• 0

    posted a message on Arena Exclusive Cards 2.0 (The Taverns of Time)
    Quote from Sinti >>
    Quote from Haruchai >>

    Hi!

    Going to post to Blizzard forums too but starting here.

    Blessing of Aeons first, Sunkeeper Tarim second, seems to shut off Blessing of Aeons. No idea how it interacts the other way aroumd but it just stopped ticking after Tarim...

    I got the Tarim from Stonehill, not drafted.

    I havent seen this interaction and there might idd be a bug ... but what might be more likely is, are you expecting the buff to trigger each turn? cause this is not Gruul-like, this triggers only at the end of your turn.

     Yes. End of my turn, every turn. Like Doomsayer only triggers at the beginning of your next turn and not on your opponents turn. The "animation" (the Z/lightning at the bottom) was playing at the end of the turn before passing into my opponents Draw phase, but stayed at 3/3.

    Posted in: The Arena
  • 0

    posted a message on Arena Exclusive Cards 2.0 (The Taverns of Time)

    Hi!

    Going to post to Blizzard forums too but starting here.

    Blessing of Aeons first, Sunkeeper Tarim second, seems to shut off Blessing of Aeons. No idea how it interacts the other way aroumd but it just stopped ticking after Tarim...

    I got the Tarim from Stonehill, not drafted.

    Posted in: The Arena
  • 7

    posted a message on The Lich King Reveals the Warrior Legendary & Mage Spell!

    Turn 7, equip Blood Razor and attack once (You also have mana for a Tentacle of N'Zoth after Blood Razor, and before the next two minions). Then play two Animated Berserker. Sure, one of them will be a 1/2 and will probably not survive, but this is ~dream~ scenario. 3 Minions on board.
    Turn 8, play Rotface, 4 Minions on board. Get 2 Legendaries from Animated Berserker. 6 Minions on board. Attack again with weapon. ToZ and one AB dies, but also summons 2 Legendaries. 6 Minions on board. Rotface is now 4/2. Get a 5th Legendary if Rotface has a 1 attack minion to hit, 7 Minions on board.
    Turn 9, if Rotface is somehow still miracoulously alive at this point, all kinds of shenanigans can happen (Corpse Raiser), and even if it doesn't, you'd have random Legendaries that you might be able to re-purpose from your hand (Blood Warriors) or simply duplicate them (Sudden Genesis) because some of them will be damaged from either the ToZ or the Blood Razor.

    You could also set it up differently, and pretend to play some sort of "Enrage/Zoo" Warrior with Val'kyr Soulclaimer instead of the Blood Razor on Turn 7. And then on Turn 8, same as above. You could set up this fake out with Necrotic Geist on Turn 6 (Granted you have some board presence).

    Note: Animated Berserker only triggers after you Play something, not when you Summon something.

    Posted in: News
  • 1

    posted a message on New Warlock Card Revealed: Howlfiend

    Silverware Golem.

    Also, Clutchmother Zavas can now in some situations grow to be big. I'm guessing Sunfury Protector, Defender of Argus, and Bloodfury Potion may be good on the Wailing Felhound to make it more threatening and forcing your opponent to hit it and waste resources on it (and you can finish Lakkari Sacrifice faster).

    And when you finish the Quest.... Treachery. Admittedly a very slow combo to do it that way, but one could also do like others have already suggested, and that is to give the Felhound as early as possible and your opponent will simply have a terrible time losing all their cards.

    Posted in: News
  • 1

    posted a message on New Warlock Rare Revealed - Unwilling Sacrifice

    Should've been "Choose a card on your hand. Discard it. Then destroy random enemy minion", for 4 or even 5 mana. Would've been so much better, and would have much more synergy with Warlock.

    Posted in: Card Discussion
  • 0

    posted a message on Bolvar Fordragon, Yogg'Saron, Thing from Below

    I see your points, but consider this:

    If you Silence or Sap Thing from Below (Or C'Thun, or Yogg) its effects doesn't change. Maybe it looses Taunt, sure. But Bolvar might've been a 15/7, but suddenly it is a 1/7, or worse, a 1/7 (5) Cost in your hand. Bolvar is in many ways similar to Twilight Drake, except reverse.

    Thing from Below can potentially be a 5/5 Taunt for (0) cost. It'll never cost it's full cost, unless you build a poor Shaman deck.

    C'Thun grows to be 20/20+. Yogg can cast 20 spells easily with Brann.

    I'm just saying that a Bolvar with a similar effect would be better, more relevant and interesting. Then again, Bolvar isn't Standard.

    Furthermore, to activate Bolvars effect, you still need minions on board and they need to die as well. With good card draw and curve, and lots of luck, you'd have a Turn 5 5/7-8/7.

    Difficult to remove for the opponent at Turn 5, but not impossible (lots of options).

    EDIT: Heck, it would be even more interesting if it was "Gains +1 Attack for each Silver Hand Recruit that died this game", thus balancing it around this crucial condition.

    Turn 2 = Hero Power (x1 Recruit)
    Turn 3 = Muster for Battle (x3 Recruits)
    Turn 4 = Muster for Battle (x3 Recruits)
    Turn 5 = Bolvar (8/7)

    It'd essentially be a slower and harder to play Flamewreathed Faceless.

    Posted in: Card Discussion
  • 0

    posted a message on Bolvar Fordragon, Yogg'Saron, Thing from Below

    Bolvar Fordragon
    Yogg-Saron
    Thing from Below
    C'Thun's Chosen (one of many examples)

    First of all, I know. Different versions (Bolvar is GvG).

    But I think that both Yogg & Thing have a very interesting mechanic, heck, C'Thun has it too. They buff whenever "Effect" happens (For C'Thun it's the C'Thun minions, and for Thing it is everytime you summon a Totem).

    We could also add Knight of the Wild into this thought as well. And what is that thought?

    How much better wouldn't Bolvar be if it was "Everytime a friendly minion dies this game, gain +1/ Attack"? (Or for Knight of the Wild, "Everytime a beast is summoned this game, reduce its cost by (1)", probably would have to be an 8 mana cost then though).

    What do you think?

    Posted in: Card Discussion
  • 0

    posted a message on Warrior WIP, got any tips?

    I didn't think about it, honestly (draw, that is). I just built it in a fit of rage xD

    Surprisingly I had very good (lucky) draw for a couple of games. Drawing 3-4 cards at turn 4-5 (2-3 minions on board, hero damaged, battle rage), which usually kept me way ahead of the opponent.

    But, I also lost 3-4 games due to poor draw, so I added 2xAcolyte of Pain. I've mixed the formula quite a bit actually.

    Removed a lot of duplicates, added in 1 Brawl as well.

    I still get rekt by lucky top-decking C'Thun Priests though *sigh*

    Good idea, Worgen it is. I'll take it for a spin (I've got 12/9 with the deck thus far).

    Posted in: Warrior
  • 0

    posted a message on Warrior WIP, got any tips?

    My biggest problem is C'Thun, I've noticed.

    I just can't trade against the minions, and it's usually accompanied by great removal cards (Mage or Priest, in particular).

    So, how do I counter C'Thun?

    EDIT: Rebuilt the deck entirely and completely (See OP). Aggro, I guess? And I suppose I call it Face Rage Berserker C'Thun Hate Warrior? xD

    Posted in: Warrior
  • 0

    posted a message on Warrior WIP, got any tips?
    Quote from Nicholasjh >>

    to me it looks like a very aggresive tempo deck. I imagine you are able to damage quite a bit early on control the board and hit with the charge of gorehowl and grommash late game to finish. to me the only highly questionable card is blood warriors, I believe acolyte of pain would be more effective. 

     

     Cool. I scrapped Blood Warriors though, I didn't achieve what I wanted with it anyways (I used to have Faceless Manipulators in the deck too). I wanted to do a mass Skypcap'n Kragg (situational). Already have the Acolyte of Pains in there, and it's actually usually Upgrade! or Fiery War Axe that ends the game, ironically.

    I removed the Gorehowl and the Grommash from the equation though, but maybe they'll revisit.
    Quote from brilliant_gnome >>

     

    Yeah, but you need two axes for the early mulligan... both for starting the pain and for controlling the board to protect your minions (and to not get stomped). Fiery war-axe is perhaps the best card in the entire game atm, so it shouldn't be a hassle. :)

    I'd just tweak the deck to curve out better, and remove most of the situational cards, draw engine and combo cards you have. You can check out the pirate deck that is popular atm to see how the curve is built up, it's good and fairly refined. No need to copy it or anything, but it's good check out working competitive builds to see how they are set up.

    For tempo warrior you also need some lategame and a continous curve of decent threats, and you'd want something that isn't overly dependant on a combo for the late as well (since tempo generally burns through cards fast and can't slow down too much for drawing)... something like rag for example.

     

     

     Yeah, I understood it like that too but, I tried running with two Fiery War Axes with little success. If I don't get a weapon on hand I can mulligan for N'Zoth's First Mate or the Fiery War Axe. Sure, N'Zoth's First Mate only gives 1/3 Weapon but together with the Southsea Deckhand you effectively get a 3 attack weapon on Turn 2. A Fiery War Axe is a 2 cost 3/2 presence, but a First Mate+Southsea is a 2 Cost 4/2 presence.

    Ragnaros is a good idea though *inserts him* I better update the OP too, I've done some adjustments.
    Quote from Nicholasjh >>
    Quote from UtopiaTree86 >>

    my tip is scrap it and copy a netdeck

     He just said he's had no losses with it.. why would you say that? 
     Well eeeh, maybe I got a little bit ahead of myself. I haven't counted but I think I'm around 60/40 win rate at the moment. Had 4-5 wins in a row and then it started to go downhill. I think it's probably around 10-6.
    Quote from Nicholasjh >>
     
    Quote from brilliant_gnome >>

     For tempo warrior you also need some lategame, and you'd want something that isn't overly dependant on a combo (since tempo generally burns through cards fast and can't slow down too much for drawing)... something like rag for example.

     

    I don't disagree, and personally I would scrap Cap'n skrag for Rag, but he does have a lot of late game, scrag, gorehowl, Grommash. with how aggressive his deck is I imagine he often can do the killing face blow with gorehowl.

    I do are about the war axe.

     Well, like I said above, I removed the Gorehowl because I never got it, and with a Heroic Strike, Upgrades, Bloodsail, Captain Greenskin, I could get the Arcanite Reaper or even the Upgrade! up to Gorehowl damage (with durability charges).
    Quote from Cccactus >>

    A Pirate deck with 2 Brawls but no Dread Corsairs? I don't get it...

     Oooooh, I see! I didn't think about that (Brawl into 0 Cost Dread Corsair, correct?) I didn't include them because, well, I understand the value of the Dread Corsair but they just didn't fit into the formula I wanted to create. I'll see if I can make some adjustments to include one of them maybe.

    Thanks for the input, it really helps :)
    Posted in: Warrior
  • 0

    posted a message on Warrior WIP, got any tips?

    Thank you!

    Interesting.

    I have only one Fiery War Axe because I run into problem of having too many weapons on hand whenever I go with several weapons. I.E. getting two War Axes, or having two War Axes and an Arcanite Reaper, or a War Axe, Arcanite Reaper and a Gorehowl at the same time. Having one of each weapon usually let's me trade the weapons themselves better (when the War Axe burn out, I can equip Arcanite, when the Arcanite burns out, I can equip the Gorehowl).

    The draw is representative of that, allowing me to draw enough to always have a weapon and to upgrade it by Greenskin, Aspirant, Bloodsail, or Upgrade!.

    Most of the win games I've had have been around turn 6-8 (that is, if I draw the cards I need and staying patient). Gorehowl and the Arcanite Reaper easily gets up to around 9-11 damage, if I use them properly.

    Hm, if I dropped 1xBlood Warriors, 1xWhirlwind Grommash and 1xBattle Rage and added... 1 more War Axe and... what else? (I went with 1 War Axe, 1 Bloodhoof, minion, Abusive Sergeant, and 1 Heroic Strike)

    I guess I want a sort of Semi-Tempo, Semi-Aggro deck?

    EDIT: I just had an 11 damage Upgrade! weapon xD (Orgrimmar Aspirant, Bloodsail Raider, Spiteful Smith and Heroic Strike).

    Posted in: Warrior
  • 0

    posted a message on Warrior WIP, got any tips?

    Hi!

    This is a Work In Progress (WIP) deck. All wins thus far, but I feel like something is missing, but I just don't know what, which is why I'm asking if anyone got an idea or better trades and better certainty in win rate.

    For instance: The opponent had 3 strong minions on the board, I had nothing. I throw out my N'Zoths First Mate and add a Brawl. I lucked out, and N'Zoth was the last man standing. This allowed me to use the Bloodsail Raider and boost my attack on my weapon. Not that it mattered much (I overkilled my opponent by with -5 damage), but still, Brawl relies heavily on a lot of luck.

    2016-06-30 UPDATED
    - Removed 2xBlood Warriors

    - Removed 1xGorehowl
    - Removed 1xSkycap'n Kragg
    - Removed 1xGrommash Hellscream

    Deck:
    2xExecute
    2xUpgrade!
    2xWhirlwind
    1xN'Zoth's First Mate
    1xSouthsea Deckhand
    1xFiery War Axe
    2xBattle Rage
    1xSlam
    1xHeroic Strike New
    1xShield Block
    2xAcolyte of Pain
    1xBloodsail Cultist
    1xIronbeak Owl New
    1xOrgrimmar Aspirant
    1xRavaging Ghoul
    1xDread Corsair New
    2xKor'kron Elite
    1xSpellbreaker New
    1xArcanite Reaper
    2xBrawl
    1xCaptain Greenskin
    1xSpiteful Smith
    1xRagnaros the Firelord New

    The way I've been playing this deck thus far is use Execute early, as a removal. I'm using Blood Warriors on a single minion most of the time, e.g., Orgrimmar Aspirant or Spiteful Smith, or even the Skycap'n Kragg.

    The idea I have is to remove any opposition as fast as possible and give a clear shot at the opponents face.

    My concerns are a lot of Taunt minions, mainly, and I'm wondering... should I add in a Sparring Partner and The Black Knight combination in here (Because I can use both Execute's really early and might need a backup)? Or is there something else I'm missing that I should have? Do I have too much Draw?

    Any input welcome :)

    Thank you!

     ^I scrapped that entirely. Too much C'Thun rage. So I thought it appropriate to completely go... RAGE!!! (And appropriately my title became Angry Chicken too)

    2xInner Rage
    2xBlood To Ichor
    2xExecute
    2xWhirlwind
    2xBattle Rage
    2xAmani Berserker
    2xCruel Taskmaster
    2xCharge
    2xFrothing Berserker
    2xRavaging Ghoul
    1xTauren Warrior
    2xAberrant Berserker
    2xBloodhoof Brave
    2xGrim Patron
    2xGurubashi Berserker
    1xGrommash Hellscream

    Solid 4/0 8/4 win rate thus far.

    Posted in: Warrior
  • 1

    posted a message on Deck Type "Gimmick"

    Hello!

    I've played Hearthstone since release, got all the expansions and almost all cards (Lacking a lot of legendaries, but almost all of them).

    Huge Blizzard fan. Just some introduction.

    I've never net decked, but rather I've had much more fun building "Gimmick" decks, entirely for fun. There was at some point where I was more competitive but got a little bored with all the meta and formats. It was much more fun playing a themed deck (one of my favorites was one I called "Friendship", a Priest deck meant to only heal and protect the opponents minions, buff them and make them stronger. I actually won one game with that one xD the opponent conceded. It was hilarious. And I also got a couple of friend requests as well, as in opposition to how it normally goes, silence and then the next game).

    It was an experiment to try and make Hearthstone a little bit more social from within the game, and it was a little bit successful but not that much.

    Regardless, where am I going with this?

    Is there any chance that there could be an added option in the "Deck Type" when creating a deck here at Hearthpwn? "Fun" or "Gimmick"? Or is "Theorycraft" already that? (Although, that pertains more to "I have this theory that this would be good...").

    My decks aren't good (I know that), they are terrible haha... anyways, that's why I'm wondering.

    Posted in: Site Feedback & Support
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