Divine Toll
Shoot 5 rays at random
minions. They give friendly
minions +2/+2, and deal 2
damage to enemy minions.
มุกตลกของการ์ด
Never send to know for whom the bell tolls.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Secretkeeper | Minion | 1 | 1 | 2 | |
Young Rokara | Hero | Warrior | 0 | 0 | 30 |
Recruit Rokara | Hero | Warrior | 0 | 0 | 30 |
Rokara of the Horde | Hero | Warrior | 0 | 0 | 30 |
Venthyr Liadrin | Hero | Paladin | 0 | 0 | 30 |
Initiate Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Adept Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Trainer Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Continue | Ability | 0 | 0 | 0 | |
Goblin Auto-Barber | Minion | Rogue | 2 | 3 | 2 |
Junkbot | Minion | 5 | 1 | 5 | |
Enhance-o Mechano | Minion | 4 | 3 | 2 | |
Lava Shock | Ability | Shaman | 2 | 0 | 0 |
Undercity Valiant | Minion | Rogue | 2 | 3 | 2 |
Dreadscale | Minion | Hunter | 3 | 4 | 2 |
Mysterious Challenger | Minion | Paladin | 5 | 5 | 5 |
Injured Kvaldir | Minion | 1 | 2 | 4 | |
Dart Trap | Ability | Hunter | 2 | 0 | 0 |
Sacred Trial | Ability | Paladin | 1 | 0 | 0 |
Mastiff | Minion | Hunter | 1 | 1 | 1 |
Faceless Behemoth | Minion | 10 | 10 | 10 | |
Mire Keeper | Minion | Druid | 4 | 3 | 4 |
Ancient Harbinger | Minion | 6 | 4 | 6 | |
On the Hunt | Ability | Hunter | 1 | 0 | 0 |
Journey Below | Ability | Rogue | 1 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
White King | Hero | 0 | 0 | 20 | |
Ivory Knight | Minion | Paladin | 4 | 4 | 4 |
Swashburglar | Minion | Rogue | 1 | 1 | 2 |
White Pawn | Minion | 1 | 1 | 6 | |
White Rook | Minion | 3 | 2 | 6 | |
Black Bishop | Minion | 3 | 0 | 6 | |
White Queen | Minion | 7 | 4 | 6 | |
Grimestreet Protector | Minion | Paladin | 7 | 6 | 6 |
Jade Behemoth | Minion | Druid | 5 | 3 | 6 |
Drakonid Operative | Minion | Priest | 4 | 4 | 5 |
Doppelgangster | Minion | 5 | 2 | 2 | |
Doppelgangster | Minion | 5 | 2 | 2 |
Kinda good for buffing your board, but feels too random
7 mana deal 10 to enemy minions or 7 mana baboost yours with 10/10 in total
too situational, there are better options to clear the board or buff minions atm
I dunno how good this card is; I think it's just too expensive, but it is literally one of the least situational cards ever. It does something no matter what the board state is.
Unrepentent evil is a lot more flexible in terms of dealing with different sized boards (5 damage for 3, 10 for 6, or 15 for 9) but this isn't far off from that (10 damage for 7 mana), BUT it is also useful if you have a board. Which is good in Paladin because Paladins often have boards of some sort.
Even if you have 1 minion it can give it +10/+10.
Too random I think. It's a +10/+10 potentially which beats Dinosize, but optimal conditions are unlikely.
If it did -2/-2 when it hit an enemy minion it would be worth something. I don't understand why attack debuffs are so rarely seen in this game.
Feels not good enough for the way standard is going in Hearthstone, there are better cards to run then this
The damage as mentioned, should be at least 3 damage to enemy minions.
Are we reading this wrong? Does it deal 2 damage to ALL enemy minions, or give +2/+2 to all friendly minions? That seems bonkers for 7 mana
It gives 1 minion +2/+2 if it hits a friendly minion. And it deals 2 damage if it hits an enemy minion. So not quite as bonkers as you think.
Although, I still think this is a decent card. Most outcomes will be pretty much ok.. It can clear an enemy minion will buffing your guy. If enemy's board is empty, it is +10/+10.
The random aspect sucks, but with trades on board you might be able to push the outcome to whatever you want it to be..
At the very least, it will be an amazing card to discover from Battle Vicar! And this will also be bonkers in arena!
I am dissapointed how there is not a single card to support Kotori Lightblade in this set tho. That card is so random right now, it's stupid...
The minion buff looks ok particularly if played with no enemies on board (basically a 7 mana pyro if I understand it correctly) but the damage to enemies is really weak.
Not sure this will see much play outside Pure Paladin decks which need some additional cards.
This card looks rly rly weak to me...