Buffing is not better than nerfing for changing the meta.
Let's say we buff... Betrayal. Nobody plays Betrayal right now, right? So what happens? People test out Betrayal in their Rogue decks, and either it makes the cut, or it doesn't. That's pretty boring.
Let's buff a different card, one for a class not in the meta much right now. I haven't seen a lot of Priest, what happens if we give them a buff? Well, now people try out Priest for a bit, and either it changes the meta up, or it still isn't strong enough to be Tier 1-2. Not much change, and either way the average powerlevel of the game has increased, which isn't good.
Now what happens when we nerf a card? Let's say we nerf Waggle Pick, since that seems to be one of Rogue's strong cards right now. Now we have a lot more interesting developments. First, we need to see how much of a hit this is to Rogue. If Waggle Pick is hit hard enough, what card do you replace it with? Do you need to change up your strategy completely? Then we need to see what Tier 2-3 decks can take advantage of this new drop in Rogue's powerlevel - maybe Zoolock becomes much better now? Or Midrange Hunter? What about Warrior decks, how does this affect them?
In general, nerfing cards creates far more opportunities for change than buffing cards does. Buffing a card means you try out that card; nerfing a card means trying out a bunch of cards to see if they're better than it now.
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I AM BACK, INSECT!
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What's wrong with you?
Care to explain? I could ask you the same, considering your question is totally uncalled for.
Did i offend you in any way? If you dont wanna take part in the discussion, nobody is forcing you to.
Nah, I think people here meant that in a joking way. You know those internet videos about people pouring milk into their bowl before the cereal? The guy who bite into the whole kit kat bar? The one who carries his pizza sideway inside a plastic bag? The whole "It's harmless, there's nothing wrong with it except it's crime against humanity" thing?
With that being said, I do not have the self-control to not open all packs at once during launch, and I consider anyone who can restrain themselves from doing so sociopath or psychopath, or worse.
I don't need a /s at the end of 2nd paragraph right....?
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So, none of them were broken, which is why they dominated the meta so utterly and were subsequently nerfed, (And some cards still see play!)
What kind of logic is that? Does a card have to crash the game everytime your opponent plays it for it to be broken?
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Somehow, this feels much harder this time around. Failed 3 times despite cooperating with ally who knows what to do.
Millhouse + Owl combo wins the game for me. If I shall give a tip for this Brawl, that is, Druid players, HOLD ON TO YOUR MILLHOUSE!
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How?
You play 8 Mana for Tog, end turn; Your opponent plays Ransom to get his deck back + whatever 5 Mana stuff; You are now back to square one and playing Krag'wa does nothing since you didn't play a spell last turn.
This card just looks like value control shaman to me. It's perfectly viable, but not really much more.
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Volodim suggested some really good cards, so building on top of his advice, with a limited card pool, tight budget, and don't want to buy "soon to rotate to wild" package, I would suggest:
Landscaping - It's 2 tokens and it's common.
Mulchmuncher - You will always get quite a few trees in your matchups, which means this card is actually decent if you're on a budget
Microtech Controller - 3 Tokens in one card, common, and the bots can be magnetized by your Zilliax, great for budget deck.
Giggling Inventor- No joke, despite the nerf, she's still great in token deck, just not insanely great.
These four are all Boomsday cards, which means they will stay in Standard for a while.
Your deck is also very low on card draw, seeing Ultimate Infestation is rotating out soon, I would suggest crafting two Nourish instead, or put a Cult Master in your deck.
Cards I would suggest remove from your deck:
Bewitched Guardian, Mechanical Whelp, Naturalize, Druid of the Claw (In that order).
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Everyone is talking about Druid and I am just thinking how this could help aggro deck screw over control.
Oh, You think you want to play Zerek's Cloning Gallery, Alexstrasza, Psychic Scream, DK Jaina? GUESS WHAT?!
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Cool effect, but worthless. At least until Deathstalker Rexxar rotates out.
While it may be cool to cast a bunch of Secret, Animal Companion, To My Side!, Spell Hunters also have a bunch of cards that you don't want to cast randomly. All the direct damage spells, Tracking etc.
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Flark's Boom-Zooka hype!
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I had the idea of "Transforming ability" for a frog related card LONG before this competition, because of transforming frog tales like The Frog Prince.
Hex and Unstable Evolution are my "Kiss", the idea is that the princess (aka You) will only "Kiss" the handsome prince (aka nice minions) to gain their abilities, and when you see an ugly peasant (aka nasty minions), you go ewww and nope out.
As for the art...it is literally the first result (That's also pretty decent) when I search "kragwa art" in google, so.../shrug
About the final list, excluding my own card:
Shadra, the Spider - Doesn't require synergy and perfectly functional on itself. Good card, bad Loa.
Spirit of the Tiger by CheeseEtc and RazorOfArtorias - Good supporting card for the Tiger Loa, personally prefer the one from Cheese more.
Spirit of the Spider - Somehow, the 5 lines of texts don't feel so bad on this one. I imagine it will be quite OP in Miracle deck, which is good.
Atreides, the Sandworm - Awesome card, OP as it should be with Hunter Quest, but still playable without it. Would prefer it to cost a bit more, but it's good as it is nonetheless.
Krag'wa, the Frog - OP just like Tarim (May be even more since this is a Transform) and doesn't require synergy. OP card, Bad Loa.
Rezan, the King - Good Loa, reminds me of the 30 legend meme deck. Would be better if it's Hand + Deck.
Noctis, the Cat - Way too OP in way too many decks. Cute art tho.
Spirit of Dragonhawk - Can't really comment on this one, middle of pack really.
Gonk, the Raptor - Way too OP even if it's by itself, snowballs even crazier in token decks. Compare Silver Sword which is 8 mana.
Spirit of Phoenix - Decent board control card. Not much to comment either.
Wild Card - A drawback that doesn't provide any benefit other than the Loa card. Bad imo.