So it says "Owner's Hand" but if you get to freezing trap something that was taken with Mind Control or Slyvanas, it goes to the controller's hand.
- rykon1459918
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Somohexual posted a message on ShadowformPosted in: ShadowformAfter using Shadowform, is there any way to revert back to Lesser Heal? Can you silence your own hero? x.x
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DescHearth posted a message on Fiery War AxePosted in: Fiery War AxeStrongest basic card in Hearthstone?
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frotlops posted a message on Mirror EntityPosted in: Mirror EntityThe card reads "plays a minion" Summoning with hero powers does not count as playing a minion cause to play a minion, you need to play a card.
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user-160968 posted a message on Savage RoarPosted in: Savage RoarAlso gives your Hero +2 attack!
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5
Debatable to be honest, the yeti can remove a lot more smaller minions without dying (any 4 damage minions or more smaller damage minions)
it can be targeted by shadow word death where as yeti cannot
This is a beast so it has a few more synergies then yeti with some classes / cards.
can trade into 5 health minions however
Over all in constructed I would pick this if my deck suited it better then yeti, but in arena yeti every time.
5
The ultimate in value of mana, while also showing that how a cards stats are disturbed also affect how good it is.
Compare this card to the new Lost Tallstrider and the older card Oasis Snapjaw
All 3 cards have the same total value of stats (9 total)
However out of the 3 the yeti is the strongest, it can remove most 3 and 4 drops without dying, it cannot be targetted by priests shadow word spells.
+ its free to play so everyone has access to this card.
4
This can be more useful then people think.
It is not the best card and won't belong in the top tier decks, but for the regular players still trying to earn cards ETC this can be good.
In a warrior control for example when you may not always have minions out this can be a 3 mana spell that removes Rags or sylvanas windrunner or Ancient of war and at worst your left with a 5/5 at best a 1/1 which in most cases is much easier to remove.
3
I'm pretty sure every class has a way to deal at least 2 damage to stealth / untargetable.
Rogue did you mean Blade Flurry? / Betrayal (to a card next to this one) / Spell power + fan of knifes
Hunter - Deadly Shot / Explosive Shot (targeting a minion next to it) Snipe secret
Druid - Spell power + swipe / Starfall / Posion Seeds
Mage - FlameStrike / Aracne explosion + spell power / Blizzard / vaporise secret (requires it to attack)
Warlock - Hellfire / shadowflame on a larger minion
Paladin - Concencrate (also I think you meant pyro) / avenging wrath
Warrior - Whirlwind + spellpower / Cleave / Brawl (as mentioned)
Priest - Holy Nova / Soulpriest + Circle.
Shaman - Lighting storm
I'm sure I'm missing a few class specific ones but that's off the top of my head.
Also non class specific ones.
Gelbin Mekkatorque - can turn it into a 1/1.
Tinkmaster Overspark - can turn it into a 1/1 or a 5/5
Mad bomber - has a chance to kill it
also I know this post was before GvG but classes now have more options.
Madder bomber, explosive sheep, all orges in GVG have a chance to bypass stealth etc.
4
Before the nerf to Nat he use to be much stronger, but yes 100% draw for 1 extra mana and one less HP is stronger then a 50% chance.
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You need to do the Hunter Class challenge.
Also prepare yourself for the RNG ride of your life when you do the class challenge ;-)
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The reason is the game has no memory of who owns which card, only who currently has it under their control.
When A creature is mind controlled, it no longer is your card and is now owned by the player who cast Mind control.
Hence why a Shadow Madness death-rattle creature (like harvest golem for example) dies the player who killed it gets the 2/1 minion not the original owning player .
3
Thanks to GvG this card may see some real play, mainly due to the synergy of this plus Bouncing Blade guaranteeing a minion of your opponents death as well as triggering any Armorsmith , Acolyte of Pain etc you may have on board.