Having played a LOT of arena so far in this expansion, I can say that I fear this sword. It just snowballs the board. I'm now trying to hold an ooze for this when I can. It looks pretty awful on paper - 8 mana for a so-so weapon. But on a full board, it's insane.
- The_Edel_Bernal
- Card Design Champion
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Member for 7 years, 11 months, and 15 days
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LarryMoments posted a message on Weekly Card Design Competition 7.15 - Submission TopicDon't ever ask this Old Dragon how many discussions he'd before, he gets quite melancholic when someone asks him about that.
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Greym1 posted a message on The Witchwood Launches Today! Hearthstone Expansion Survival GuidePosted in: NewsPurify is a key card, really?
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Cogito_Ergo_Sum posted a message on Weekly Card Design Competition 7.14 - Final PollPosted in: Fan Creations -
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SamTheHam posted a message on Deranged DoctorPosted in: Deranged DoctorNot "Battlecry: Swap the Attack and Health of a minion"? Literally unplayable.
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SDhn2a posted a message on The 'Told You So' Prediction ThreadPosted in: General DiscussionHere's my not-so-bold prediction:
At least a dozen individual salt threads will appear within a day of the expansion's release, complaining about how OP and unbeatable some new deck will be. Within a week, each of the aforementioned decks will be Tier 3 at best.
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RevanZim posted a message on Mad HatterPosted in: Mad HatterIt definitely won't, but on that topic I have to post my re-edited version of this Cat in a Hat with an Explorer's Hat, that now also includes these 3 new hats on top of that. It's not a Deathwing with a fedora, but I hope it's an alright substitute :D
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Rurfs posted a message on Deranged DoctorPosted in: Deranged DoctorQuite literally "Doctor 8"
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Zence posted a message on New Mage Legendary - Toki, Time-TinkerPosted in: Card DiscussionYou didn't think you could get rid of Yogg Saron that easily, did you?
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Zukuu posted a message on Weekly Card Design Competition 7.13 - Submission TopicPosted in: Fan Creations - To post a comment, please login or register a new account.
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Sticking to the Warlock theme of "Powerful with a drawback".
You can only play this minion on turn 4, since it kills itself if you play it on turn 3, and from then on you won't be able to play on-curve. For the price you pay, you get a powerful 5/7 body with taunt on turn 4.
This will make Handlock/Renolock more viable, as they are weak against aggro, and a big turn 4 taunt that can trade against multiple minions of same cost definitely helps.
Update: Lowered attack to 5 and give it taunt.
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Any feedback on this one? Try to see it as a 4 mana 6/7 with a drawback, since you won't ever be able to play him on turn 3.
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Thanks everyone for voting for my card :D
Now I need to think of a theme for future competition, hmm...
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A simple little card that can help you preserve your minion, or steal powerful enemy ones.
Compare with Ancestral Spirit (This one requires you to play the Mana Cost again) and Convert (This one requires to you actually KILL the minion to get it). Hence the low Mana Cost
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A versatile weapon to help Dragon Paladin, it can take out a small minion like Juggler, then transform into something bigger (Hopefully) after you play a Dragon. If situation demands, you can also ignore the transform mechanic and take out 2 small minions instead.