• 9

    posted a message on Annoy-o-Tron

    Firey Win Axe, meet your counter.

    Posted in: Annoy-o-Tron
  • 2

    posted a message on Armorsmith

    A staple in most control warrior decks 1/4 body is hard to remove early, get her behind a taunt minion and enjoy your free armor.
    May also draw out silences from owls (or other sources) still leaving you with a 1/4 that can trade with a lot of 1 - 2 drops.

    Posted in: Armorsmith
  • 3

    posted a message on Quartermaster

    The card that now forces players to clear 1/1 Silver Hand Recruit's for fear of them growing into monsters.

    I don't know how many times I've had to re think my plays when a paladin has 2+ Silver Hand Recruit's because of the fear of this card coming out.
    A lot of people see this as a win more, I don't I see it as very good control card (personal opinion) as it forces your opponent to make trades in situations where they may not of in the past.

    I have seen this thing win games and it has made me cry multiple times for not clearing Silver Hand Recruit's when they were 1/1's it is a serious threat.

    Posted in: Quartermaster
  • 3

    posted a message on Unstable Portal

    I just Killed a mage, as a priest using Grommash Hellscream thanks to Thoughtstealing this card.

    I really wish sometimes Hearthstone had a player face camera, I can't begin to think what his reaction would of been.

    Posted in: Unstable Portal
  • 7

    posted a message on Innervate
    Quote from DarkMel94 »

    What does "innervate me" even mean? My first language isn't english...


    In World of Warcraft Innervate was a spell (removed in Warlods of Draenor expansion) that restored mana to any target it was cast on, people would scream at druids (more so if they were a non healer druid) to innervate them (trust me, Feral druid player here) all the time during fights, even when you tell them its on cool-down 10 seconds later........ ohhh god the flash backs!!!!!

    Posted in: Innervate
  • 8

    posted a message on Force of Nature

    Used mostly in combination with Savage Roar for 14 damage burst (3 x 4/2 treants + hero damage (Hero also gets + 2 damage for that turn)

    Posted in: Force of Nature
  • 0

    posted a message on Mimiron's Head

    FYI getting 3 of these out on the board (Faceless, Echo, etc) will NOT give you 3 of V-07-TR-0N it will only give one (confirmed by blizzard)

    Posted in: Mimiron's Head
  • 3

    posted a message on Dr. Boom

    FYI: Bots may explode is flavour text only they don't explode unless killed or their death rattle is triggered another way Feign Death - Reincarnate ETC.

    Posted in: Dr. Boom
  • 7

    posted a message on Sneed's Old Shredder

    This has to be tied with Dr. Boom for best GvG legendary.

    5/7 body for 8 isn't great (but better then a 7/5) however the prise comes in the fact that if you don't silence it chances are it will give the player something of extreme value.

    Then again you could also be unluckly like me Lorewalker Cho one game and then Millhouse Manastorm the next game.

    Posted in: Sneed's Old Shredder
  • 8

    posted a message on Leper Gnome

    Do not hug, it is a trap!

    Posted in: Leper Gnome
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