• 1

    posted a message on New Mage Legendary - Jan'alai, the Dragonhawk

    WELCOME BACK, INSECT!

    It's good to see you back in Standard again, old friend, even if it's in this form. 

    Posted in: Card Discussion
  • 73

    posted a message on Weekly Card Design Competition 8.21 - Submission Topic

    Basically, if you Hex The Lich King , Krag'wa gains LK's power, which is awesome. If you Hex a Doomsayer on the other hand...it's not as awesome. It offers a bit more strategy thinking in Control matchups, since you can now effectively steal powerful enemy minion's ability.

    Offers even more synergy with Unstable Evolution and in Wild, Evolve . You can gain A LOT of abilities, but they are random and not necessarily good. Is it competitively viable this way? Probably not. Is it fun? Hell ya.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 8.21 - Discussion Topic

    I feel that this competition kinda missed the point by not asking us to submit BOTH Spirit and a Loa.

    Bwonsamdi and Hir'eek are both weak and nigh-useless without synergy provided by their Spirit, by submitting only one in this competition, we end up unable to come up with something truly unique, because there won't be any cards to support it.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.20 - Submission Topic

    Bring sacrifice to the Loa of Death! Apples are nice, but he much prefers souls of the dead.

    Ever had those matchups where you don't have any damaged minions to heal with your Northshire Cleric ? Now you can damage your minions and heal backup the damage. It offers great synergy with Shadow Madness and Potion of Madness , allowing you to kill of enemy minions and draw loas of cards.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.20 - Discussion Topic
    Quote from ZardozSpeaks2 >>

    What do you guys think about these effects? Have I priced the mana right?

    I tried to stick with the themes of each class, I'd want any overkill card to match this set, since I doubt we see Overkill again. So I let the artwork guide me, since there isn't much for trolls or dinos. Hir'eek's Pup is probably the weirdest. I'm assuming we'll see a few different ways for warlock to handbuff. This is kind of a grim patron+doubling imp in a single card. I kinda want to make Burning Magi into a shaman card, but it looks like they're going with a frog theme for shaman. Dinostrike is an agro card for spellhunter, kinda similar to the old Quick Shot.

    Burning Magi - While the flavor is good, I think this card is just too swingy for my taste, seeing that you can get anything from a 8/8 to 1/2. 

    Hir'eek's Pup - The card has weird wording. Summon a "Copy" of this minion implies that, if this minion has 0 or below Health (Which is quite likely after it trades), the copy it summons will have have 0 or below Health, killing it instantly. Stranglethorn Parasite from Wailor earlier is a better way of wording this ability, assuming that's what you intended in first place.

    Dinostrike - I actually quite like this card seeing that if you want to trigger the Overkill, you cannot use it on the enemy hero. It's a good balance of board control and face damage, my favourite of the three.

    Posted in: Fan Creations
  • 32

    posted a message on Weekly Card Design Competition 8.17 - Submission Topic

    Very simple and straightforward. The idea is that since Kargath replaced his left hand with a blade, if you managed to get him to be your leftmost hand, he goes chopchop!

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 8.16 - Submission Topic

    Great synergy with Witchwood Apple to fill up your board, and if you already have Treants on the board, you can give them some extra boost.

    Without Treants, he's just a vanilla 7/7. I don't see the point of subtracting stats to boost his power, as he requires multiple other cards to provide synergy.

    Posted in: Fan Creations
  • 12

    posted a message on Weekly Card Design Competition 8.15 - Submission Topic

    I killed Deathwing and all I got are these lousy Millhouse

    Based on the concept of "Kill enemy, get phat lewt" that's standard in WoW and many RPG. The more powerful the enemy, the better the reward. Killing a trash mob (Common) yields less than killing a boss (Epic/Legendary), as any RPG players can expect.

    And yes, you can totally use it on one of your own minion to fill your opponent's hand to mill him. Remember the times where your bag is full of trash you can't pick up the actual valuable loot without discarding some first? It's exactly this!

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.12 - Final Poll

    Thanks everyone for voting my card, it has been two years since I last won this, it feels like an eternity...

    Now, let's see if my theme for two weeks after is any good...

    Posted in: Fan Creations
  • 2

    posted a message on "Do you BM?" A Hearthstone Confessional

    It really depends.

    If I am playing only a few games to get the quests done, I don't bother BM. Sometimes it might looks like I am, but I am really trying to get those quest counter moving.

    If I know I will be playing many games, I always BM. The matchup of Hearthstone is wonky, and it's not unusual you get matched to the same opponent 2-3 times in a roll. If he's angry and tilted, more chance for me to win. /playdirty

    Posted in: General Discussion
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