• 1

    posted a message on Chieftain Scarvash

    the most troll of the boss minions to deal with imo.

    Posted in: Chieftain Scarvash
  • 2

    posted a message on Lady Naz'jar

    i would find a way to play this card.  some of the 10 cost boss minions from the League of explorers look actually fun as legendaries to have.  obviously being BGH targets does make them somewhat interesting but even this ability as a tavern brawl sounds awesome.

    Posted in: Lady Naz'jar
  • 3

    posted a message on Duo of Destruction

    seems ok just that it seems very easy to beat out this deck with any taunts.  the idea of it is ok just not good though for constructed play.  i feel the that for your one turn kills you also need the emperor which is bad as it is 1 of 30 and chances are it is not gonna be in your hand all the time or even most.  the rest of your cards have some nice draw but this deck seems to be better on paper than in use IMO.

    Posted in: Duo of Destruction
  • 1

    posted a message on Justicar Trueheart

    while i do agree that an upgraded hero power is nice a simple bash can destroy this minion before it does anything else such as kill that belcher. though if it does survive it would be more than worth it.

    Posted in: Justicar Trueheart
  • 3

    posted a message on Drakonid Slayer

    instead of magnatour alpha this should have been released.

    Posted in: Drakonid Slayer
  • 2

    posted a message on Nexus-Champion Saraad

    seems ok statwise for a 5 drop just i feel the RNG it with the amount of spells there are makes it not really that reliable an option as i don't need a sacrificial pact when facing someone not using illidan and is not warlock. overall it is nice on paper but not so much in practice.

    Posted in: Nexus-Champion Saraad
  • 2

    posted a message on Grand Crusader

     i feel this card is a bit to unpredictable to be used in decks other than paladin. the bonus is that you do not have to wait till turn 8 to get your card if this was inspire or pray that your opponent doesn't murder it if you played outright. the bonus card could be good but i feel that since with all the expansions we have now that the unpredictability that it has makes it just too hard to use in anything other than paladin.

    Posted in: Grand Crusader
  • 3

    posted a message on Kodorider

    originally i looked at the stats of this card and didn't like it that much. in practice it works much better than on paper. I find the stat line and the stat line of the card it summons actually a bit fair (more bulky but 3 isn't TOO much damage compared to other cards).  i might use this a bit more now.

    Posted in: Kodorider
  • 3

    posted a message on Twilight Guardian

    you must not have been playing long enough to understand that this is forced into a dragon deck as oasis snapjaw beats this out if you don't have a dragon in hand.  even in a dragon deck you still need to draw the dragon which is doable but this is also something that can get silenced and your opponent will then leave your 2/6 to do nothing as they pummel you.  also you did point out a weakness.  it is not a power creep but as new cards come out the beat out certain old cards.  with a dragon in hand this is a better sen'jin shieldmasta and without is a worse oasis snapjaw.  it is good for a 4 mana card and it's sligtly above average stats if the battlecry is met makes it worthy of it's rarity.

    Posted in: Twilight Guardian
  • 2

    posted a message on Shadowform

    nah it is pretty straight forward with that. if you read like a normal person you'll read it correctly.  cards that saw draw need new wording as it is much worse with those cards.

    Posted in: Shadowform
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