Here an idea for wild, Tomb Spider will almost always discover this card every time since this is the only beast card warlock has so far. I mean have 2 or 3 of these in discard warlock would be so great.
Possible haven't try him yet in the deck since initial i didn't like the idea of add a 3/4 rez pool so early on in the game. Some game i win because i have double rez Kel'Thuzad or Ragnaros the Firelord in the same turn since they were the only thing that has died
Here My High end Rez Priest that i've been working on, was wondering on any thought to improve it. Currently the game plan to cheat out big minions with Resurrect,Onyx Bishop and Naga Sea witch. Currently I'm finding deathrattle are too slow and i need Taunts on turn 4,5,6 to turn around the game or a really good turn with Naga Sea witch. Plus since im not draw fast enough to run and Combo AOE either.
Currently there two class with Resurrect effect pally and priest. Priest currently has Resurrect and Onyx Bishop, While Pally only currently has Anyfin Can Happen. I was wondering and would like each class has it own favour when it comes Reanimated decks and was wondering what the community would like each class direction should go with so the dont feel the same.
I hoping that Priest get more targetable spell to cheat out mana per say. While Pally get something more like either more aoe effect, not to sure on this because silver hands would be very bad to bring, so current spells in priest won't work in pally due to hero power.
The winner will be determine by win rate, how far up the ladder, and by voting system . The winner can then chose what the Deck building challenge is and has bragging rights.
The idea is to build the best deck possible with the challenge even if means it has a lower than 50% win rate. Good luck to everyone who gets involved with the challenge
Here the im currently running, was wondering if anyone has try this deck out, want to try and improve it. It been a blast playing it so far. currently facing a lot of aggro shaman and jade decks. But overall the deck works fine against other decks as they keep playing there board clears and im able to build a board right back up.
There is going to be a new Ragnaros in some form this expansion. This because every three expansion they release a new one for first was BRM with Majordomo Executus, Then Ragnaros, Lightlord in WOG. So were due time for a new Ragnaros.
Also post here on any prediction you would like to make and want to be able to link back and say i told you so.
oh i have him but can't say that i try running him yet sort of forgot about him to honest :P
Edit: really can't say what i would cut for him to be honest, im finding that Fossilized Devilsaur is good work as good beat stick or huge taunt when need and other than that not sure. I love I Know a Guy because it allows me be more flexible with my early game turns.
I really like the idea of taunt warrior and lately be playing a lot of it. Currently my taunt warrior is running a beast sub theme to with some decent win rate plus the main thing is that it a blast to play :P
Want to have nice discussion about Taunt Warrior and people success and failures and try and improve the archetype as much possible.
To be honest i find that add Ragnaros the Firelord, Violet Illusionist, Armorsmith, really help the deck out as it give the taunt minion something important to protect. Which i found the archetype is sort of needs any idea to which other cards might fill a similar role?
Thanks for the feedback! I face 3 pirate warrior, the first one i lost to as well, after that i hard mulligan for explosion trap and UTH to try and deal with them and it turn out pretty well. Since i didn't have knuckles yet first i try add another fozziled devilsaur work ok but end up switching to torment medic for healing. I finding that i like it more over fozziled devilsaur since it close/ extends health pool gap.
A lot of people created their own version of ferryman, most of then better than the original, so i made mine too. and didn't feel like creating a thread only to post it, so here it go.
heeey, but that's just a kidnapper powercreep, yes it is, a rogue minion with a decent body for its cost and the effect that actualy feels unique to rogue class alone, not the reprint a neutral card, cuz class identity is important isnt it? but thats broken right? rogues cant have this kind of card. They have 2 decks betwen the best 10 and if they get good cards blah blah blah blah...
Honestly i dont think this card power creeping on Kidnapper. think this would be adding more of the same which if any deck like bouncing cards back to opponent hand need more of the same. I feel like since it in a different mana slot your fine. Also i feel like this is want i want them to print for so long for rogue
I've always thought the Rogue hero power have little synergy with the whole class. I don't know about the balance, but here are a few ideas:
so like everything expected wound poison for one reason if it work the way im think it does that if u attacking a deathwing at full health dealing 6 damage to it then if it can only be restored up a max of 6 health instead of it usually 12. that fine but if it also work with hero setting their max hp lower as well then i think the is busted with give it 5+ attack with two swings to face with the basic dagger they go down permanently by 12 hp and you can play this twice in a deck not to mention you can still add other buffs to the weapon. I think it should either add +1 attack or no attack at all. So if im wroung or misunderstanding the card let me know.
Also favour wise i really like MInd-numbing poison
1
Here an idea for wild, Tomb Spider will almost always discover this card every time since this is the only beast card warlock has so far. I mean have 2 or 3 of these in discard warlock would be so great.
0
Possible haven't try him yet in the deck since initial i didn't like the idea of add a 3/4 rez pool so early on in the game. Some game i win because i have double rez Kel'Thuzad or Ragnaros the Firelord in the same turn since they were the only thing that has died
0
Here My High end Rez Priest that i've been working on, was wondering on any thought to improve it. Currently the game plan to cheat out big minions with Resurrect,Onyx Bishop and Naga Sea witch. Currently I'm finding deathrattle are too slow and i need Taunts on turn 4,5,6 to turn around the game or a really good turn with Naga Sea witch. Plus since im not draw fast enough to run and Combo AOE either.
0
Currently there two class with Resurrect effect pally and priest. Priest currently has Resurrect and Onyx Bishop, While Pally only currently has Anyfin Can Happen. I was wondering and would like each class has it own favour when it comes Reanimated decks and was wondering what the community would like each class direction should go with so the dont feel the same.
I hoping that Priest get more targetable spell to cheat out mana per say. While Pally get something more like either more aoe effect, not to sure on this because silver hands would be very bad to bring, so current spells in priest won't work in pally due to hero power.
So what are your guys thoughts on matter?
0
OK here there challenge build a deck using
The winner will be determine by win rate, how far up the ladder, and by voting system . The winner can then chose what the Deck building challenge is and has bragging rights.
The idea is to build the best deck possible with the challenge even if means it has a lower than 50% win rate. Good luck to everyone who gets involved with the challenge
0
OK thanks everyone, love to hear it works just fine
0
Title says it all, I know that Malorne plus Kel'thuzad that Malorne doesnt return to battlefield at the end of turn?
0
Here the im currently running, was wondering if anyone has try this deck out, want to try and improve it. It been a blast playing it so far. currently facing a lot of aggro shaman and jade decks. But overall the deck works fine against other decks as they keep playing there board clears and im able to build a board right back up.
0
There is going to be a new Ragnaros in some form this expansion. This because every three expansion they release a new one for first was BRM with Majordomo Executus, Then Ragnaros, Lightlord in WOG. So were due time for a new Ragnaros.
Also post here on any prediction you would like to make and want to be able to link back and say i told you so.
0
oh i have him but can't say that i try running him yet sort of forgot about him to honest :P
Edit: really can't say what i would cut for him to be honest, im finding that Fossilized Devilsaur is good work as good beat stick or huge taunt when need and other than that not sure. I love I Know a Guy because it allows me be more flexible with my early game turns.
0
I really like the idea of taunt warrior and lately be playing a lot of it. Currently my taunt warrior is running a beast sub theme to with some decent win rate plus the main thing is that it a blast to play :P
Want to have nice discussion about Taunt Warrior and people success and failures and try and improve the archetype as much possible.
To be honest i find that add Ragnaros the Firelord, Violet Illusionist, Armorsmith, really help the deck out as it give the taunt minion something important to protect. Which i found the archetype is sort of needs any idea to which other cards might fill a similar role?
0
Thanks for the feedback! I face 3 pirate warrior, the first one i lost to as well, after that i hard mulligan for explosion trap and UTH to try and deal with them and it turn out pretty well. Since i didn't have knuckles yet first i try add another fozziled devilsaur work ok but end up switching to torment medic for healing. I finding that i like it more over fozziled devilsaur since it close/ extends health pool gap.
Would love to hear your thoughts and any changes
0
To be honest i haven't test the deck though of it late last night and was basical righting down my thoughts, also dont have knuckles yet :(
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