Voyage to the Sunken City Wild Combos
The Sunken City comes with plenty of new things to try! You can start summoning Colossals, Dredging for value, or updating that Mech Mage deck you played back in Goblins vs Gnomes. As always, we’re here to show off some possibilities that may not have occurred to you. Here are some ideas for fun combos that use both new and wild cards!
Are you a fan of Xhilag’s design but wish you could play more than one? This allows you to not only put extra Xhilag's Stalks on the board, but each base that stays alive scales up the damage too! You can also give it +1/+1 if you’re into that sorta thing.
Not very many people are making plans to build a whole deck around Bottomfeeder , but there’s of course people that will want to try. For them, Witchwood Piper and Skydiving Instructor are useful for continuously pulling out this large yet cheap beatstick without having to rely entirely on Dredging for it.
Luckily for people that want to use it, Twinbow Terrorcoil’s effect can be saved for a later turn. If you make it to the late game, a combo with just one Call of the Wild will load up your board with Animal Companions and give you 12 damage that you can serve straight to your opponent’s face!
Kangor's Endless Army has the strength to summon 3 big Mechs at once, but there haven’t been too many that are good enough on their own without needing to magnetize something to it as well. The Leviathan however is a fairly solid card. You can run it and another big mech or two like Carousel Gryphon and get good value out of this legendary spell with little hassle. As a bonus, summoning the base of The Leviathtan will also give you an extra Claw!
Stonetusk Boar will never stop being the center of new OTK strategies, and this expansion doesn’t change that. It’s not completely foolproof, but those daring enough to try can instantly create a 20 damage Charge minion just by swapping the boar’s stats with The Darkness using Switcheroo. All you need to make it a true OTK is a way to copy it, which there are plenty of ways to do so. Vivid Nightmare is just one example.
This combo uses the Xal'atath created by Queen Azshara. For people who like dealing tons of face damage Miracle Rogue style, giving the weapon unlimited ammo with Runeforge Haunter is another fun way to do so. You can also discount it with Ebon Dragonsmith beforehand to give yourself even more mana to work with while launching your attack!
People who run Corrupt the Waters like to turbo out the Quest Reward as soon as possible. A particularly good way to do this is using a Battlecry minion that generates another Battlecry. School Teacher is a fun new card that acts as a smaller but far more efficient Swampqueen Hagatha that’s useful both before and after the Quest is complete.
Forcing Abyssal Curses on your opponent is Hearthstone’s newest alternative win condition. If you run every card that creates them, you’ll deal a minimum of 28 damage to the opponent (assuming they get rid of them on the first turn). Of course, basically every non-aggro deck in wild has some ways to heal or armor up. If you want to conceivably burn your opponent for massive damage with your curses, there are multiple combos involving Loatheb that can pile on the pressure! The idea is to force multiple late-game Abyssal Curses into their hand and trapping them with the Battlecry. There are a few ways to do this, but possibly the most degenerate way would be Summoning Portal (or Emperor Thaurissan discount the other cards), Brann Bronzebeard, Sira'kess Cultist, Sira'kess Cultist, Loatheb and watch your opponent’s inevitable demise.
We hope you give some of these combos a shot. Maybe you'll even discover your own! There are always new ways to use your cards, so experiment away!
Voyage to the Sunken City Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
I hope there will be some bans in wild otherwise the fun will be ruined for sure for most players
Where is Diamond Loatheb ? xD
I claimed him when I logged in last night on pc. Never disenchanted any naxx cards
The Switcheroo Priest wild combo gives an OTK by turn 4, and will likely be VERY consistent given you can run both Shadow Visions and Thrive in the Shadows
100% agree. this COMBO looks INSANE. can be done early and looks easy to pull off
The issue lies with actually getting either minion in your hand before you can even play Switcheroo. The only way you can put them back in your deck as a Priest is with other minions, which you unfortunately can’t run with this combo.
You can run quests to lower your initial hand size in an attempt to lower your chances of drawing them by turn 3.
School teacher + corrupt the waters.
Screams minimal effort....
I agree that it’s not super creative. Basically any Neutral or Shaman Battlecry works with the Quest. I put it here because I loved the idea of using it with Swampqueen Hagatha when the Quest came out, but was disappointed with how slow it is to get the full value. Now, you can Heart of Vir'naal, play the School Teacher, get two Nagalings, and play them both for double their taught spells all on the same turn! Sounds fun enough to try it out.
Reflecto Engineer + Goblin Bomb + Naval Mine.
Edit: Then you can add something to double deathrattles like Baron Rivendare, Snowfall Graveyard, or Necromechanic.
Play the Baron Rivendare as a 7/1 to establish dominance
7 Damage for only 4 mana? That's OP!
Tbh now that I think about it, you can pull this off quicker in Demon Hunter with Abyssal Depths drawing the bombs.
So that makes 24 damage from the instant double deathrattles all going off.
Don't forget Aquatic Form and Kael'thas Sunstrider cause we all really wanted that back to 0 mana!
Kael’thas likes ALL the 0-cost spells, but I’m not looking forward to how people are gonna use it. That Inner Demon combo from way back when still haunts me.
Switcheroo is good no matter what! 3 mana, draw to cards and a chance for something insane!
I would imagine their intended plan for it is with their Silence material, where you give the stats of a big minion to a cheap one, and silence the original stats back on said big minion while also gaining extra advantage. But yeah, control decks like to consider a 3-cost Pot of Greed as one of their draw options.