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Updated Accel world hunter!

  • Last updated Sep 1, 2018 (Boomsday)
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Wild

  • 23 Minions
  • 4 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Secrets Hunter
  • Crafting Cost: 10580
  • Dust Needed: Loading Collection
  • Created: 11/18/2017 (Marin's Treasure)
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  • Infirc
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  • Battle Tag:

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  • Region:

    US

  • Total Deck Rating

    158

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Accel world hunter

This is a meme WIld tempo mid-range deck basing on accelerating hunter as much as we can so that we transform into rexxar as early as possible

Card choices:

Injured kvaldir:  we're using him because we need plenty of value 1 drops since we're playing Desert Camel if we get him from camel we get a 2/3, we're only using one because honestly he's a pretty bad draw when not recruited, and if you want to replace him there are great options like Dire Mole, Mistress of Mixtures or even a Bloodsail Corsair or even Argent Squire.

Patches the Pirate yes, he was nerfed and no longer has charge but still accelerates the deck as long as you play a pirate, which is what we want to do with this deck anyways.

Play Dead they're mostly for Spawn of N'Zoth and Nerubian Egg, the former is easy to hit and get value of since the deck keeps busting out minions and the later gets us a healthy early game.

Southsea Deckhand they're here to get patches out of the deck as fast as possible, i'd hard mulligan for them, they also interact with desert camel decently since most of the time we'll have a Glaivezooka equipped meaning they get to attack ASAP

Freezing Trap: we're a tempod ekc and this trap gives us the biggest tempo advantage, a long time ago this was the best trap until patches got released  with charge making it inconsequential, however since patches no longer has charge the decks that use him are few and far between and this trap goes back to being a really good trap, particularly if you tutor it with Mad Scientist

Glaivezooka: this is arguably the best early game weapon in the game, as long as you have a minion in play it is almost as strong as a 2 mana Fiery War Axe, it allows you to uptrade with your accelerated minions and activates nerubian egg.

Mad Scientist: the Og deck accelerating minion, hard mulligan for him in every single match the earlier you play him the most value he gets and the more tempo you get.

Nerubian Egg we have plenty of activators for it in the form of Glaivezooka, Terrorscale Stalker and Play Dead giving us a healthy early game and we can retrieve it with both Meat Wagon and Guild Recruiter, making it a good card ot play in this deck, in addition this guy will bait removal.

Wandering Monster: this is the highest tempo secret in the game, it's Noble Sacrifice on steroids and the high rolls are literal high rolls, getting for example 2/8 taunts.

Desert Camel: we're trying to accelerate the deck as much as possible and this gets us a 1 drop, if we have a weapon equipped we'll usually get a Southsea Deckhand  and be able to trade with something, and you'll be surprised by the amount of decks in wild that actually eschew 1 drops, there's also a dream like getting a 2/3 Injured Kvaldir but deckhand is good enough.

Nightmare Amalgam it's a really good 3 drop statline and it gets recruited by Finja giving you a lot of stats for free in a turn.

Spawn of N'Zoth: it's there to play mostly against the druid matchups when you make a tough to kill board they'll play Spreading Plague, then you play this and buff your board with a deathrattle activator   basically giving yourself reach before they can assemble whatever combo they're running., we only play 1 because we aren't a full on DR deck. the second spawn is interchangeable with meat wagon, if you are facing a lot of druids, 2 spawns+1 wagon is better; against the rest of control decks  like warrior,priest,mage or warlock better stay with 2 wagons+1 spawn since you want to get your eggs against those to deny board clears.

Terrorscale Stalker: solid 3 drop line, can activate our  eggs , spawn and wagon deathrattles, there's lot to like about this guy.

Meat Wagon: You want to use it to retrieve eggs, sometimes you'll be able to buf fit to 3 with glaivezooka, as explained in the Spawn of N'Zoth section, drop 1 and replace it for a second spawn of n'zoth if you feel you are facing too many druids.

Finja, the Flying Star: Recruiting 2x of Nightmare Amalgam and still having mana to play that turn seals games, trust me, it seals games, FInja is the reason they'll never print big murlocs, can you imagine a deck where you play Megafin and 2x Baleful Banker and then you recruit the two megafins from your deck??, i know it's unreliable because you'd have to play a bunch of murlocs in your deck to do that or maybe you use 2x Call in the Finishers a Primalfin Totem and a couple of Ghost Light Anglers, but anyways i'm going on a tangent that i hope exemplified why Finja is amazing and underrated, recruit mechanics that aren't restricted by mana cost can be ridicously powerful in particular situations. just ask certain warlock lackeys and certain spider loving druids.

Giggling Inventor: mostly a standard all-star but i still like her in some wild decks because it's better at dealing with bigger minions than Sludge Belcher, and it synergizes with Spawn of N'Zoth which is really annoying for your opponent.

Guild Recruiter: gets eggs, gets wagons, gets scientist, which in turn get more things, sometimes you'll whiff and get an Amalgam(which is not so bad) or a Camel  or a terrorscale stalker (which are not ideal) but even when it whiff sit's useful for this deck

Loatheb: standard fare for mid-range decks in wild, if you don't own him use a valuable second five drop, or a Quick Shot

Deathstalker Rexxar: you want your hunter deck to be viable?? play this card, period.

The Curator: helps you draw 2 amalgams and a camel...sometimes... in the most iffy interaction ever programmed in hearthstone, if you don't have him or don't want to craft him, bust out a second Giggling Inventor and laugh maniatically at aggro decks or add a seocnd Quick Shot if you replaced Loatheb for a first Quick Shot.