Paladin really got that shaft. Not only is goons the worst faction because it is too slow and weak for the meta, its directly antithetical to the Paladin strategy Blizz has pushed since the beginning. Paladin has always been about buffing on the board with spells. Goons is about buffing in the hand. For goons to be successful, you have to have essentially a zoo deck, which eliminates all those board-buffing spells that have been staples since basic. Blizz has continued to release Paladin Board buff spells in expansions until this one (TGT: Seal of Champions, Competitive Spirit, WOG: Divine Strength, Karazhan: Silvermoon Portal). Not to mention, the new hand buffs have anti-synergy with Steward of Darkshire and Stand Against Darkness, which were also designed for buffing minions on the board.
Honestly I don't know what Blizz was thinking except maybe they feel bad about the way they "fixed" Paladin last time and think that the community is still so pissed about the abomination that was secret Pally that they want the class to languish for a while.
I almost never, never, NEVER see a player rope for more than maybe 1 or 2 turns in any game, but even once is pretty rare. The only time I ever see every turn ropes is when I do it against pirate warriors intentionally because: A) To play that kind of deck, you have to have a huge ego that needs to be fed by winning no matter what, easily bruised by being trolled B) To waste their time for being bad people and C) Keeping them pre-occupied for longer so the next 2 or 3 people's games they would have ruined avoid this fate.
Why are they bad people? Because they play a different deck than you? Even if they are easier than whatever decks you play is that a bad thing? Not everyone is a hearthstone god like yourself. I assume you probably netdeck like most people. Must feel very accomplished piloting someone elses creation and reading the guide.
Have you ever thought they may not have the time to play a slower or less consistent deck to reach their desired rank? Not everyone grinds multiple hours a day.
Looking forward to never playing you.
I've been every-turn roping netdeck pirate warriors and aggro shamans in casual lately. Never on the ladder. I understand the grind to legendary, and the benefit of using 5-turn-win netdecks is a problem with the ladder, not the users. But using these decks in casual is just lazy. Nothing worse than attempting to try out a new and interesting deck, and not being able to get past turn 5. If these players are trying to farm gold or win dailies, those decks have high enough win rates that they should be doing it on the ladder. In short, please keep casual casual, or face the rope.
The solution is obvious. After each release, Team 5 should hold an internal tournament. The bottom finishers should be fired and replaced with fresh blood. Either they aren't good enough to understand the game they are designing, or they got unlucky, in which case the designers would be less likely add more RNG to the game for fear that it might cost them their jobs.
Terrible card. Based on my own experience, you will draw him on your first 2 turns even after mulligan 90% of the time, so unless you play a pirate on turn one, he's a legendary Stonetusk Boar
I don't think the new cards add much. Kabal Songstealer is a slightly better Spellbreaker. The deck is maybe slightly better in standard, but still way better in wild because of Wailing Soul.
It is a failure. Paladin has always been my favorite class, so I really wanted it to work. Jade Golem is definitely the best new mechanic, and works flawlessly in Druid and Rogue (don't care about Shaman after the last meta). The potions cards are meh, but Kazakus is the best card in MSG and often wins games on its own. He is the reason why reno-lock/priest/mage are so successful right now.
I've tried a dozen ways to make the goons work, but they just get crushed by the meta. Too slow to keep up with pirate warrior. No answer for the half dozen board clears (including Kazakus) the reno decks run. Sure sometimes if you get the prefect draw you can get some pretty fun giant minions (nothing like giving a minion +2 attack with your 9/9 Abusive Sergeant or setting an enemy minion to 1 attack with a 10/10 Aldor Peacekeeper), but more often than not you have hand full of buff cards with no good minions to buff or a hand full of minions and no buff cards. The decks also rely heavily on card draw and having a ton of cards in hand, which has anti-synergy with Paladin's best card draw - Divine Favor.
All said, the goon decks are just too inconsistent be successful. Fun when they work, really frustrating when they don't. Paladin is now officially the worst class. :_(
My luck has changed!! My last two large pack openings were abysmal. I got 1 legendary in 50 packs from WOG. This time, in 75 packs I got 5 legendaries!
The best part about this card is putting a card BACK into your deck. Too bad it's 6 mana and Emperor Thaurissan will be rotating out soon. If played right, this makes a guaranteed Holy Wrath > Molten Giant
I've only been playing for a year or so, but between my own tinkering and all the cards/brawls that produce random cards, I'm pretty sure I've seen everything. I see Crowd Favorite fairly often in arena.
I can't recall seeing a priest play Herald Volazj against me, but I regularly play two priest decks (zoo and silence) that make good use of the card. I also don't remember seeing a Bolf Ramshield played against me, but I've used it in a fun OTK tavern brawl combo with Auchenai Soulpriest and Tree of Life.
Here's some standard cards that I've never used in a deck and never seen an opponent use in a deck in constructed or area (so not counting random summons)
You've been lucky, or maybe I've been really unlucky. I've played the card 10 times now and 7/10 times I've been offered only 2 mana or less spells. When my choice is eye for an eye, holy light or forbidden healing, the card becomes: draw a forbidden healing.
One time, I did get holy wrath, which I used the next turn to pull molten giant ftw, so that was nice.
0
Paladin really got that shaft. Not only is goons the worst faction because it is too slow and weak for the meta, its directly antithetical to the Paladin strategy Blizz has pushed since the beginning. Paladin has always been about buffing on the board with spells. Goons is about buffing in the hand. For goons to be successful, you have to have essentially a zoo deck, which eliminates all those board-buffing spells that have been staples since basic. Blizz has continued to release Paladin Board buff spells in expansions until this one (TGT: Seal of Champions, Competitive Spirit, WOG: Divine Strength, Karazhan: Silvermoon Portal). Not to mention, the new hand buffs have anti-synergy with Steward of Darkshire and Stand Against Darkness, which were also designed for buffing minions on the board.
Honestly I don't know what Blizz was thinking except maybe they feel bad about the way they "fixed" Paladin last time and think that the community is still so pissed about the abomination that was secret Pally that they want the class to languish for a while.
1
1
Guys-
The solution is obvious. After each release, Team 5 should hold an internal tournament. The bottom finishers should be fired and replaced with fresh blood. Either they aren't good enough to understand the game they are designing, or they got unlucky, in which case the designers would be less likely add more RNG to the game for fear that it might cost them their jobs.
0
Terrible card. Based on my own experience, you will draw him on your first 2 turns even after mulligan 90% of the time, so unless you play a pirate on turn one, he's a legendary Stonetusk Boar
0
I don't think the new cards add much. Kabal Songstealer is a slightly better Spellbreaker. The deck is maybe slightly better in standard, but still way better in wild because of Wailing Soul.
0
Oh. Ok.
0
It is a failure. Paladin has always been my favorite class, so I really wanted it to work. Jade Golem is definitely the best new mechanic, and works flawlessly in Druid and Rogue (don't care about Shaman after the last meta). The potions cards are meh, but Kazakus is the best card in MSG and often wins games on its own. He is the reason why reno-lock/priest/mage are so successful right now.
I've tried a dozen ways to make the goons work, but they just get crushed by the meta. Too slow to keep up with pirate warrior. No answer for the half dozen board clears (including Kazakus) the reno decks run. Sure sometimes if you get the prefect draw you can get some pretty fun giant minions (nothing like giving a minion +2 attack with your 9/9 Abusive Sergeant or setting an enemy minion to 1 attack with a 10/10 Aldor Peacekeeper), but more often than not you have hand full of buff cards with no good minions to buff or a hand full of minions and no buff cards. The decks also rely heavily on card draw and having a ton of cards in hand, which has anti-synergy with Paladin's best card draw - Divine Favor.
All said, the goon decks are just too inconsistent be successful. Fun when they work, really frustrating when they don't. Paladin is now officially the worst class. :_(
0
My luck has changed!! My last two large pack openings were abysmal. I got 1 legendary in 50 packs from WOG. This time, in 75 packs I got 5 legendaries!
Don Han'Cho
Wrathion
Kun the Forgotten King
Sergeant Sally
Genzo, the Shark
THEN, magically out of nowhere, I received 25 free packs (know now about the "bug") that contained FOUR additional legendaries!
Krul the Unshackled
Patches the Pirate
Mayor Noggenfogger x2
So went from 1 legendary in 50 packs in WOSG to 9 legendaries in 100 packs! Guess it all evens out over time...
0
The best part about this card is putting a card BACK into your deck. Too bad it's 6 mana and Emperor Thaurissan will be rotating out soon. If played right, this makes a guaranteed Holy Wrath > Molten Giant
17
This card is just like Chillwind Yeti except without the body and with an added deal 2 damage to all minions effect
0
I've only been playing for a year or so, but between my own tinkering and all the cards/brawls that produce random cards, I'm pretty sure I've seen everything. I see Crowd Favorite fairly often in arena.
I can't recall seeing a priest play Herald Volazj against me, but I regularly play two priest decks (zoo and silence) that make good use of the card. I also don't remember seeing a Bolf Ramshield played against me, but I've used it in a fun OTK tavern brawl combo with Auchenai Soulpriest and Tree of Life.
Here's some standard cards that I've never used in a deck and never seen an opponent use in a deck in constructed or area (so not counting random summons)
Ancient Harbinger
Arcane Golem (post nerf)
Runic EggSavagery
Stablemaster
EDIT: someone plated a Runic Egg against me after I posted this. He did not do so well...
1
You've been lucky, or maybe I've been really unlucky. I've played the card 10 times now and 7/10 times I've been offered only 2 mana or less spells. When my choice is eye for an eye, holy light or forbidden healing, the card becomes: draw a forbidden healing.
One time, I did get holy wrath, which I used the next turn to pull molten giant ftw, so that was nice.
0
More Holy Wraths and more healing for my Holy Wrath / Molten Giant deck?! Yes please!
0
I have a 75+% win rate with secret pally. Turn 1 Stand Against the Darkness > Coin > MC = insta win
5
I created an account just to post that this Brawl gave me what has to be the fastest win in Hearthstone history: First turn, two cards.
Holy wrath (Deathwing for 10) > Holy wrath (Molten Giant for 25).
Glorious.