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    posted a message on Is Grand Lackey Erkh going to force a Rogue nerf, or push players away?

    Rogue is already one of the best classes in the game. With the addition of Grand Lackey Erkhcoming out soon, I think Rouge will just have too many turns playing 10 or more cards every turn, which will lead to players having bad experiences playing the game. 

    Is this kind of RNG generator good for the game? Does Blizzard even have a choice any more, considering the games is about 5 years old, and has sort of "ran its course". Theres only so many ways this game can make a 5 beat a 4 interesting, without creating huge OP turns and power swings like we see now. 

    I dont think Blizzard can go back to the way it used to be anymore? Making the game bigger, brighter, with more crazy turns creates gameplay which can be upsetting to some. If they remove the power spike of the game over the coming expansions, then they will lose players probably.

    Maybe Blizzard will make some cards that can interact or disrupt Lackey decks? Otherwise, its gonna be Lackeys Lackeys Lackeys all day long. 

    Thoughts?

    Posted in: Card Discussion
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    posted a message on I think we spoke too soon re: Shaman nerfs
    Quote from Star_Forge >>

    Shaman is in a fine position. It's ok that Druid has taken over for a few days, I am sure some other deck will pop up soon again. These Druid versions also aren't oppressive to play against. Galak Lock shits on it for example. Quit whining about the nerfs, it's your own fault for only playing one class.

     Who you talking too bro?  Whos whining? Who only plays one class in HS either? Do you need a hug or something? lol

    Posted in: General Discussion
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    posted a message on I think we spoke too soon re: Shaman nerfs
    Quote from The_World_21 >>

    Both nerf waves felt slightly premature to me. We always complained Blizzard takes so much time to react, and now they finally reacted SOON, and it ends up feeling like a possible mistake.

    Yes, before the nerfs, Shaman really felt oppressive to play against and something had to give. But the second wave of nerds butchered what was left of Shaman and I was really surprised to see that.

    It doesn't seem the adventure helps Shaman in any relevant way either, which means Shaman really got nerfed out of the year of the dragon, which is a shame ...

    That said, I'm sure Shaman should be able to scavenge a decent deck out of the options it has, but the Galakrond archetype seems like a waste of space now ...

    Then again, Priest's Galakrond was a joke from the get-go, so now they can be friends.

    What makes me a little nervous is that Blizzard might just decide to unleash another wave of nerfs to terrorize the metagame, making more decks less fun ...

    That's what it felt like to me, the nerfs, that all it did was make decks it hit less fun ...

     

     LOL  ""Then again, Priest's Galakrond was a joke from the get-go, so now they can be friends."   so true!! I really like the discover aspect of Galakrond Priest, but pure control deck just lose to insane Dragonqueen plays etc....

    Thx for your input by the way!

    Posted in: General Discussion
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    posted a message on I think we spoke too soon re: Shaman nerfs
    Quote from norberrto >>

    In my opinion Shaman got too much nerfs. I enjoyed Galakrond Shaman very much but it was beatable too. It's so bad that blizz does everything before thinking about the next step. Or maybe next week there will be an even stronger meta with the new cards. But Shaman totally got killed. 

     I know, I agree. And with new cards each week, who knows whats around the corner? Hopefully they will un-nerf Shaman a bit! Or, the new weapon and 10 mana spell will have to be enough I guess. lol

    Posted in: General Discussion
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    posted a message on I think we spoke too soon re: Shaman nerfs

    With the rise of Druid and others with the Galakrond Awakening cards coming out, the power level of the game is insane. So now I regret the Shaman nerfs cuz now its gonna be Druidstone all the time. Maybe the nerfs were too much too soon?

    Thoughts?

     

    Posted in: General Discussion
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    posted a message on New Paladin card AIR RAID creates AWESOME opening curve!!
    Quote from legend93 >>

    every deck is awesome if u have the perfect hand. without righteous cause turn 1 air raid sucks.

     Dude, its a brand new card and why so judgemental and sure about it? Have you tested it? I have.  Its a great card that can protect your board, and it has Twinspell!! Amzing card, amazing combo. 
    And just the Brazen Zealot into Air Raid sets up an easy turn 5 win. POG

    Posted in: General Deck Building
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    posted a message on New Paladin card AIR RAID creates AWESOME opening curve!!

    I just tested out the new Paladin card Air Raid with Righteous Cause and Sky Claw for an AMAZING 1-2-3 curve!!! and with coin, you can play Brazen Zealot into the combo for a board of a 6/2 Zealot, two 2/2 Taunts, and your 3 buffed Sky Claw mechs, two 3/2's and the central 2/3!

    Pretty cool opener or midgame play. 

    Thought I would share the game highlites to hype it up a bit, but HSReplay hasnt uploaded the games yet! 

    Very powerful curve!! I beat a Handlock on turn 5 and a Pirate Warrior. The Combo saved my game and forced him to trade his Leeroy Jenkins to stay alive! 

    Super excited to try all the new cards as the come out!

     

    Posted in: General Deck Building
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    posted a message on New Neutral Card - Sky Gen'ral Kragg
    Quote from Zumwanna >>

    pirate tag seems pointless but who knows?

     What? Suddenly Ancharrrbecomes even better!  And, Quesnt Warrior isnt too bad. Especially after the coming rotations in April. 

    Posted in: Card Discussion
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    posted a message on Crafting Zephrys and Alex now

    Alexstrasza is Basic or Common set so she will always be relevant. Zephrys will rotate. Not sure about the new cards if they will be rotating in 2 years or not? If you have the dust and play decks that use Alex, then craft her! She is a win condition is alot of deck over time and right now. 

    Obviously Zephrys is a must have too if you play Highlander at all. Great card that single handedly saves and wins games. 

    Posted in: General Discussion
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    posted a message on Bomb Galakrond Warrior!!!

    absolutely agree with you! I have gone str8 bomb old school but it loses to all the burst decks right now if it doesnt draw well  ie: shuffle bombs 

    those token druids are no joke for sure. the goal is to ignore a bit and go face cuz then if theres 3 or 4 bombs and they have 15 hlth, they start trading alot of the time. 

    Spoiler alert:  I literally put in 4 bomb cards, Blastmaster Boom and hit autocomplete for the first time ever!!  This is what it gave me, and so far I am on a crazy 9-4 run!  lol  

    Thank you for some ideas to make it better! Cheers to you. Ill check out your Paladin deck too!!

    Posted in: General Deck Building
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    posted a message on Bomb Galakrond Warrior!!!

    Of course I expect my winrate to settle down to around the avg rate, with variance etc... but its still promising and does whats intended pretty well.

    Posted in: General Deck Building
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    posted a message on Bomb Galakrond Warrior!!!

    Heres an old idea grafted onto a new one. The bombs really help vs Highlander decks in a big way, forcing Queen to be played as a simple 9 drop! Sometimes Zephrys can sneak out early but usually the opponent doesnt know we are ruining there deck until its too late.

    Nothing too crazy but I am at an easy 73% from rank 10 to 7 so far, only 11 games for an 8-3 score but thats really good and everybody knbows how powerful Galakrond is already.

    So if you feel like Highlander is getting you down, and like having a menacing feeling hanging over their heads cuz they have 14 hlth and 4 bombs in their deck!! 

    Cue the evil laugh right here.....mwa ha ha ha ha ha! Silly mortals, thought you could Zephrys on me did you!

    Bomb Galakrond
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    Posted in: General Deck Building
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    posted a message on Descent of Dragons Meta Decks - Post Nerf Meta
    Quote from Kaeldrel >>

    The problem is that not everyone has the 20k+ dust to play the HL mage.

     does anyone really craft a deck from scratch though? most people have most of the cards usually, and need to craft maybe a couple to complete it. 

    stop being so dramatic! lol

    Posted in: News
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    posted a message on Let's change the rules of Casual mode

    I am not being mean or cynical with this question, How can someone be stuck at rank 20? This game isnt hard. I cant wrap my head around how thats possible. 4 beats 3, 3 beats 2.  Its that simple of a game. 

    Posted in: General Discussion
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    posted a message on Blizzard just lost one customer more
    Quote from Crystalin87 >>

    I bought the 100 packs bundle and I collected 42 packs more.

    By 142 packs I just got 4 legendaries and 1 was also guarranteed in the fist 10, I just want to share with you guys, it can happen to you aswell.

    I just finish to buy cards.

     Theres a thing called "the pity timer"regarding drop rates for Legendaries. I think the threshold is 40 packs. So, if you dont get a Legendary by then, they gaurantee you one. I know it sux to have bad luck, especially when money is involved. Your luck WILL turn around because the avg drop rate is 1 in 20 packs. 

      That being said, nothing wrong with going Free to play from now on either! Companies bottom line is the dollar, so voting with your money is the only way to protest against it. 

      Hang in bro! Your not alone!! Good luck to you.

    Posted in: General Discussion
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