[15-3 to Legend] Offbeat Anti-Aggro VoidLock
- Last updated Dec 28, 2017 (Kobolds Patch)
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Wild
- 18 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Warlock
- Crafting Cost: 9720
- Dust Needed: Loading Collection
- Created: 12/27/2017 (Kobolds Patch)
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Total Deck Rating
45
Long time Hearthstone player and first time Legend, so I wanted to share my experience and deck learnings with this offbeat deck.
The deck revolves around dominating aggro & tempo decks in the first place, and having an okay matchup versus Raza-Priest & other control Warlocks/Jade Druid. It does pretty well against the popular Tempo Rogue and 50% versus Tempo Dragon Priest.
Mulligan
Aggro/Tempo decks
Lone Champion - Possessed Lackey - Defile - Mistress of Mixtures - Doomsayer - Tar Creeper
There is quite a lot of healthgain in the deck, but it is also an important resource when temporarily giving up tempo with Possessed Lackey. To be able to do this, it is very important to mulligan for the taunts, especially the main offbeat: Lone Champion.
These give you assertive plays instead of the reactive Hellfires. Defile is just amazing against every deck at some point, so fine keep.
(Raza)Priest
Aggressively look for: The Darkness - Rin, the First Disciple - Possessed Lackey
Pretty tough matchup because of the potential 30+ burst, but sometimes winnable by slowing down the combo via The Darkness! The candles on average take some time to burn down, and prevents the easy 5-drop Raza the Chained and blocks Kazakus sometimes as well.
Rin, the First Disciple is the alternative slower plan and can cause pressure on the opponent if he doesn't draw to actively and even break part of the combo by removing the deck.
Jade Druid
Special shoutout to: The Darkness. This cool card has won me quite some games against druid by just defiling/hellfiring away the plague and pushing 20 to face. They draw very aggressively so this is a nice punish, because Druid often doesn't run Naturalize and has no other efficient big single target removal.
Warlock/ControlLock / CubeLock
Acidic Swamp Ooze - Rin, the First Disciple - Lone Champion - Tar Creeper - Possessed Lackey
Mix of keeps because sometimes they will be playing zoo and you will need some taunts to stall. The Ooze is extremely important versus CubeLock because they will run you over with tempo otherwise. Breaking their weapon makes it a lot harder for their combo's to be very effective. Rin is just Rin, annoying pressure for any control deck.
Gameplay
General
The deck has quite some board control & presence via the three drops and the efficient board clears. This will create a pretty stable early game while not losing too much life. Tempo swings occur when you sacrifice a Possessed Lackey with a Dark Pact, giving you direct health & board safety/control.
In the later stages (turn 6/7/8) it is mostly about surviving and removing. Stall with your taunts and finish things off with Hellfire, Defile and Lesser Amethyst Spellstone. In the meantime you often draw now and then and will have a hand which can represent your lategame.
The lategame is very strong with Bloodreaver Gul'dan and N'Zoth, the Corruptor. I always try to play Gul'dan first if possible, because it gives the N'zoth & Gul'dan combined the best chance of rolling as many Void Lord as possible.
Rin, the First Discipline and The Darkness can cause troublesome pressure in multiple stages of the game and have a spectacular finish with in some of the control games.
Aggro-Paladin
Only draw when you need to. Their strongest tactic is dump, attack & reload. They have a lot of little crap that doesn't do much on its own. Divine Favor fuels the third part of the tactic and thus must be minimized.
Dump the Mistress of Mixtures when you can, don't draw on turn three if you have Lone Champion or Tar Creeper. These are the anti-aggro heart of the deck together with Doomsayer. Try to stall if you have Defile in hand. This will in any situation kill their whole board extremely efficiently. Drop a Possessed Lackey in that mix and the game is over. Otherwise stall like described in the General gameplay section and just kill all their stuff. Watch out for the Corridor Creeper, keep the Lesser Amethyst Spellstone ready. One uncontested Void Lord will win you the game.
Beast Hunter
Try to have as much 'lifegain' as possible by blocking their early attacks via your three drop taunts, stalling via Doomsayer and defiling away their little ones. Again, if you make it to the semi-lategame with 12+ health and drop a Voidlord, there is enough healthgain in the deck to pull the victories in. Bloodreaver Gul'dan & N'zoth the Corruptor will always seal the game.
Spell Hunter
A slower matchup than its Beast brother. Keep your Hellfire for removing the wolves from their Lesser Emerald Spellstone. If they have secrets up, just don't attack in the first 10 turns. You are not the aggressor and have no means to put pressure on them. Let the secrets be and kill the Eaglehorn Bow with your Acidic Swamp Ooze.
They have no good removal for your lategame. The Voids & 10-drop follow-ups will seal the game and prevent them from ever bursting you down with Unleash the Hounds or other Animal Companions.
Raza-Priest
I found this the hardest matchup. Their combo is so strong and fluent that you have only a couple of ways to slow it down. Without Dirty Rats , you rely on The Darkness and Rin, the First Disciple to create a weird game that sometimes ends in your favor.
Kill your Rin with a Dark Pact or it will be silenced/polymorphed via Kazakus and pray for the Darkness to be in your hand or their combo very late in their deck.
In the meantime, carry out your general plan via generating Void Lord. Watch out for Potion of Madness on your Possessed Lackey and polymorph effects.
When you slow them down or they have a tough draw, the 10-drops can seal the game for you or force them to invest a lot of resources in slowing you down. Keep track of those! Sometimes they will not have the 28+ damage combo anymore and you can try to barely stay alive by investing all of your healing resources every turn to remain at 30. It is often that they can just barely kill you and then they are out of stuff so force yourself to commit those extra resources when you feel the Prophet Velen combo is coming up.
If they have the nuts, you lose, and that's okay :).
BigSpell Priest
Big SpellPriest is also countered somewhat via The Darkness. The candles aren't that big, which gives them a 4-drop instead of a 10-drop! :) Besides that, you have to use your resources carefully. Again try to stall with annoying taunts like Lone Champion which easily can take two big hits, also in the late game, because they have no Shadow Word: Pain. You will have some of your Void Lords being Mind Controlled, but that's okay. In that phase you should have Bloodreaver Gul'dan and/or N'Zoth, the Corruptor which will a break a lot of their pressure. You always have one Twisting Nether for when they have the board with Corridor Creeper, Bonemare and Spiteful Summoner.
Control lock / Cube lock
Strangely enough I barely played against other control warlocks in my final run (3 - Legend). In the games before that though, I tried to search for Rin and/or Possessed Lackeys as quickly as possible to let the pressure be in my favor. You have the Acidic Swamp Ooze for their Skull of the Man'ari which slows them down a lot.
Kill the Doom Guards when they pop out of the Lackey's, you can achieve this by proactively killing the Lackey when you have the spellstone or Siphon Soul in hand. They don't have a lot of pressure besides their combo, so save the Twisting Nether for the reload after Gul'dan or N'zoth if they run it.
If they draw Rin very early, you lose as well. You don't have the pressure to battle this knockout punch. No worries, this will not happen often :). Other way around, you will probably win, although they have more pressure than this deck making it a bit harder.
Jade Druid
The matchup depends a lot on their early ramp being present or their early jades ramping up easily. Your taunts & hellfires should clear a lot of their threats. And Defile is just amazing in most cases. It will remove entire plagues and or jade armies with just the right hits from your own minions.
Actively look for your Possessed Lackey and for The Darkness. These will create nice amounts of pressure when evolving into their belonging monsters. Druids often don't run silence so no worries there.
The 10-drops will generate a lot of time for you, because even though the Jades can get pretty big, the 1/3 Void Walkers are very hard to deal with for Druid.
You will lose when you are not able to convert the 10-drop pressure/time into a deadly attack together with The Darkness or when their tempo with Jades & ramp is just too fast and you miss your Lackey drops.
I've been having a ton of fun with this deck, thank you for posting it! I'm curious though have you tested Zola the Gorgon with this deck? I replaced a tar creeper for it, probably not the most viable but it's been fun.
What is best card to replace Rin, the First Disciple?
Great build. Eventually ended up cutting The Darkness for Skulking Geist instead however. The Jade matchup was too much and Geist helps against Raza Priest anyway
What card do i replace [card]N'Zoth, the Corruptor[/card]
Really awesome deck!! Fun and competitive!! I just have to say that i crafted Darkness for this, and I have no regrets. Darkness just brings this deck to a new level, disrupting so many plays, especially the ANNOYING RAZAKUS PRIEST !!!
You could potentially burn the candles, so no.
Lmk what you think please ... I don’t have The Darkness , só to replace him I’m using Alextrasza... it’s been working ok , but I would love to use the darkness especially against Druid
fun deck +1
Been trying out the deck and it's a ton of fun. Thanks for sharing :) I've been running Gluttonous Ooze instead of Acidic Swamp Ooze because the cost isn't that different and you at least potentially get a little bonus armor from a destroyed weapon. I also love the use of The Darkness in this deck; I got it out of some of my first packs when the expansion came out and I've been itching to put it to use ever since. :P
Hey I was thinking , Won't it be better to Use Acidic Swamp Ooze for defile purposes?
A 2 health body is Harder to come buy than a 3 health body.
what do you think ?
I probably wouldn't run the darkness, but that's me. I mean hey, cntrl lock has room for anything. You can even make disco work inside a control lock.
I'd run the oakheart package instead of the darkness. you have tar creepers and voidlords so you can get a good pull from him. also he's great if you get hit with psychic scream, just hang onto him VS. priest then drop him afterwards to repopulate the board.
I can see oakheart having a much bigger impact on the deck than the darkness... is it just a case you want to use the card? I tried it out for a bit, but it just wasn't doing anything for me personally.
otherwise, solid looking deck.
What would you say about -1 Doomsayer and +1 Bloodmage Thalnos?
Gotcha, thanks! How about a spell breaker? I just don't think a second doomsayers is required since there are so many board clears already and if you aren't playing against aggro often times they end up dead cards.
if you were to include dirty rat and oakheart, that would give you another taunt body for his pool that he can recruit. I have been having success using them with call to arms in paladin. If you pull the dirty rat just as a taunt for free, it can really throw a spanner in the works. it's not that easy to get rid of and as just a taunt it's pretty damn good.
At first I didn't see the value in them just for their battlecry as it can screw you over just as many times as it helps, but actually using recruit to negate it's battlecry makes it a solid taunt for free.
dont have Rin and The Darkness. What to put? I've put Dirty Rat and Gnomeferatu.
Yeah after couple of plays I can see that Rin and Darkness are core cards here. Can't compete with control at all. But super effective against aggro thou.
what about running a Dirty Rat instead of the second Doomsayer? I feel like that could really help with the Priests (Spiteful and Razarkus), and the second Doomsayer just seems like overkill seeing how well this deck looks like it handles aggro.
Its hard to keep it up in the 5-legend scale :D
I'm glad I'm not the only one who realized how good lone champion was. Great list, only change i made was -1 Darkness (don't have) +1 plated beetle, Works great so far