Edited 19:15 CEST 17/7/2019:
Hey everyone!
We're adding a new Card Spotlight series where we'll be showcasing interesting interactions with new cards!
For our first post we're featuring BEEEES!!!!
If you think of any interesting plays we missed, or have feedback on the format, please share your opinions in the comment section!
Overkill
- Overkill minions seem to work on your turn even if they didn't actually attack, as long as any other minion attacked them.
- Mark McKz made a cool video using this technique, to watch the interaction Click Here.
- Peter Whalen also responded quickly on this highly discussed topic, confirming the functionality. [S]
- HS_Liv responded about overkill interactions filling up your board space and the result is that if you have only 1 minion on your side of a board, you will end up summoning minions up to 2, because the bees will die after every single one attacks. [S]
2,563 Armor Druid - Wild!
Requirements: 6 cards, 2 turns
- Play Emperor Thaurissan while holding 1x Linecracker, 2x Earthen Scales, 2x BEEEES!!!.
- Play Linecracker, cast double BEEEES!!! on him and after that, your Linecracker will be a 1,280/2 minion!
- Cast double Earthen Scales on him.
- Gain 2,563 armor!
OTK Druid - Standard!
Requirements: 2 cards, 2 turns
- Play Linecracker, pray that your opponent can't remove it and pass.
- Cast BEEEES!!! on him.
- Deal 80 damage!
Scavenger Interaction - Standard!
Requirements: 2 cards, 1 turn
- Play Half-Time Scavenger and cast BEEEES!!! on her.
- Gain 12 armor + Half-Time Scavenger will still be in stealth so at the end, you might get 15 armor and kill a small minion.
Big Beasts 1 - Standard!
Requirements: 2 cards, 1 turn
- Play Ironhide Direhorn and cast BEEEES!!! on him.
- Summon 2x 5/5 Ironhide Runt!
Big Beasts 2 - Standard!
Requirements: ???
- Play Oondasta, 2x Innervate or 1x Innervate + 1x Coin and after cast BEEEES!!! on her.
- Summon up to 3 Beast from your hand! (If you attack with Oondasta and overkill an opponent minion.)
- Play Stampeding Roar and "randomly" hit Oondasta, cast BEEEES!!! on her.
- Summon up to 3 Beast from your hand! (If you attack with Oondasta and overkill an opponent minion.)
- Play Dreampetal Florist and "randomly" hit Oondasta.
Big Beasts 3 - Standard!
Requirements: ???
- Play Oondasta and get her killed.
- Play Witching Hour and cast BEEEES!!! on her.
- Summon up to 3 Beast from your hand! (If you attack with Oondasta and overkill an opponent minion.)
- (Don't forget that 1/1 Bees are beasts too, so you need to wait for the combo!)
Big Beasts - Wild!
Requirements: 3 Cards 2 Turns
- Play Emperor Thaurissan, while holding Oondasta and 1x BEEEES!!!.
- Play Oondasta and cast BEEEES!!! on her.
- Summon up to 3 Beast from your hand! (If you attack with Oondasta and overkill an opponent minion.)
Card Draw!
- Play Ticket Scalper and cast BEEEES!!! on her.
- Draw 6 cards!
Damage Surviving Cards!
- Mech-Bear-Cat is just a meme, but otherwise you could try comboing it with spare parts and Gazlowe.
- Acolyte of Pain is just a draw 3 and summon 1/1 Bee for 6 mana.
- Underbelly Ooze Is just a meme card, because you would end up with just a 3/1 Ooze, 3/3 Ooze, 3/4 Ooze.
- Dragon Egg could be interesting in token based decks as you would summon a 2x 2/1 Whelps and 4 Bees.
- Hogger, Doom of Elwynn is another meme, because Spreading Plague is just better.
-
Gurubashi Berserker could be also interesting in that Linecracker deck as another possible win condition.
Working With Summoning Cards!
- Knight of the Wild is interesting, because you can play the BEEEES!!! on turn 2 with Coin and after that, you have a 6/6 follow up.
- Knife Juggler is probably must have in this type of token druid.
- Crypt Lord is somehow interesting in wild token druid deck.
- Addled Grizzly is probably just a meme card, but It's nice to know the synergy.
Working With "If Minion Dies" Cards!
- Cult Master Is a pretty good 7 mana play, as you are dealing 4 somewhere, drawing 4 cards and also developing a 4/2 body on the board. (Little UI?)
- Necrotic Geist could happen in arena and It's nice to know about that interaction.
- Floop's Glorious Gloop might be interesting "somehow" as you are getting all the spent mana back and after that you can even play Swipe or something else to clear the whole board!
- Witch's Cauldron might be interesting too as you could get something like a Hex in druid or even a The Storm Bringer!
- Corridor Creeper is another minion which could be played for almost free and anything "big" and cheap is always welcomed in token decks.
- This interaction with Volcanic Lumberer and Volcanic Drake works "almost" the same as Corridor Creeper, but only on your turn and they reset after every round to their default mana cost.
Egg Cards!
- I will just leave these here; everyone can "probably" think of the possibilities.
Buffing cards!
- These cards can "upgrade" your Bees to actually attack for 8 damage! (And potentially kill a giant!)
- As some of you pointed out, Dire Wolf Alpha won't work as I thought. However it will still upgrade your Bees to attack for 5 damage!
Finja? What?!
EDIT: There is a possibility that these 2 won´t work as we thought, because Mass Hysteria probably forced Finja into the smaller minion when we tried it. It´s just something that needs to be tested in the game.
- Did you know that these 2 cards work the same as Overkill minions? (And of course even a Genzo, the Shark or any other card with the same principle, but they don't have a use in this combo.)
- You could try to do a Finja, the Flying Star Murloc deck, but it isn't very good as you would just end up with 2 murlocs for 8 mana, still could be interesting to know though.
- Or you can try to do a Mill deck as you will give your opponent 4 coins and mill his other cards with Brann Bronzebeard + Coldlight Oracle + Naturalize.
Every Standard mode interaction can be also used in Wild mode, but It won't be that strong, so keep that in mind!
In the end, we´re really surprised about how many interactions one new card created! Let us know what you think! :)
The Overkill mechanic is gonna be changed so it only counts when the minion attacks and not when it’s attacked. I see the nerf coming now. I don’t believe Overkill will stay the same after 2 weeks into this expansion.
If you use this card with 4+ minions on the board then it will only summon the number of Bees that you have space for.
The game "may" prevent you from casting this with a full board, but I don't know that for sure to be honest.
I hope this card works properly if you have already more than 3 minions on board. Because it says you summon 4 bees and THAN they attack. If you have a token deck with 4 to 7 minions on board this could be awkward to use, if the bees don't summon and attack after another...
Thanks for the words of encouragement. I've passed them on to Imicek and the rest of the team for you. :-)
Who would've thought this community was this invested in bees?
The author of this post is called Imicek. Link here : https://www.hearthpwn.com/members/Imicek
I'd like to say thank you, your article is well thought and does quite a bit of research into the HS cards db. Thank you for your effort and I sincerely wish there were more posts like these !
Thank you so much! :-)
At the headline "Working With "If Minion Dies" Cards!" under the point with Floop's Glorious Gloop; the word "spended" does not exist in the english vocabulary. Hearthpwn, pls fix :P
Lol It´s fixed now.
I don't think Earthen Scales would be a problem, especially in wild where it can be countered with Geist. In standard the two turn kill gives me the inner fire priest vibes, which i really dislike. Personally i think the problem is overkill and if there would be one thing i'd change is to make Overkill work as it says in the description. Other than that i like how it works with buff cards and i'm curious it's enough to make Stormwind Champion viable, i always thought it's a good fit in token druid.
Also fun fact: Oondasta is male.
They are doing alot of work recently to keep me at this site. I love it. :)
I agree with you, but there's no precedent in Hearthstone for it. All insects (barring minor exceptions such as mechs or spirits, etc) are normally classified as Beasts for the purpose of tribe.
One could also pose the point that "insect" falls under the umbrella of "beast".
Bees should be insects not beasts. There is already an insect category in Warcraft universe.
I feel bad for druid players. It seems like they cant reach Tier 1 without being total value exploiting dicks.
I feel bad for you.
BEEEES!!! It may be a new life for a Druid and I hope it will
ok makes sense then, forgot they die afterwards, shot Scorpyon
By the way, the Thaurissan combo is ridiculous. If you have only one Beees and one scales, you will still get 81 armor. Two scales and you will get 162 - more tha enough to outlive any opponent.
If you have two bees and one scales, it will still be 1821 Armor.
Its' fuckin nuts man. Atleast Aviana+Kun Combos, no matter which, atleast ended the game shortly after. This one wins you the game, but you don't win by your opponent's hero exploding, you win because you simply can't die anymore. You then play Jade Idols to counter fatigue and build up bigger and bigger minions.
The problem is, the Combo doesn't win you the game instantly, and if your opponent doesn't concede, have fun playing a non-interactive game for an extended period of time. It's not fun at all.
You would want to play Skulking Geist against Jade Druid anyway. Plop, and Scales are gone too.
And even in case that combo works, it still cannot save them against Mecha'thun or paladin DK.
Mecha'thun and Paladin DK are meme decks. Well, the Mecha'thun is borderline competitive.
Combo Druid and Jade druid decks, which utilize the same Control druid core cards are competitive decks.
This combo is super fucked up because it wins you the game, but the game doesn't end so its very counterinteractive Game design.