Class
Rarity
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Crystal Power

Choose One - Deal 2 damage to a minion; or Restore 5 Health.

Often used as healing crystals, but also good for throwing at people.

Crystal Power

Choose One - Deal 2 damage to a minion; or Restore 5 Health.

Often used as healing crystals, but also good for throwing at people.

Daring Escape

Return all friendly minions to your hand.

  • Type: Ability
  • Class: Rogue
  • Rarity: Common
  • Set: Rise of Shadows
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: L. Lullabi & K. Turovec
  • Collectible

Impossible to cast without cackling evilly.

Desperate Measures

Twinspell
Cast a random Paladin Secret.

Desperate times call for disparate secrets.

Desperate Measures

Cast a random Paladin Secret.

Good Food

Increase your starting Health by 5.

Healing Blossom

Restore 5 Health.

Improve Morale

Deal 1 damage
to a minion.
If it survives, add a
Lackey to your hand.

"The beatings will continue until MY morale improves."

Kadoom Bot

Casts When Drawn
You take 50 damage.

Magic Trick

Discover a spell that costs (3) or less.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Rise of Shadows
  • Spell School: Arcane
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Ivan Fomin
  • Collectible

The world is not ready for an illusion of this depth and intricacy!

Never Surrender!

Secret: When your opponent casts a spell, give your minions +2 Health.

But sometimes concede.

Piercing Thorns

Deal 2 damage to a minion.

Presto Legendaro

Give each player a random Golden Legendary minion.

Ray of Frost

Freeze a minion.
If it's already Frozen,
deal 2 damage to it.

Ray of Frost

Twinspell
Freeze a minion.
If it's already Frozen,
deal 2 damage to it.

If you have zero chill, this can help.

Recruit

Choose an enemy minion. Add it to your Adventure Deck.

Recruit a Veteran

Discover a Legendary minion. Add it to your Adventure Deck.

Reductomara

Reduce the cost of all spells in both player's hand and deck by (1).

Right Hand Man

Choose a friendly minion. It always starts in your hand.

Round of Drinks

Add all enemy minions
to your Adventure Deck.
They gain +1/+1
for this run.

Take a Chance

Reduce the cost of a random card in your Adventure Deck to (0).

Tall Tales

Choose a friendly minion.
It gains +4/+4 but costs
(2) more for this run.

Tell a Story

Give a friendly minion +2/+2 for this run.

The Gang's All Here!

Choose a friendly minion. Add three new copies of it to your Adventure Deck.

The Upper Hand

Look at four spells from your deck. Reduce the cost of one by (3) for this run.

Togwaggle's Scheme

Choose a minion. Shuffle @ |4(copy, copies) of it into your deck.
(Upgrades each turn!)

  • Type: Ability
  • Class: Rogue
  • Rarity: Rare
  • Set: Rise of Shadows
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Konstantin Turovec
  • Collectible

"Many minions equals many treasures for king. Kobold arithmetic!"

Untold Splendor

Shuffle 5 random treasures into your deck.

Yoggers Poggers

Shuffle three Scrolls of Wonder into each player's deck.

Acornbearer

Deathrattle: Add two 1/1 Squirrels to your hand.

  • Type: Minion
  • Class: Druid
  • Rarity: Common
  • Set: Rise of Shadows
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Steven Prescott
  • Collectible

You’d be nuts to mess with the squirrel squad.

Amalgam

This has all minion types.

Cache of Cash

Deathrattle: Give each player two Coins.

Cache of Cash

Deathrattle: Give each player two Coins.

Crystal Dryad

Lifesteal

Dessert Cart

Ethereal Lackey

Battlecry: Discover a spell.

Exotic Pet

Faceless Lackey

Battlecry: Summon a random 2-Cost minion.

Fish Cart

Fruit Cart

Goblin Lackey

Battlecry: Give a friendly minion +1 Attack and Rush.

Hench-Clan Squire

Imp

Kobold Lackey

Battlecry: Deal 2 damage.

Loyal Henchman

Start of Game: Draw this.
Taunt. Each turn this is in
your hand, gain +1/+1.

Meat Cart

Molten Rock

At the end of your turn, deal 1 damage to all characters.

Potion Vendor

Battlecry: Restore 2 Health to all friendly characters.

  • Type: Minion
  • Rarity: Common
  • Set: Rise of Shadows
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Rafael Zanchetin
  • Collectible

Everyone gets two because that’s all she can hold.

Shifting Chameleon

Each turn this is in your
hand, transform into a
random 1-cost minion.

Shimmerfly

Deathrattle: Add a random Hunter spell to your hand.

Plenty of buzz around this card.

Sludge Slurper

Battlecry: Add a Lackey to your hand. Overload: (1)

You can't stop slurping this delicious sludge!

Squirrel

Toxfin

Battlecry: Give a friendly Murloc Poisonous.

Toxfin

Battlecry: Give a friendly Murloc Poisonous.

I'm addicted to him, but I know that he's Toxfin.

Toxfin

Battlecry: Give a friendly Murloc Poisonous.

  • Type: Minion
  • Rarity: Common
  • Set: Rise of Shadows
  • Race: Murloc
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Anton Zemskov
  • Collectible

I'm addicted to him, but I know that he's Toxfin.

Treant

Vengeful Scroll

Witchy Lackey

Battlecry: Transform a friendly minion into one that costs (1) more.

A Quest!

Give your opponent
a Quest!

Arcane Runes

Add a random Arcane spell to your hand.

Ar'ha's Call

Your next Battlecry triggers an additional time.

Assembly

Passive
After a player draws a
minion, they summon
a 1/1 copy of it.

Assembly

Passive
After you draw a minion,
summon a 1/1 copy of it.

Backstabber

Passive
Whenever a Stealthed
minion is summoned,
give it +1 Attack.

Backstabber

Passive
Whenever a Stealthed
minion is summoned,
give it +2 Attack.

Blackmail

Replace a random card in
your opponent's hand
with an 'Extortion.'

Blessing of Elune

Passive
All healing is doubled.

Cold Water

Passive
Freeze the first minion that
attacks you each turn.

Cold Water

Passive
After a minion attacks you, Freeze it.

Darken

Passive
Your opponent's minions have -1 Attack.

Equivalent Exchange

Swap a random card in each player's hand.

Flying!

Passive
Belnaara will land in 2 turns.
(@ turns remaining)

Greed is Good

Passive
Buy a copy of the first card your opponent plays each turn for a Coin.

Healing Hands

Passive
At the start of your turn,
restore 2 Health to
all friendly minions.

Healing Hands

Passive
At the start of your turn,
restore all friendly
minions to full Health.

Immolation Aura

Passive
After a minion attacks you,
deal 2 damage to it.

Immolation Aura

Passive
After a minion attacks you,
deal 3 damage to it.

Impervious

Passive
Your hero can only take up
to 3 damage at a time.

Kaironomaly

Passive
Your opponent has 25
seconds to take their turn.

Lava Belch

Summon a 0/3
Molten Rock.

Made of Coins

Passive
Whenever you take damage, add a Coin
to your hand.

Masterpiece!

Spend all your Mana.
Summon a random minion
that costs that much.

Mega Portal

Passive
After you cast a spell, summon a random minion of the same Cost.

Merry Go Round

Passive
At the end of your turn,
merrily rotate all minions
around the board.

Mini Portal

Passive
After you cast a spell, summon a random 1-Cost minion.

Next...

Swap the left-most card in
each player's hand with
one in their deck.

Prestidigitation

Add a random magical feat to your hand.

Scroll Savvy

Passive
Spells cost (0) the turn they are drawn.

Shhh!

Passive.
After a minion is
summoned, Silence it.

Soul Weave

Discard a card. Summon a random minion of the same Cost.

Spell Lock

Passive
Spells Overload for their Cost.

Steelskin

Passive
You can't damage yourself.

Stormswell

Passive
Your spells with Overload cast twice.

Stormswell

Passive
Your spells with Overload cast thrice.

Street Smarts

Passive
Whenever you play a Coin, draw a card.

Street Smarts

Passive
Whenever a player plays
a Coin, draw a card.

Take Flight!

Passive
After taking 15 damage,
Belnaara will take flight.
(@ damage remaining)

The Feast

Passive
After you cast a spell,
restore 3 Health
to your hero.

The Feast

Passive
After you cast a spell,
restore 5 Health
to your hero.

Twin Paths

Passive
Your Choose One cards
and powers have both
effects combined.

Uncontrollable Energy

Passive
After you cast a spell,
deal 1 damage to all
enemies.