Summons
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I just love how originally everyone was saying he's free 400 dust, but after playing him, he's fantastic in Token decks like Divine Paladin.
Moroes can serve two purposes: Generating tokens, and baiting AoE. If you want tokens, make sure you buff him, not a lot mind you, just a little. The bare minimum should be a slight health increase, or a divine shield, so he can survive one spell attack. The longer Moroes survives, the more value you get out of him.
I hear the pro saying "What's so good about getting a free 1/1 every turn?" There's lots of things a 1/1 can do: They can:
So whenever you get Moroes, please do not dust him. He's not a bad card and works in certain decks. At least try before you dust.
At first glance looks pretty crappy, but it can actually be crazy in a divine shield/buff pally deck. The level of synergy with Darkshire Steward is kind of insane
I feel like this card has been underestimated in the same way Darkshire Councilman has been (but these two cards are nowhere near each other in terms of power).
People think that answering this card would be super easy, which is true if you're playing warrior, but most board clears are a tad expensive to be used on a 3-mana creature, and protecting it with divine shield makes it necessitates two aoe spells to deal with it, which is even rarer to remove.
People thought that that removing a 1/5 creature on turn 3 would be easy, as the 1 attack does not give it much potential to fight back, but having 5 damage worth of minions by turn 3 requires a super solid curve against a slow opponent, which is the opposite of what zoo is.
Alright Everyone! Time for my first attempt at fully reviewing a card :D I decided I would go over each new legendary from the new adventure as soon as I get a chance to play with them.
The Break Down
If we view his stats and mana cost we see a 3 mana 1/1, so he is definitely not a power house because he can flex his muscles about as well as a Murloc Tinyfin. But then we come to his abilities. First off, he has stealth. Stealth is one REALLY annoying ability because it keeps you from attacking this Wisp or targeting him until he attacks! (but really? why would you attack with him). Now for what makes this guy good... his next ability summons a 1/1 minion at the end of each of your turns. So in a way he is like an Imp Master with stealth but he does not kill himself. The longer this guy lasts the MORE annoying he gets. Basically any class can get a free Paladin hero power EVERY turn.
But he has a major weakness... He dies to mass removal effects like Holy Nova and Consecration, he even dies to Arcane Explosion! Because of this a good strategy would be to give him a HP increase or give him Divine Shield.
Moroes is a great way to fill your board quickly. Effects like this are HIGHLY annoying! If you can get this guy out exactly on turn 3 (or 2 with the coin) your opponent will have a difficult time dealing with all your minions unless they can draw a mass removal effect. Even if you have to play him later he is still an annoying little threat that your opponent will want off the board.
Conclusion
Moroes is a powerful neutral minion for only 3 mana. I have had the chance to play with him a bit in my paladin deck and it is definitely one of my favorite low-mana-legendaries. He is a SUPER good way to fill the field with minions but he is weak against mass removal. So the best strategy is to have a way to buff his HP or grant it Divine Sheild to make him harder to kill.
If well protected this annoying little pest can prove to be big trouble for your opponent.
And we cant forget! My next favorite thing on a legendary is humor. And his flavor text is very silly ;)
I am hoping to bring you another review of the new legendaries next week :D
Thanks for Reading!
See something I forgot in my review? Let me know! Have a card you want me to review? Let me know!
A list of all my Reviews is here!
I realized I forgot to mention how well he works with Darkshire Councilman and Knife Juggler
Is it just me or does Moroes look like @bmkibler
Really like this in my Zoo deck. Has some good synergy with Darkshire Councilman and Knife Juggler. Plus it's just super annoying if you don't have an AOE clear haha...
Easily removed, but not without aoe. He might be annoying if you can't draw one.
On the aesthetic side, his entrance animation is absolutely badass.
so I played this weeks tavern brawl, decided to play shaman, against a rouge, played a Jeweled Scarab, got THIS card, I dominated the game.
What I learned today: if you are not a warrior and you don't have an early board clear, this card will make your day a little worse.
Warlock has great aoe as well
It would only buff Moroes itself. "Whenever you play a 1-Attack minion..." Moroes summons a 1/1 minion.
At least Moroes won't die to a single random arcane missile of something
Maybe has some sort of use in a zoo deck. Has Darkshire Councilman synergy and you'll always have a 1/1 when he's around.
Interesting Evolve value!
Worse Shade of Naxxramas.
Unless youre playing him for tokens
HD Steward Token:
Ok, so just boring 1 mana 1/1. I was kind of hoping they'd have some sort of special effect/text since I haven't seen them revealed anyway. Pretty disappointing :/