I made Alterac valley versions, many different ones...this one is the 3rd edition of an idea using Taunts and Rally! to heal, stall, complete quest and win the games.
The dream is playing Rally! on 4 and getting both minions rez'd.
This system works wonders vs Paladin and all decks besides OTK;s and nut draw Pirate Warrior...otherwise thats a 50/50 matchup.....
I really don't see the point of ram commander beyond the fact that it is a two drop. The rams might be hard to play, since quest is ideally curvestone.
It is odd to run spirit guide with any holy spells for it to draw. And blademaster is kinda weak without any means to buff it. Apotheosis, perhaps?
i totally missed that. thanx for pointing that out. rams are good though. really good. and the work with teh quest.
Its working really well atm....the idea is to use annoying Taunts for the main force of our minions, which allows us to complete the quest and stall. Also, using Rally! to revive 2 Taunts is super good vs aggro decks, especially Pirate Warrior.
I always try variations of decks, and I threw this together 2 days ago, and so far I am doing awesome with it!!
I am 9-1 at the moment with it....havent faced any Warlocks or Druids yet but I am beating 7 other classes so far......
So, its a control deck first, and Quest second. Alot of games you wont complete your quest till late....dont stress....
The main skill in this deck, is knowiing how to plan ahead, and come from behind. Instead of a bunch of removal spells, we use annoying Taunts, DR, etc....and use Hysteria to clean up the rest......
Also , playing Amulet of Undying alongside Rally! is one of better turns.....you will surprised how well it works. Especially Annoy-o-Tron and Death's Head Cultist......it takes at least 3 hits to get thru those 2, and you get some healing.....
This deck is great vs any fast deck, and is decent vs Pirate Warrior, Ive only faced 2 so far but beat both!!
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Dude 100$ hour is bullshit. I earn 350$ per hour, are you from the third world country?
Really hoping for some more control packages from this new set. We need just 1 big Priest minion with some insane deathrattle like Obsidian Statue from back in the day. Crossing my fingers.
I think its looking really promising for all sorts of control shennanigans!! Im getting pretty excited!
I think the Raise Deads dont fit this deck. Becuz theres no early minions, Raise Dead becomes a dead card till late game, and the late game already has amazing tools now with rez ing the DR minions from Amulet. Too many early game pressure decks to include 2 copies of Raise Deaq. In my opinion.
You are always trying to set up big turns around turns 5,6,7 and onwards....many games I come from behind at 14 health, turn 5 or 6, only to steamroll them with 0 mana minions.....
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Silence effects, transform effects etc...all counter Paladin great.....faceless manipulator etc....
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and thank you!! I hope you give it a shot!
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Tonite I went 7-2 with it...yesterday I was 8-4 or something....Its good and in the right hands, its awesome.
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I made Alterac valley versions, many different ones...this one is the 3rd edition of an idea using Taunts and Rally! to heal, stall, complete quest and win the games.
The dream is playing Rally! on 4 and getting both minions rez'd.
This system works wonders vs Paladin and all decks besides OTK;s and nut draw Pirate Warrior...otherwise thats a 50/50 matchup.....
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Priest doesnt suck bro.....keep trying , it still has tons of good matchups.....
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i totally missed that. thanx for pointing that out. rams are good though. really good. and the work with teh quest.
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Idea number 1 using some new cards....
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Dont judge it before you try it.....im having amazing success with it , however, I main Priest and know how to play it quite well.....good luck!!
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Its working really well atm....the idea is to use annoying Taunts for the main force of our minions, which allows us to complete the quest and stall. Also, using Rally! to revive 2 Taunts is super good vs aggro decks, especially Pirate Warrior.
I always try variations of decks, and I threw this together 2 days ago, and so far I am doing awesome with it!!
I am 9-1 at the moment with it....havent faced any Warlocks or Druids yet but I am beating 7 other classes so far......
So, its a control deck first, and Quest second. Alot of games you wont complete your quest till late....dont stress....
The main skill in this deck, is knowiing how to plan ahead, and come from behind. Instead of a bunch of removal spells, we use annoying Taunts, DR, etc....and use Hysteria to clean up the rest......
The deck has 2 Hysteria one Soul Mirror and good old N'Zoth, God of the Deep for our swing turns....
Also , playing Amulet of Undying alongside Rally! is one of better turns.....you will surprised how well it works. Especially Annoy-o-Tron and Death's Head Cultist......it takes at least 3 hits to get thru those 2, and you get some healing.....
This deck is great vs any fast deck, and is decent vs Pirate Warrior, Ive only faced 2 so far but beat both!!
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LMAO
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I think its looking really promising for all sorts of control shennanigans!! Im getting pretty excited!
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I think the Raise Deads dont fit this deck. Becuz theres no early minions, Raise Dead becomes a dead card till late game, and the late game already has amazing tools now with rez ing the DR minions from Amulet. Too many early game pressure decks to include 2 copies of Raise Deaq. In my opinion.
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Very nice!!
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I removed a Clowns for a Shadow Word Death today......
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heres some games i played today outling how to play the deck correctly......
1. versus Pirate Warrior!!! http://hsreplay.net/replay/TqtR9ApNohCeTVEgCsA5Nf
2.another Pirate Warrior!!! Xixo no less!! http://hsreplay.net/replay/GdCbrmaGPsrhswnkhhJhcd
3. Quest Demon Hunter http://hsreplay.net/replay/WyNEsC3HLskBMqW9AxMbYN
4. Paladin http://hsreplay.net/replay/P7MyYgdWsnLiXVTAawEM2i
5. Rally Priest http://hsreplay.net/replay/reynpnDmCRnM96utTakFiN
6. Yogg/spell Druid http://hsreplay.net/replay/KLfWSRwvzzWT2fWZY8S5Xd
You are always trying to set up big turns around turns 5,6,7 and onwards....many games I come from behind at 14 health, turn 5 or 6, only to steamroll them with 0 mana minions.....