In the later stages where mana efficiency dont count she gives you a 3-6 2-2 3-3 4-4 5-5 6-6 10-10 = 69 worth of stats for 1 card and puts the enemy on a clock but of course she is ultra slow.
she is like a super slow value pyros and won me a lot of games.
I am the reactionary type of player so she fits perfektly in my playstyle.
Dont craft her when you want to active close out the game via a lot of pressure
i played a similar Deck it was also quite effektiv and fun. I added the new Weapon for more board control in the early stages. Try that if you have problem surviving till C'Thun.
I think the infested Tauren are really bad, not worth a card. Does not really help against anydecks because 2 dmg is tooo low. I also realize that in a N'zoth deck you don't actually need that many deathrattles. A revived Tirion is mostly enough against most decks (not control). Else i think Tirion, Sylvanas and N'zoth are core. With the rest of the cards you can choose freely (faster or more Control deck)
I ran Harvest golem but he didnt had a good impact but yes you could run him. The Cult Apothecary i a great stalling option when opponent tries to flood the board with totems or 1/1s. I think cairne wont be doing anything because of the stats.
A Light in the Darkness has a small synergy with the pyro but the main reason is , i have not many low cost cards so lets say on turn 5 i can play aldor and A Light in the Darkness. This card can give u exactly what you need for the MU but also many bad minions with +1/+1 getting alot better (mostly the low cost ones) and are actually pretty good. i played once a Thrallmar Farseer turn 3 and that put a lot of pressure. just try it i couldn believe myself.
I just had so much fun playing a control Pala deck.
For me the tempo in the game has been significantly reduced. I am so glad that minions/cards like haunted creeper, madscientist, shredder and druid combo have been removed.
1
Rin is so nice to have in a slow warlock deck.
In the later stages where mana efficiency dont count she gives you a 3-6 2-2 3-3 4-4 5-5 6-6 10-10 = 69 worth of stats for 1 card and puts the enemy on a clock but of course she is ultra slow.
she is like a super slow value pyros and won me a lot of games.
I am the reactionary type of player so she fits perfektly in my playstyle.
Dont craft her when you want to active close out the game via a lot of pressure
0
I made an elemental Control type Priest.
It's quite the strongest deck i ever played but is ofcourse not refined. Won most of the times against all types of aggro
(Quest rogue, Hunter , Pirate, murloc)
The only problem what i had was against Quest warrior when i didnt get good draws. (close games everytime)
4
Awesome deck really liked it, great swings but i changed a sunfury for forbidden healing.
Thank you very much for showing the deck
merci beaucoup !
0
doomsayers yes but wildpyros are in the list
0
I think a class which lacks in single target removal spells should be happy when a good weapon is released. I had great results with the new blade.
just try it for yourself.
0
hm.. then you need a good 4 drop. Try the Sen'jin Shieldmasta :) or the new Cyclopian Horror
0
i played a similar Deck it was also quite effektiv and fun. I added the new Weapon for more board control in the early stages. Try that if you have problem surviving till C'Thun.
0
You should try the new weapon in combination of Keeper of Uldaman. Gives a ton of removal in the early and later stages of the game.
I think the infested Tauren are really bad, not worth a card. Does not really help against anydecks because 2 dmg is tooo low. I also realize that in a N'zoth deck you don't actually need that many deathrattles. A revived Tirion is mostly enough against most decks (not control). Else i think Tirion, Sylvanas and N'zoth are core. With the rest of the cards you can choose freely (faster or more Control deck)
0
I refined my deck
Have you tried the new Weapon with 2 Keepers of Uldaman? is soo strong in the early and later stages of the game.
0
wow thank you for the many responses and great ideas my mind is flowing with ideas to build and improve my decks.
I am glad you have also so much fun.
0
I ran Harvest golem but he didnt had a good impact but yes you could run him. The Cult Apothecary i a great stalling option when opponent tries to flood the board with totems or 1/1s. I think cairne wont be doing anything because of the stats.
A Light in the Darkness has a small synergy with the pyro but the main reason is , i have not many low cost cards so lets say on turn 5 i can play aldor and A Light in the Darkness. This card can give u exactly what you need for the MU but also many bad minions with +1/+1 getting alot better (mostly the low cost ones) and are actually pretty good. i played once a Thrallmar Farseer turn 3 and that put a lot of pressure. just try it i couldn believe myself.
0
I just had so much fun playing a control Pala deck.
For me the tempo in the game has been significantly reduced. I am so glad that minions/cards like haunted creeper, madscientist, shredder and druid combo have been removed.
i had so much success with A Light in the Darkness and Eadric the Pure those cards would have never been played in Wild. I think Paladin is sooo gooooood now with cards like Forbidden Healing and Ragnaros, Lightlord heavily destroying and punishing those face attacking players.
What are your experience with control Paladin?