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The Dollmaster's Darkest Hour

  • Last updated Apr 7, 2019 (Level Up Nerf)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 16960
  • Dust Needed: Loading Collection
  • Created: 4/7/2019 (Level Up Nerf)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    96

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--Introduction--

This is a Big Warlock deck designed to make use of the some of the new Rise of Shadows cards (namely Darkest HourPlot Twist, and Fel Lord Betrug) to cheat out large minions much sooner then they can normally be played.


--The Cheats--

The first and main plan for cheating our large minions out is with Darkest Hour.  Forbidden RitualRafaam's Scheme, and Imp-losion can give us lots of small minions to destroy in exchange for our big boys. Bloodbloom allows us to cast Darkest Hour sooner and directly following a board flood from Rafaam's Scheme or Imp-losion so our opponent doesn't get the chance to clear the tokens.

The second plan for cheating out our large minions is with Dollmaster Dorian or Fel Lord Betrug and Plot Twist or Sense Demons.  There are a decent number of Deathrattle minions in the deck, so we can still get a lot of value from the 1/1 versions that Dollmaster Dorian summons or when the copies from Fel Lord Betrug die at the end of the turn.

Lastly, we also have Voidcallers in the deck to cheat out our large demons early.


--The Big Boys--

To synergize with Dollmaster Dorian and Fel Lord Betrug, many of the minions in this deck have powerful Deathrattles. Voidcallers, Sylvanas WindrunnerCairne BloodhoofMechanical Whelp, and, Sneed's Old Shredder will all leave you with a sizeable minion when their 1/1 or Betrug copies die and provide resistance to board clears when pulled out by Darkest Hour.

We also have your typical Big minions, Ragnaros the Firelord and The Lich King.

Large demons like DoomguardVoidlord, and Mal'Ganis are included for Voidcaller synergy as well.

Sea Giants are included because of their natural synergy with our board flood strategy so we can play large minions even if we don't have Darkest Hour on hand.  Jumbo Imp may also be worth considering in place of Sea Giants as they will still be cheap if our board of imps is cleared, and can be cheated out by Voidcaller.  Demonbolt is included for a similar reason as it allows us to kill an enemy minion for very little mana when paired with our board floods.


--Those Not Included--

I have decided to not include Y'Shaarj, Rage Unbound even though he is included in pretty much every style of big deck because Darkest Hour will already be pulling a lot of large minions out at once, so the minion pulled by Y'Shaarj, Rage Unbound would have less of an impact and could be detrimental if the opponent has a board clear.

With large demons, Bloodreaver Gul'dan would also seem to be a good card in this deck at first glance, however with all the 1/1 Imps we plan to have dying, his Battlecry could end up being a huge whiff and the deck already has a high enough curve.

Skull of the Man'ari is also not included because we have other, faster ways of cheating large minions onto the board.


--Other Options--

For those unfortunate enough to have opened her Dr. Morrigan may be a consideration for this deck as it has the Deathrattle synergy for Dollmaster Dorian and Fel Lord Betrug.  Perhaps a version with more 8-drops and Silver Vanguards would be worth testing with her in the deck.

With some tweaking to the big package, a Dragon version featuring Deathwing, DragonlordYseraSleepy Dragons, Primordial Drakes, and Chromaggus could also be done.