This is not even a zoo card. Not a control card either. Not a card that you would use in a Murloc deck.
It just exists.
11
This is not even a zoo card. Not a control card either. Not a card that you would use in a Murloc deck.
It just exists.
23
The reason people don't like jade druid is because it's not only boring to play against, but it completely crushes control decks, promoting an aggro meta. The same went for quest rogue before it got nerfed.
It has a brainless autopilot win condition which requires little or no skill, and now thanks to the new expansion it has all the answers it needs to the problems it had in the past.
There's already little to no creativity in deck building in this game, but when you have decks like jade druid dominating the meta, it makes the problem even worse.
The fact is if you want Blizzard to stop balancing the game and to let your OP tier one decks to survive, players are going to leave the game by the millions. In fact I'd already go as far as to say the vast majority of players feel Blizzard doesn't do enough to balance the game, which is why so many veterans have moved on to other games.
8
People likes this card because its fun compared to other death knights.
Most other DKs got simply "deal damage" hero power. Paladin got mere upgrade of default hero power.
Only hunter and Rogue got something unique.
15
They should make it such that you lose stealth if you emote. Would be a nice touch
8
You're getting downvoted because you're not seeing the real combo here. 1 poison damage to the whole board makes this thing a doomsayer that activates at the end of your turn and doesn't kill itself.
10
nope. Minions will be killed by blade flurry
18
As a f2p player i appreciate this list.
10
No offense... But what the Hell did you just say there!? You've played for TWO YEARS and never bothered to try playing rogue... Or standard!? Then you spent EIGHT hours trying to win ten games!!? Good grief Charlie Brown! lol
8
hope blizzard make this guy Classic card !
8
Not all of the time because you can get class cards from Forbidden Shaping as well you can play it on an earlier turn if needed.
2
finally making dispatch kodo not need a buff to become amazing i like the mix of it and lifesteal. same with wolf and snail.
-5
i know people use this in mill. honestly a lower cost could make it usable in every other rouge deck because in every other deck i have tested this i think the only playable thing i did with it was play when out of lethal and drop an extra arcane giant. it is pretty bad otherwise. like hunter gets a 6 drop board clear and we get something that could be 8 mana instead.
4
this card isn't bad but the main problem is that if you win with this deck you won without needing this almost 90% of the time. adapt 5 times on a 5 mana 5/5 is strong since you are given enough options that you'll eventually get a good few but like i said you'll probably win with cards like the stegadon buff or using a good voraxx before being able to use galvadon.
7
purify laughs now
4
what makes this card great is not the ability but rarity. we who don't throw money at this game don't have access to tons of cards let alone tons of golds. this being just rare helps players like me get him hopefully with not too many pack openings. that and crafting is possible too so i am happy about it.
5
well dragon priest isn't gonna die anytime soon
0
but lightbomb can kill alexstraza. but yah everything else is about right it is stronger and cheaper than flamestrike but hits your own minions. still it is not something to take lightly.
5
aggro bruh
-18
this is pretty much the new zombie chow. yes it has less health but it heals your opponent less than zombie chow and heals you. it is pretty much going into an aggro dec and will hurt since it will control the board like zombie chow or do face damage enough to not heal.
-7
for the people who say it is dumb it is but not in a bad way. some say it is dumb that you can make a comeback with one card and sometimes yah but it wasn't just the one but every card before that. likewise this card does not always just win a game as from my experience i have seen yog specifically fireball/ pyroblast itself or its owner's face more than heal them . yogg likewise needs spells in the deck which limits who plays it and also forces sometimes a waste in spells or a too concervitive playstyle (similarly to holding onto emperor thaursan for too long to try to get more value out of it rather than playing a card) which both can loose a person the game. overall it is fun and the RNG makes the randomness fun as you get cards that can be fun and add more to your experience and you can't win it all and being salty over a game doesn't show much besides annoying other people. my only beef with it is that i am having a hard time pulling it from a pack.