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I do like that they're sticking to the partial identity of Druids being the "big minion" class, and giving them another cool thing to ramp into.
More Dinosaurs :D
So I play my own version of Astral Communion in Wild, which focuses on card advantage through The Curator, Wrathion, and Lunar Visions. There's a Chromaggus in there to start doubling up on threats through the use of card draw effects (like Excess Mana).
The good thing about this card is that it has a lot going for it in my deck; It's just as great when dropped T2-3 as Soggoth the Slitherer due to the difficulty of removing it, it's a huge minion, and it has the beast tag for The Curator to draw up.
I just don't know if it does enough though, honestly. Malorne is 7 mana so can be played immediately after being drawn with Lunar Visions, can pretty much win the game if he isn't Polymorphed against Fatigue decks (and if he is Polymorphed, that means Deathwing isn't).
I'm not saying he's great, but in a deck that high mana cost isn't an issue, the giant body with Shroud isn't something I'm willing to write off just yet.
its 10 mana and it does nothing. dealthwing at least clears the board. nzoth summons up to 6 minions, cthun deals damage (clears the board and is a big minion. This guy does nothing...hes just big..
I plae Jade mage gimme up arrow cuz im funny
maybe if you double Innervate and then Coin it out on turn 5, but otherwise... too late.
Has anyone talked about Tyrantus with Menagerie Warden? Because that's really good.
You're in time out for that comment being so stupid...
Honestly I think Warden is the primary reason this card exists at all...
Ram Wrangler
only in wild next expansion
Deadly Shot Potion of Polymorph Equality Aldor Peacekeeper Devolve Shadowflame Twisting Nether Brawl Doomsayer Mind Control Tech Kazakus Big Game Hunter Deathwing
There is a ton of playable cards with potential to turn this into a bad turn 10.
Let me break down the realistic ones for you.
Deadly Shot, Equality, Aldor Peacekeeper, Twisting Nether, Brawl, Big Game Hunter, Deathwing.
The other half of your list is conditional/ unplayable/ unreliable. I think you're giving them too much credit.
You're forgetting the obvious Silence + Removal e.g. Spellbreaker + Execute. It's likely silence will see a resurgence with this expansion, with so many good targets.
Shadowflame ?!? really? just explain to me what single minion will you target with that to kill this thing? and, wow, Doomsayer is a great late game removal as we all know and use --'
Elven archer kappa
Don't say anything yet about the silence, i remember other xpac/adventures saying BGH and silence will return but ooze actually saw more play than them.
let's not go back to the days where keeper of the grove and ironbeak owl were running rampant. I hate the silence mechanic in general because it's abused and it ruins any card that has effects or deathrattles.