I won't miss him piloting those Shredders.
- rykon1459918
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Member for 9 years, 4 months, and 7 days
Last active Thu, Apr, 28 2022 08:47:16 -
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2
Feno posted a message on Master of EvolutionPosted in: Master of EvolutionThis card is INSANE with Brann Bronzebeard. It's not just the double battlecry effect. Think about this :
T3, Brann. > T4, Master of Evolution, ON Brann.
You now have a 5 drop and a 4 drop on turn 4! That's like ramp druid with a coin and double Innervate!
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SharedTriumph posted a message on Cabal Shadow PriestPosted in: Cabal Shadow Priestthe devs were thinking about nerfing this card but at the last moment they changed their minds.
...sorry
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PxGaming posted a message on Primal FusionPosted in: Primal FusionI don't care how bad It is. I'm getting two of them golden because of that art
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Hiloloporo posted a message on Twin Emperor Vek'lorPosted in: Twin Emperor Vek'lorDid somebody say...Emperor?!
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jodudeit posted a message on Forbidden RitualPosted in: Forbidden RitualPlease, let someone use this with Cho'Gall! The card turns into "Spend ALL your health, summon that many 1/1 Tentacles!"
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Demonxz95 posted a message on Feral RagePosted in: Feral RageStrictly better Healing Touch?
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Blooodsvept posted a message on Blade of C'ThunPosted in: Blade of C'ThunBig Game Buffer
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IceMan35xx posted a message on Twin Emperor Vek'lorPosted in: Twin Emperor Vek'lorMy only question is in the card text "summon another emperor". Wouldn't that suggest it can summon Emperor Thaurissan or even
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5
Debatable to be honest, the yeti can remove a lot more smaller minions without dying (any 4 damage minions or more smaller damage minions)
it can be targeted by shadow word death where as yeti cannot
This is a beast so it has a few more synergies then yeti with some classes / cards.
can trade into 5 health minions however
Over all in constructed I would pick this if my deck suited it better then yeti, but in arena yeti every time.
5
The ultimate in value of mana, while also showing that how a cards stats are disturbed also affect how good it is.
Compare this card to the new Lost Tallstrider and the older card Oasis Snapjaw
All 3 cards have the same total value of stats (9 total)
However out of the 3 the yeti is the strongest, it can remove most 3 and 4 drops without dying, it cannot be targetted by priests shadow word spells.
+ its free to play so everyone has access to this card.
4
This can be more useful then people think.
It is not the best card and won't belong in the top tier decks, but for the regular players still trying to earn cards ETC this can be good.
In a warrior control for example when you may not always have minions out this can be a 3 mana spell that removes Rags or sylvanas windrunner or Ancient of war and at worst your left with a 5/5 at best a 1/1 which in most cases is much easier to remove.
3
I'm pretty sure every class has a way to deal at least 2 damage to stealth / untargetable.
Rogue did you mean Blade Flurry? / Betrayal (to a card next to this one) / Spell power + fan of knifes
Hunter - Deadly Shot / Explosive Shot (targeting a minion next to it) Snipe secret
Druid - Spell power + swipe / Starfall / Posion Seeds
Mage - FlameStrike / Aracne explosion + spell power / Blizzard / vaporise secret (requires it to attack)
Warlock - Hellfire / shadowflame on a larger minion
Paladin - Concencrate (also I think you meant pyro) / avenging wrath
Warrior - Whirlwind + spellpower / Cleave / Brawl (as mentioned)
Priest - Holy Nova / Soulpriest + Circle.
Shaman - Lighting storm
I'm sure I'm missing a few class specific ones but that's off the top of my head.
Also non class specific ones.
Gelbin Mekkatorque - can turn it into a 1/1.
Tinkmaster Overspark - can turn it into a 1/1 or a 5/5
Mad bomber - has a chance to kill it
also I know this post was before GvG but classes now have more options.
Madder bomber, explosive sheep, all orges in GVG have a chance to bypass stealth etc.
4
Before the nerf to Nat he use to be much stronger, but yes 100% draw for 1 extra mana and one less HP is stronger then a 50% chance.
8
You need to do the Hunter Class challenge.
Also prepare yourself for the RNG ride of your life when you do the class challenge ;-)
3
The reason is the game has no memory of who owns which card, only who currently has it under their control.
When A creature is mind controlled, it no longer is your card and is now owned by the player who cast Mind control.
Hence why a Shadow Madness death-rattle creature (like harvest golem for example) dies the player who killed it gets the 2/1 minion not the original owning player .
3
Thanks to GvG this card may see some real play, mainly due to the synergy of this plus Bouncing Blade guaranteeing a minion of your opponents death as well as triggering any Armorsmith , Acolyte of Pain etc you may have on board.