Wild Bloodstinger


Card Text
Battlecry: Summon a minion from your opponent's hand. Attack it.
Flavor Text
Tame Bloodstingers would politely invite your minion to tea.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Flamecannon | Ability | Mage | 2 | 0 | 0 |
Flamecannon | Ability | Mage | 2 | 0 | 0 |
Dragon's Breath | Ability | Mage | 5 | 0 | 0 |
Enter the Coliseum | Ability | Paladin | 6 | 0 | 0 |
Spreading Madness | Ability | Warlock | 3 | 0 | 0 |
Stormcrack | Ability | Shaman | 2 | 0 | 0 |
Spreading Madness | Ability | Warlock | 3 | 0 | 0 |
Guardian’s Evocation | Ability | Mage | 0 | 0 | 0 |
Bomb Squad | Minion | 5 | 2 | 2 | |
Grimestreet Pawnbroker | Minion | Warrior | 3 | 3 | 3 |
Envenom Weapon | Ability | Rogue | 3 | 0 | 0 |
Poison Spit | Ability | 0 | 0 | 0 | |
Spiritspeaker Azun | Hero | Priest | 0 | 0 | 40 |
Brimstone Warden | Hero | Warrior | 0 | 0 | 30 |
Twilight's Call | Ability | Priest | 3 | 0 | 0 |
Evasion | Ability | Rogue | 2 | 0 | 0 |
Psionic Probe | Ability | Priest | 1 | 0 | 0 |
Totem of the Dead | Ability | 0 | 0 | 0 | |
Totem of the Dead | Hero Power | 0 | 0 | 0 | |
Cultist S'thara | Hero | Warlock | 0 | 0 | 40 |
Witching Hour | Ability | Druid | 3 | 0 | 0 |
Ferocious Howl | Ability | Druid | 3 | 0 | 0 |
Pick Pocket | Ability | Rogue | 2 | 0 | 0 |
Blood Moon | Ability | 2 | 0 | 0 | |
Dyn-o-matic | Minion | Warrior | 5 | 3 | 4 |
Cloakscale Chemist | Minion | 2 | 1 | 2 | |
E.M.P. Operative | Minion | 5 | 3 | 3 | |
Raptor | Minion | Druid | 2 | 3 | 2 |
Dragonmaw Scorcher | Minion | 5 | 3 | 6 | |
Herald of Flame | Minion | Warrior | 4 | 7 | 7 |
Shriek | Ability | Warlock | 1 | 0 | 0 |
Mark of the Loa | Ability | Druid | 4 | 0 | 0 |
Corrupted Blood | Ability | 1 | 0 | 0 | |
Big Bad Archmage | Minion | 10 | 6 | 6 | |
Never Surrender! | Ability | Paladin | 1 | 0 | 0 |
Chomp | Hero Power | 2 | 0 | 0 | |
Ramkahen Wildtamer | Minion | Hunter | 3 | 4 | 3 |
Wasteland Scorpid | Minion | 7 | 3 | 9 | |
Wild Bloodstinger | Minion | Hunter | 6 | 6 | 9 |
Onyxian Whelp | Minion | 1 | 3 | 1 |
This card should be changed, as it simply removes the fun to play this game. The whole point is to create a deck with a strategy that involves playing certain cards at certain points and often players will hold on to a certain minion for several turns (and in my case sometimes over 20 turns), controlling the board and waiting for that precise moment where the card defines the game. If your opponent is faster than you, doesn't allow you to control the board or has a counter for your strategy they win, otherwise you win. Now, this card basically takes all this process, all this strategy, all the brain, all the intellect, all of that out of the equation and removes the minion from your hand and puts it in the battlefield. With this card in play, this game is no more strategic than tic tac toe.
Better name could've been
Seductive Scorpion
dirty rat's pet?!
Do you require my bloodstinger?
Well that's just disgusting.
Come on, Dirty Scorpion would've been a much better name :D