Soul Mirror
Card Text
Summon copies of enemy minions. They attack their copies.
Flavor Text
It’s a doppelgang-war!
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Keen Reflex | Ability | Demon Hunter | 2 | 0 | 0 |
Impending Catastrophe | Ability | Warlock | 2 | 0 | 0 |
Identity Theft | Ability | Priest | 3 | 0 | 0 |
Collateral Damage | Ability | Hunter | 8 | 0 | 0 |
Artificer Xy'mox | Minion | Demon Hunter | 8 | 8 | 8 |
Baroness Vashj | Minion | Shaman | 4 | 3 | 6 |
Imp King Rafaam | Minion | Warlock | 6 | 6 | 6 |
Imp King Rafaam | Minion | Warlock | 6 | 6 | 6 |
Imp King Rafaam | Minion | Warlock | 6 | 6 | 6 |
Primordial Wave | Ability | Shaman | 3 | 0 | 0 |
Baroness Vashj | Minion | Shaman | 4 | 3 | 6 |
Conqueror's Banner | Ability | Warrior | 2 | 0 | 0 |
Artificer Xy'mox | Minion | Demon Hunter | 8 | 8 | 8 |
Artificer Xy'mox | Minion | Demon Hunter | 8 | 8 | 8 |
Divine Toll | Ability | Paladin | 7 | 0 | 0 |
Howling Blast | Ability | Death Knight | 3 | 0 | 0 |
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Redeemed Pariah | Minion | Demon Hunter | 2 | 2 | 3 |
Howling Blast | Ability | Death Knight | 3 | 0 | 0 |
Fel Barrage | Ability | Demon Hunter | 2 | 0 | 0 |
Treasure Guard | Minion | 3 | 1 | 5 | |
Lost in the Jungle | Ability | Paladin | 1 | 0 | 0 |
Disciplinarian Gandling | Minion | Priest | 4 | 3 | 6 |
Failed Student | Minion | Priest | 4 | 4 | 4 |
Lord Barov | Minion | Paladin | 3 | 3 | 2 |
Commencement | Ability | Paladin | 7 | 0 | 0 |
Demon Companion | Ability | Hunter | 1 | 0 | 0 |
Reffuh | Minion | Hunter | 1 | 2 | 1 |
Shima | Minion | Hunter | 1 | 2 | 2 |
Kolek | Minion | Hunter | 1 | 1 | 2 |
Shan'do Wildclaw | Minion | Druid | 3 | 3 | 3 |
Transfiguration | Ability | Druid | 3 | 0 | 0 |
Rile the Herd | Ability | Druid | 3 | 0 | 0 |
Blastcrystal Potion | Ability | Warlock | 4 | 0 | 0 |
Servant of Kalimos | Minion | 5 | 4 | 5 | |
Provoke | Ability | Warrior | 0 | 0 | 0 |
Lothar | Minion | Warrior | 7 | 7 | 7 |
Final Showdown | Ability | Demon Hunter | 1 | 0 | 0 |
Gain Momentum | Ability | Demon Hunter | 1 | 0 | 0 |
I think the idea is that you play this when you already have a couple of decent minions and your opponent has something that you want to take from them (with higher health than attack).
As long as the minion(s) you want from your opponent has higher health than attack, neither your copy or the original will die to the damage, and then you can use one of your other minions (since you already had a couple) to finish off your opponent's original, leaving you with the only copy of the minion on the board.
Basically, it's a combination of a board clear and Mind Control. That said, it doesn't seem like it'd be worth running in most decks as its use case is very niche. In certain metas, it might be decent if it had a lot of targets (high threat cards that could survive a hit and could also work just as well for you as your opponent).
Really bad card honestly, priest will stay at Tier 3 for an eternity
Copy enemy deathrattle?
An enemy prime...