• 5

    posted a message on Lost Tallstrider
    Quote from TutSSon »

    Guys its better version of yeti... Attack > health


    Debatable to be honest, the yeti can remove a lot more smaller minions without dying (any 4 damage minions or more smaller damage minions)
    it can be targeted by shadow word death where as yeti cannot

    This is a beast so it has a few more synergies then yeti with some classes / cards.
    can trade into 5 health minions however

    Over all in constructed I would pick this if my deck suited it better then yeti, but in arena yeti every time.

    Posted in: Lost Tallstrider
  • 5

    posted a message on Chillwind Yeti

    The ultimate in value of mana, while also showing that how a cards stats are disturbed also affect how good it is.
    Compare this card to the new Lost Tallstrider and the older card Oasis Snapjaw

    All 3 cards have the same total value of stats (9 total)
    However out of the 3 the yeti is the strongest, it can remove most 3 and 4 drops without dying, it cannot be targetted by priests shadow word spells.
    + its free to play so everyone has access to this card.

    Posted in: Chillwind Yeti
  • 4

    posted a message on Tinkmaster Overspark

    This can be more useful then people think.

    It is not the best card and won't belong in the top tier decks, but for the regular players still trying to earn cards ETC this can be good.

    In a warrior control for example when you may not always have minions out this can be a 3 mana spell that removes Rags or sylvanas windrunner or Ancient of war and at worst your left with a 5/5 at best a 1/1 which in most cases is much easier to remove.

    Posted in: Tinkmaster Overspark
  • 3

    posted a message on Shade of Naxxramas
    Quote from ZiombalaBoms »
    Quote from Giblodyte »

    When you think about it almost all of the classes have relatively easy ways to kill this guy,

    All classes have way to kill miion under stealth protection?

    -Warrior Brawl

    -Rogue Random shot

    Paladin Equality + Guy dealing 1damage to all after spell

    Nope. Other classes have chance to kill it only in first/second turn after it apears.

    I'm pretty sure every class has a way to deal at least 2 damage to stealth / untargetable.
    Rogue did you mean Blade Flurry? / Betrayal (to a card next to this one) / Spell power + fan of knifes
    Hunter - Deadly Shot / Explosive Shot (targeting a minion next to it) Snipe secret
    Druid - Spell power + swipe / Starfall / Posion Seeds
    Mage - FlameStrike / Aracne explosion + spell power / Blizzard / vaporise secret (requires it to attack)
    Warlock - Hellfire / shadowflame on a larger minion
    Paladin - Concencrate  (also I think you meant pyro) / avenging wrath
    Warrior - Whirlwind + spellpower / Cleave / Brawl (as mentioned)
    Priest - Holy Nova / Soulpriest + Circle.
    Shaman - Lighting storm

    I'm sure I'm missing a few class specific ones but that's off the top of my head.
    Also non class specific ones.

    Gelbin Mekkatorque - can turn it into a 1/1.
    Tinkmaster Overspark - can turn it into a 1/1 or a 5/5
    Mad bomber - has a chance to kill it

    also I know this post was before GvG but classes now have more options.
    Madder bomber, explosive sheep, all orges in GVG have a chance to bypass stealth etc.

    Posted in: Shade of Naxxramas
  • 4

    posted a message on Mana Tide Totem
    Quote from pomonkeypo »

    This card makes Nat Pagle look like a laughable legendary.


    Before the nerf to Nat he use to be much stronger, but yes 100% draw for 1 extra mana and one less HP is stronger then a 50% chance.

    Posted in: Mana Tide Totem
  • 8

    posted a message on Webspinner
    Quote from pokenoob92 »

    Hi . I bought naxx, but cant get this card. How can I get it? thanks


    You need to do the Hunter Class challenge.
    Also prepare yourself for the RNG ride of your life when you do the class challenge ;-)

    Posted in: Webspinner
  • 3

    posted a message on Freezing Trap
    Quote from marsupial311 »

    So it says "Owner's Hand" but if you get to freezing trap something that was taken with Mind Control or Slyvanas, it goes to the controller's hand.  


    The reason is the game has no memory of who owns which card, only who currently has it under their control.
    When A creature is mind controlled, it no longer is your card and is now owned by the player who cast Mind control.

    Hence why a Shadow Madness death-rattle creature (like harvest golem for example) dies the player who killed it gets the 2/1 minion not the original owning player .

    Posted in: Freezing Trap
  • 3

    posted a message on Commanding Shout

    Thanks to GvG this card may see some real play, mainly due to the synergy of this plus Bouncing Blade guaranteeing a minion of your opponents death as well as triggering any ArmorsmithAcolyte of Pain etc you may have on board.

    Posted in: Commanding Shout
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