky garbage, will be stuck in your hand early in the game and by the time you can play it to get good value the game will be already decided, plus it is in a class that has draw a card as hero power, such overrated card.
Kangor is 6 strong minions for 7 mana so that one.
Probably not the most used in upcoming meta, but it gets better with every mech printed for infinity.
in my opinion The Solarium is the top one, drawing is the best thing in hearthstone, and this one is cheap af, very versatil.
Myra’s unstable element is close to it.
The blizzard dev literally said that mech cards were specifically made with low attack and high health so people wouldn't use them for aggro
Those who are given more in life, must not cling to it, but risk it all at every moment!
The Boomship is my personal favorite, gonna make boomship control warrior day 1 !
Yes. 1 single mana draw 3 cards, what possible can go wrong?
I really don't understand why warlock keeping get cards waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay undercosted expansion after expansion after expansion.
Same was said of Tar Creeper and it's in some aggro decks. It's hard to design an efficient minion to deal with aggro that can't be used by aggro itself.
Amm, why is this "clunky garbage"? Yes, we warlocks already have a drawing HP, but this doesn't hinder the zoolock's game-plan. Since zoolocks run a lot of cheap minions (1-drops), your hand will deplete pretty fast. And this spell will help you refill your hand and apply more pressure on the board.
I don't think it will be used in every zoolock, but in the most aggressive lists. And this is a fantastic card to fetch Leeroy Jenkins, Doomguard or even Soulfire and to kill your opponent.
Furthermore saying that this is a useless card, would mean calling something as good as Tracking useless. While they function a bit differently, their main usage is to find your strongest card faster. Card draw is very important in aggro decks (see tempo/burn mage). Although this doesn't have a persistent effect like Aluneth, the fact that the spell is super cheap will allow you to immediately take advantage of your remaining mana crystals and to use that specific card(s) to overwhelm the opponent.
All of this makes the card way more practical than the other legendary spells the devs revealed in the BDP.
Warlock is obviously staple in all deck due to its immense value early and late game.
Next is Paladin with an almost as high value in mech paladin
Rogue and Warrior are situational
Shaman is decent enough for zoo
Druid is a bit behind of shaman
The approach to big hunter is opposite of what it is about
Priest is over-cost and Mage is tempo loss
Vote for my Card Design Submission! I love this one!
Yes let’s make thread when the cards are not even played yet I go on magic 8 ask it. (Smh).