The duplicates don't matter because tip the scales empties your deck. You start with duplicates but very soon your deck is empty and those cards are playable. Same reason nomi is in the deck.
- xxstefanxx1
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Jesth posted a message on KRIPP The Scales PaladinPosted in: KRIPP The Scales Paladin -
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burningavenger posted a message on Final Kobolds & Catacombs Card Reveal Stream - Live UpdatesPosted in: NewsI really thought each class would've have an "unidentified" card :/
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itaekwon posted a message on New Druid Card - Living RootsPosted in: Card DiscussionI've seen enough h*ntai to know where this is going.
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user-13012332 posted a message on 16 winstreak aggro warrior (v2.0Posted in: 16 winstreak aggro warrior (v2.0So funny deck, people are like WTFFFF !!!!!
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Havoc_And_Mayhem posted a message on The "Shredder" Shaman Control!Posted in: The "Shredder" Shaman Control!So after some testing, I did some tweaking to the deck... I'm currently rank 12 and climbing. The changes I made are some personnal preferences, not sure it's for everyone but I'll share it for science !
Tweaked '' Shredder '' Shaman Unknown Deck by Havoc_And_Mayhem - Dec 15, 2014Minion (19) - 1x Al'Akir the Windlord
- 1x Sneed's Old Shredder
- 1x Sylvanas Windrunner
- 1x Piloted Sky Golem
- 2x Arcane Nullifier X-21
- 1x Bomb Lobber
- 1x Deathlord
- 1x Mana Tide Totem
- 1x Nerubian Egg
- 2x Sludge Belcher
- 1x Vitality Totem
- 2x Harvest Golem
- 2x Flametongue Totem
- 2x Piloted Shredder
Ability (11) - 1x Feral Spirit
- 2x Lightning Storm
- 2x Earth Shock
- 1x Crackle
- 2x Hex
- 2x Reincarnate
- 1x Rockbiter Weapon
Loading Collection Removed:
- 1 x Crackle : While it's a REALLY nice card it also have a big downside when RNG is bad, can cost you a game.
- 1 xAncestral Spirit : Too slow to combo correctly, removed to add anotherReincarnate.
- 2 x Powermace : What ? Removing the only weapon in the deck + synergy with the mechs ? After some testing I decided to remove for 2 reasons. Shaman still suffer from the lack of healing even with Vitality Totem so face damage is often dangerous. Also, I found myself stuck with weapon because no mech on the board or in the hand, resulting in a wasted card slot.
- 1x Baron Rivendare : Once again too slow to combo and too much of a '' tech '' card, not worth a slot.
- 1x [card]Troggzor the Earthinator[/card] : Simply because I don't have the card yet.
Added:
1 x Reincarnate : Taking Ancestral Spirit spot, fits extremely well in this deck. 2 isn't too much because you can use it on almost any of your deathrattles minions. I often dropped a Sylvanas Windrunner on turn 10 followed by 2x Reincarnate. Enjoy the show ! Same thing with [card]Sneed's Old Shredder[/card] !
1 x Nerubian Egg : Early game pressure and AoE soft counter, also synergize with Reincarnate, Flametongue Totem, Rockbiter Weapon.
1 x Vitality Totem : Healing, board presence + '' peusdo '' 0/3 taunt.
1 x Deathlord: Good to slow zoo, hunters and any kind of rush without the overload drawback of Feral Spirit. You have enough CC to deal with the summoned token but if you're in a bad position you can silence him with Earth Shock.
1 x Al'Akir the Windlord: Made it's way back in my shaman decks becauseThe Black Knight is less common since GvG. Nice finisher, remover, taunt body, etc...
1 x Bomb Lobber: REALLY NICE control-tempo card, sometimes game breaking.
Feel free to comment and thanks to the original deck owner for the really nice idea ! :)
Btw my changes didn't chance the mana curve too much, still really tempo-like.
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Havoc_And_Mayhem posted a message on The "Shredder" Shaman Control!Posted in: The "Shredder" Shaman Control!Just my opinion here, I know how much people PRAISE Feral Spirit but I honestly think 1x is enough.
Here's why. Initially it was a very good card in the early seasons to counter any kind of early game rush. Either zoo, hunters, tempo rogue, vanilla mages, etc... 2 x 2/3 was amazing. However the game changed, new cards were added, powerful minions, more CC. It is now very easy to buff any 1-2-3 mana minions and get rid of the wolves. I agree the meta is very fast, you want to prevent face damage and 2x taunt seems ideal but as I said, the card is not THAT good anymore. Often the (2) overload will REALLY mess your curve and fuck you up for the next turn. You really don't want to waste a turn 3 or turn 4 because you didn't draw any cards to cover your wolves overload. You now have to rely on something else.
For control decks, in my opinion, the new meta favors a really smooth curve that will allow you to build combos and synergize your cards to gain board control. The wolves won't give you that. I still think it's a good value card when played correctly and deserve 1x spot in the deck.
With Earth Shock,Crackle,Rockbiter Weapon,Lightning Storm,Powermace,Harvest Golem,Flametongue Totem and even [card]Arcane Nullifier X-21[/card] you should be able to gain board control or at least get yourself into a nice position to reach mid-late game ! :)
Edit: I'm currently testing Al'Akir as replacement for Troggzor, might be a great finisher and/or removal paired with Rockbiter Weapon. If he survives after you removed 2x minions he's still a 3/x taunt body...
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Mhantra posted a message on Crusher Shaman [Legendary]Posted in: Crusher Shaman [Legendary]Interesting. the 4/7 Nullifier with taunt has the exact same stats of a Blademaster with ancestral healing.
So even if it isn't constantly dependable to use Nullifier with Powermace, having the combo available gives you another way to get that early game 4/7 with taunt that is valuable in early-ish game. The added weapon is also valuable on top of that, especially against agro. In that way, it is much better valuae than Blademaster/healing combo for the same number of cards, but is harder to pull off. The vitality totem will help heal the damage from using the weapon. I do wonder about future exploration of this synergy though, and if it can be expanded.
Edit: Oh, and I will get into this testing soon. My only Legendary from 15 packs was Dr Boom, so I can play with him. I do have one Vitality Totem that I will put in instead of Earthen Ring Farseer (I also have two Antique Healbots if I wish to play with them).
What I will contribute to this testing is the Dunemaul experiment. So far I simply removed the Earthen Ring Farseer from the deck and replaced it with Dunemaul Shaman (I couldn't buy packs first day of release) and it was alarming how much that guy contributed.
This deck protects him, and can clean the board to allow him to his face, his favorite activity. Sure, you have to think about when to use him properly, but he can be amazing. Once he misfired and hit a stelathed Auctioneer, but that was only a bonus. He's a powerful face masher. Period. However, that raised the curve and reduced my healing, so I am not sure what to remove to put him in. Perhaps the Black Knight? It would sure change the complexion of the deck, adding more agro component, but I sure would miss that remove-Sludge Belcher component. Maybe remove Faceless Manipulator? but that is a powerful door slammer if you can faceless an ancestral spirited E.E. Kind of a core of the deck. Anyway, I will play around.
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HSCrusher posted a message on Crusher Shaman [Legendary]Posted in: Crusher Shaman [Legendary]Just tried two games with Powermace and in both I got a 4/7 Nullifier without going out of my way and Vitality Totem helped deal with any damage I took. I doubt that continues, but if I can keep this up with some regularity it will be good.
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HSCrusher posted a message on Crusher Shaman [Legendary]Posted in: Crusher Shaman [Legendary]Is Powermace that useful? Guess it work really well with Nullifiers... I was going to leave Earthen Ring Farseer in. I just got Troggzor, so I'll have to see how that goes. I'm going to run Vitality Totem first. I think this deck could actually get some long term gain from it.
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finite1 posted a message on Shaman And FriendsPosted in: Shaman And FriendsI feel that flame tongue totem has a place in this deck. Not sure what to replace though...
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This is deck is pretty good against control decks with lots of removal, but not against decks against 'steamrolling cards' like the new Warlock Legendary Dragon that summons non-stop 6/6 dragons, as this deck has literally no direct removal (except kinda zilliax).
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Fun deck, I used to play the non-albatross version a lot. However, right now I'm queuing 70% of my games against quest galakrond Shaman, and lost every single game against it.
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Yes
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how?
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It's a goblin.
Someone who sells phones, also isn't a mech, right?
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Only that it costs 2 mana.. So it's still a 2 cards combo that gives a 6/6 for 6 mana. *cough* 4 mana 7/7 *cough*
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No one likes you :(
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It broke my heart you used Warbot instead of Unstable Ghouls... Sooooo much better :(
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No problem! Hope you have fun ;)
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You could indeed use a replacement such as Ragnaros, but as the current meta stands, you could also use a more anti-aggro card a second Feral Spirits. Ragnaros is a fine replacement, tho.