[MSoG] Standard Mill Rogue
- Last updated Dec 20, 2016 (Gadgetzan)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mill Rogue
- Crafting Cost: 8640
- Dust Needed: Loading Collection
- Created: 12/23/2014 (GvG Launch)
- CotyHS
- Registered User
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- 7
- 12
- 29
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Battle Tag:
Coty#1259
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Region:
US
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Total Deck Rating
365
My name's Coty, and this is my take on Mill Rogue.
Warning: This deck is pretty hard to play. I suggest you read everything before you disenchant cards just to start creating this deck.
UPDATE:
It appears I made a mistake in my last update, and I misread Dirty Rat and thought it had the same deathrattle as Deathlord. I've re-updated the deck and put Doomsayer in instead. Sorry about that everyone, I updated without thinking.
Changes:
REMOVED: Nat, the Darkfisher, Shadowcaster, Cult Apothecary x2
New Additions: The Curator, Fan of Knives, Doomsayer x2
For our first change, The Curator is a guaranteed Coldlight Oracle draw while also laying a huge taunt on the board that's 4/6 so it cant be Shadow Word: Death'ed by Dragon Priests immediately as well. At first I thought it wasnt a good idea because its 7 mana, but if you think about it, a 4/6 with taunt would probably cost round 5 mana, and the other 2 mana is spent on pulling your win condition from your deck. It's good.
Doomsayer's been a card that I've been wanting to add to this deck for a while, and it's safe to say that he doesn't just belong to freeze mages! It's also great stall card after using vanish, giving you an ensured clear board by the time it's your turn. While it sounds underwhelming, its a lot more crucial to have that advantage than you'd think.
As for the Fan of Knives change, I thought it'd be a good idea for more anti-aggro to be in this deck, so I basically added FoK to make the deck cycle more smoothly.
Substitutions:
A lot of people have been asking what to replace with King Mukla or Bloodmage Thalnos, so heres a couple subs you may like.
Violet Illusionist is a fantastic sub that I would maybe even consider using over some of the cards in the main deck. You can use it to attack minions with your hero skill without taking damage, or even make yourself immune to fatigue before you end the game. A good 10-mana dream combo could be Violet Illusionist → Brann Bronzebeard → Coldlight Oracle → Shadowstep → Coldlight Oracle. Thanks to JamieFTW1505 for the sub!
Mistress of Mixtures can be swapped for Refreshment Vendor as well, if you prefer to get early heals off, and it helps empty your hand as well since its a 1-drop. It also helps fill in that 1 extra mana that often appears. You want to make sure you make the most out of every turn.
Lorewalker Cho is FUN. There's a lot of players that come to a mutual agreement with me and just start having fun with me trading spells. However, be careful with what spells you use, like Eviscerate for example.. Keep in mind at the end of the game the enemy still wants to win, of course. An actual good strategy would be giving your enemy mage, or priest your Deadly Poison, as it's absolutely useless for them unless they somehow get their hands on a weapon. Vanish is also great to trade, and while you may think you're giving them a board clear, its 6 mana, and the only time you'll be putting down minions is when you're trying to mill your opponent.
Nat, the Darkfisher-- just when you thought he was only insta-dust. He actually has some use in a deck like this! Now just by reading his description, you can already tell why this card is a good addition to this deck, but you can also use it as a good early game card too. Keep in mind its a 2/4 for 2 mana. Your enemy might even keep it on the board if they don't know you're Mill Rogue.
Introduction
Okay, lets be honest Mill Rogue sucks ass against aggressive decks so don't vote me down when you lose to aggro because I take the risk of playing this deck and lose to aggro as well. Keep in mind there's still always a way to win, regardless of what deck your enemy is playing, as the win condition is always the same. Reach fatigue.
The point of this deck is to fill your opponents hand with so many cards so that they overdraw and have their cards destroyed, and kill them using fatigues exponential damage. The maximum amount of cards you can hold is 10. When a card is drawn after there is already 10 cards in your hand, the card is destroyed. When you destroy a card, it's impossible to get it back. Think of it as killing minions before they can even get on the board, or a spell killer.
"My hand is too full!" *Poof*
Mulligan
When replacing cards, you generally want to keep cards that are good against aggro. The dream hand that usually wins me games is: Backstab, Deadly Poison, SI:7 Agent (and if you're turn 2, Coldlight Oracle).
The reason why this hand is so good is because it does the best job at holding off aggro. Nat, the Darkfisher is also a good early draft.
Gang Up gives you 3 EXTRA CARDS in YOUR deck. The reason why this is awesome is because:
1.Your opponent will hit fatigue WAY faster than you.
2.Your opponent will be down by at least 4-6 card in fatigue or more.
3.Fatigue also does insane damage. Being down 6 cards in fatigue is 21 DAMAGE.
Strategy
I know ___________ is pretty good in this deck, but can I still sub it?
Weren't you reading?! There's subs from other players above in the section that says "Popular Substitutions"
Turn 4: Coldlight Oracle ⇒ Shadowstep ⇒ Coldlight Oracle
This is your average Mill Rogue combo that will usually make your opponent lose their first few cards with. ONLY use this when your opponent has 6 or more cards, otherwise theres no point.
Turn 5: Coldlight Oracle ⇒ Shadowstep ⇒ Coldlight Oracle ⇒ Shadowstep ⇒ Coldlight Oracle
This only happens in the instance that you have double Shadowstep. You and your opponent will draw 6 cards.
Turn 6: Coldlight Oracle ⇒ Preparation ⇒Vanish
This clears board when your opponents hand has 8 cards. You also get your Coldlight Oracle back, because Vanish returns ALL minions.
Turn 7: Coldlight Oracle ⇒ Shadowstep ⇒ Coldlight Oracle ⇒ Preparation ⇒ Vanish
This clears board when your opponents hand has 6 cards.
A lot of the combo's above can also be performed with King Mukla.
Save at least one Preparation + Vanish combo in your hand so that you can make additional plays when you use Vanish.
There's a lot more I can say, but I think you can be creative and find out the combo's for yourself like I did. I've only told you the most important combo's I know.
Match-ups
Woops! Sorry, I haven't played in a while so I'm just going to erase the old Match-up entries so that no one thinks I have no idea what I'm talking about (even though I actually might not).
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lmao
Try Dark Iron Skulker against Zoo.
replacement for mukla?
Azure Drake, Arcanosmith, possibly Curator.
Too bad Edwin doesnt work with brann. It's kinda sad that brann doesnt work with pseudo battlecries (combo, choose one), only with the actual word battlecry
I see I am gonna need more board clear. Trying it out now, and freakin about the massive array of goodies on the other side of the board... LOL
i think Cult Apothecary is bad in this deck, replace them with taunt like Sen'jin Shieldmasta.Replace shadow caster (because the chance to use her is very hard) and king muckla with 2xdoomsayer.
cult can be great against a zoo warlok or such, but there are deff times where I'm missing the sludge belcher, mostly on charge minion decks.
I had a hilarious match with this list against a bubble paladin. I didn't give away the game right away - I just controlled his early rush with my weapon and held onto my cards. Then he refilled his hand with Divine Favor - it was his last card in hand, he drew 8 and had a full board. I had Vanish in hand and it was turn 6. Glorious. After that point, I just kept Shadowstepping and copying Cult Apothecary until I found a way to put him in lethal range. I only played one Coldlight.
He thanked me afterwards for finishing his quest to do 100 damage to the enemy hero, in one game. I wouldn't be surprised if it was more like 150. I lost track of how many Cult Apothecaries I played.
Bubble paladin?
The aggro list with Steward of Darkshire. He kept putting all kinds of little garbage on the board and I kept Vanishing it, healing for half my health per turn with Cult Apothecary, and copying the Apothecary. I swear I played that card 6 turns in a row.
King Mukla and Nat, the Darkfisher into 2 x Shadow Strike
the goal of this deck is to give card to your opponent he burn a lot of card and finishing with fatigue so why would you replace two of the best card in this deck ?
Hello,
I have one thing to help you calculate fatigue damage :D
(x)(x+1)/2 x is the cards that will be drawn ( for example you are going to play 2 oracles, so you need to count like that 4*5/2=10 )
but keep in mind it only works from 0 fatigue
Hope it helps :D
If you know what fatigue they are on, it's only one more step:
F = Last Fatigue
N = Number of Cards to be Drawn
Damage = (N+F)*(N+F+1)/2 - (F)*(F+1)/2
RIP ROGUE THX BLIZZARD
you will all probably judge this but anyways i add a mana wraith to this deck just because i was facing a lot of cthun decks and every time i went prep vanish to save myself my opponent just play cthun and deal 14+ dmg and for some strange reason every guy i faced had cthun in their hand by turn 5 ... and so i put on the deck since it can stop early game or just prevent your opponent fron playing a 10 drop
Thats actually a pretty good tech, lol.
I never thought about Mana Wraith with the whole 10-mana minion meta going on. Nice idea! I might try it out!
thx i would love to know how did it go for u so far my opponent add me and say ffs mana wraith
0hey just a question how good is the new nat is it really worth to creft it? (please keep in mind that whenever i played dr boom my booms hit for 1 ALWAYS and my opponent boom hit for 4)