Safeguard
Taunt
Deathrattle: Summon a 0/5
Vault Safe with Taunt.
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Keep it secret. Keep it safeguarded!
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Cathedral of Atonement | Location | Priest | 3 | 0 | 3 |
Cathedral of Atonement | Location | Priest | 3 | 0 | 3 |
Relic Vault | Location | Demon Hunter | 3 | 0 | 2 |
Relic Vault | Location | Demon Hunter | 2 | 0 | 2 |
Magic Candle | Hero Power | 3 | 0 | 0 | |
Coordinated Strike | Ability | Demon Hunter | 3 | 0 | 0 |
Doomerang | Ability | Rogue | 1 | 0 | 0 |
Dead Man's Hand | Ability | Warrior | 2 | 0 | 0 |
Hack | Ability | 3 | 0 | 0 | |
Expedite | Ability | 0 | 0 | 0 | |
Rakanishu | Ability | 0 | 0 | 0 | |
Cataclysm | Ability | Warlock | 5 | 0 | 0 |
Gather Your Party | Ability | Warrior | 6 | 0 | 0 |
Crackling Shield | Ability | 0 | 0 | 0 | |
Molten Reflection | Ability | Mage | 4 | 0 | 0 |
The Swap | Ability | 0 | 0 | 0 | |
Totemic Smash | Ability | Shaman | 1 | 0 | 0 |
Big Bad Voodoo | Ability | Shaman | 2 | 0 | 0 |
The Beast Within | Ability | Hunter | 1 | 0 | 0 |
Stolen Steel | Ability | Rogue | 2 | 0 | 0 |
Splitting Image | Ability | Mage | 3 | 0 | 0 |
Rapid Fire | Ability | Hunter | 2 | 0 | 0 |
Unleash the Beast | Ability | Hunter | 6 | 0 | 0 |
Daring Escape | Ability | Rogue | 1 | 0 | 0 |
Dreamway Guardians | Ability | Druid | 2 | 0 | 0 |
Rapid Fire | Ability | Hunter | 2 | 0 | 0 |
Hunter's Pack | Ability | Hunter | 3 | 0 | 0 |
Immolation Aura | Ability | Demon Hunter | 2 | 0 | 0 |
Immolation Aura | Ability | Demon Hunter | 2 | 0 | 0 |
First Day of School | Ability | Paladin | 1 | 0 | 0 |
Gift of Luminance | Ability | Paladin | 3 | 0 | 0 |
Tidal Wave | Ability | Shaman | 8 | 0 | 0 |
Cutting Class | Ability | Rogue | 5 | 0 | 0 |
Command the Illidari | Ability | Demon Hunter | 5 | 0 | 0 |
Cascading Disaster | Ability | Warlock | 4 | 0 | 0 |
Cascading Disaster | Ability | Warlock | 4 | 0 | 0 |
Cascading Disaster | Ability | Warlock | 4 | 0 | 0 |
Shield Shatter | Ability | Warrior | 10 | 0 | 0 |
Shroud of Concealment | Ability | Rogue | 3 | 0 | 0 |
Coordinated Strike | Ability | Demon Hunter | 3 | 0 | 0 |
Very good card
would it really prefer it to have six health, but its good regardless.
Great in Mech hunter for it provides some well-needed protection in a class that has no healing spells or armor gaining spells.
I hear him say: "Save the magic world!"
Now with this in the game, I think that Animated Shield should be a mech.
Has anyone tried this card in a deck w/o mech support, and if so, how does it fare by itself in that regard? It strikes me as a curious mix between Sludge Belcher and Sunwalker, I'm curious to try it but it feels a bit slow too on paper for it's purpose.
The token almost certainly survive a turn, so you can magnet Beryllium Nullifier on it and wreck all aggression.
That vault safe is a 0/5. Mostly useless. Unless you have buffs, this isn't that great.
You know what else seems useless when you look at it in a vacuum? 1/2 slimes with taunt.
if the 0/5 is a mech it's easy to buff with magnetic minions
You're not looking at the bigger picture. Yes, it costs 6 and the stats neither the minion nor the token are that great for a 6 cost. But at the very, unless it is silence (and almost any taunt minion can be silenced), it will take you opponent two attackers, two spells, or a mix of both to get through this minion. If your opponent is limited at both in late game, then this could be a hard minion to deal with. Plus, just like someone else pointed, this is a relative minion type (it is a mech so it can be magnetized).
Sludge Belcher 2.0, 1 more mana but with Mech synergy
Not bad at all