Soul Mirror
Card Text
Summon copies of enemy minions. They attack their copies.
Flavor Text
It’s a doppelgang-war!
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Colaque | Minion | Druid | 7 | 6 | 5 |
Twinbow Terrorcoil | Minion | Hunter | 4 | 4 | 4 |
Blackwater Behemoth | Minion | Priest | 7 | 8 | 10 |
Azsharan Gardens | Ability | Druid | 1 | 0 | 0 |
Sunken Gardens | Ability | Druid | 1 | 0 | 0 |
Crabatoa | Minion | Rogue | 6 | 6 | 5 |
Crabatoa Claw | Weapon | Rogue | 1 | 2 | 1 |
Treasure Guard | Minion | 3 | 1 | 5 | |
The Fires of Zin-Azshari | Ability | Warrior | 2 | 0 | 0 |
Student of the Stars | Minion | Priest | 3 | 4 | 3 |
False Disciple | Minion | Priest | 2 | 2 | 2 |
Ignis, the Eternal Flame | Minion | 4 | 2 | 4 | |
Amitus, the Peacekeeper | Minion | Paladin | 7 | 1 | 8 |
Reinforced | Ability | Paladin | 0 | 0 | 0 |
Hidden Oasis | Ability | Druid | 6 | 0 | 0 |
Befriend the Ancient | Ability | Druid | 6 | 0 | 0 |
Vir'naal Ancient | Minion | Druid | 6 | 6 | 6 |
Drink the Water | Ability | Druid | 6 | 0 | 0 |
Pressure Plate | Ability | Hunter | 2 | 0 | 0 |
Unseal the Vault | Ability | Hunter | 1 | 0 | 0 |
EVIL Recruiter | Minion | Warlock | 3 | 3 | 3 |
EVIL Demon | Minion | Warlock | 5 | 5 | 5 |
Earthquake | Ability | Shaman | 7 | 0 | 0 |
Flame Ward | Ability | Mage | 3 | 0 | 0 |
Overflow | Ability | Druid | 7 | 0 | 0 |
Plague of Death | Ability | Priest | 9 | 0 | 0 |
Mimic Pod | Ability | Rogue | 2 | 0 | 0 |
Tortollan Primalist | Minion | 8 | 5 | 5 | |
Verdant Longneck | Minion | Druid | 5 | 5 | 5 |
Invocation of Earth | Ability | Shaman | 0 | 0 | 0 |
Stone Elemental | Minion | Shaman | 1 | 1 | 1 |
Invocation of Water | Ability | Shaman | 0 | 0 | 0 |
Invocation of Fire | Ability | Shaman | 0 | 0 | 0 |
Invocation of Air | Ability | Shaman | 0 | 0 | 0 |
Servant of Kalimos | Minion | 5 | 5 | 5 | |
Corrupting Mist | Ability | Warlock | 2 | 0 | 0 |
Sudden Genesis | Ability | Warrior | 4 | 0 | 0 |
Lost in the Jungle | Ability | Paladin | 1 | 0 | 0 |
Living Spores | Ability | 0 | 0 | 0 | |
Plant | Minion | 1 | 1 | 1 |
I think the idea is that you play this when you already have a couple of decent minions and your opponent has something that you want to take from them (with higher health than attack).
As long as the minion(s) you want from your opponent has higher health than attack, neither your copy or the original will die to the damage, and then you can use one of your other minions (since you already had a couple) to finish off your opponent's original, leaving you with the only copy of the minion on the board.
Basically, it's a combination of a board clear and Mind Control. That said, it doesn't seem like it'd be worth running in most decks as its use case is very niche. In certain metas, it might be decent if it had a lot of targets (high threat cards that could survive a hit and could also work just as well for you as your opponent).
Really bad card honestly, priest will stay at Tier 3 for an eternity
Copy enemy deathrattle?
An enemy prime...