Since then I've found it hard to get value from Ferocious Howl, so I took them out and put in a 2nd Sprite (to reduce the odds of a Void Ripper) and another Branching Paths.
Aside from those irritating moments where Oaken Summons pulls a Ripper, the card works out very well. It wins more games than it loses, I literally just won a game against priest, with a board with 40 damage following an Anti-Magic Shell.
That said earlier today I also instalost a game against an aggro deck because my Summons pulled him when I desperately needed a Golem. I make myself feel better about that decision saying it probably would have pulled a Sprite anyway. That was rare tho, I got Hadronox and Lich King in my mulligan :c Sometimes the game says 'No.'
A very fun deck tho, even though my version is basically asleep until 4 mana
EDIT: I'm experimenting with an Astral Tiger over a UI, since against other control decks this goes to fatigue quite often. Its another early game body vs aggro, another card to pull from Oaken Summons over my Void Ripper, and if I KNOW its going to fatigue I can pop a Cube on it. Its a good idea to mitigate fatigue since you can't run Malfurion DK, and you still have 6 draw in the deck elsewhere. I've frequently found UI to be very awkward since you hold quite a few cards in hand to combo with. God forbid you play UI to search for Hadronox and its the 6th card down and gets milled D:
That said I literally JUST made the change, I'll let you know how it goes. Who knows, maybe I'll miss the UIs reload.
I took out the Creepers for a Void Ripper as a killing blow and a Greedy Sprite. Creepers are bad to pull from Hadronox and the void ripper gets kills several turns earlier
Tirion is better for F2P paladin. There is literally no paladin deck (aside from Baku) that you can't splash him in
Tarim is better for the current meta (all the rush and dude variants), but hes only gonna be viable for a year (only a year, lel :3) Honstly if you're ever gonna craft him do it now. And I strongly recommend it. He instawins games sometimes
Really fun deck. I replaced Corpse Widows with Witchwood Pipers, lets you consistently pull Keleseth and stronger beasts from Katherina. And since I don't have Dred or Arfus I replaced them with Violet Wurm and Witchwood Grizzly
Even is a bit better, but its pretty much the only deck that runs Genn at the moment. There are quite a few Baku decks going around, so its easier to justify the crafting.
0
I thought I did. Oops 0.0
Since then I've found it hard to get value from Ferocious Howl, so I took them out and put in a 2nd Sprite (to reduce the odds of a Void Ripper) and another Branching Paths.
Aside from those irritating moments where Oaken Summons pulls a Ripper, the card works out very well. It wins more games than it loses, I literally just won a game against priest, with a board with 40 damage following an Anti-Magic Shell.
That said earlier today I also instalost a game against an aggro deck because my Summons pulled him when I desperately needed a Golem. I make myself feel better about that decision saying it probably would have pulled a Sprite anyway. That was rare tho, I got Hadronox and Lich King in my mulligan :c Sometimes the game says 'No.'
A very fun deck tho, even though my version is basically asleep until 4 mana
EDIT: I'm experimenting with an Astral Tiger over a UI, since against other control decks this goes to fatigue quite often. Its another early game body vs aggro, another card to pull from Oaken Summons over my Void Ripper, and if I KNOW its going to fatigue I can pop a Cube on it. Its a good idea to mitigate fatigue since you can't run Malfurion DK, and you still have 6 draw in the deck elsewhere. I've frequently found UI to be very awkward since you hold quite a few cards in hand to combo with. God forbid you play UI to search for Hadronox and its the 6th card down and gets milled D:
That said I literally JUST made the change, I'll let you know how it goes. Who knows, maybe I'll miss the UIs reload.
1
I took out the Creepers for a Void Ripper as a killing blow and a Greedy Sprite. Creepers are bad to pull from Hadronox and the void ripper gets kills several turns earlier
0
Haven't been keeping exact track, but 12/15 against cube, and positive overall
2
With the 10-drop spot being so premium right now (40% chance 12/12, 8/8, and 20% chance Ultrasaur) I've taken out the FFAs and Grand Archivist for a second Stonehill Defender, Spellbreaker, and a Witchwood Grizzly.
Theres a higher chance you draw your second Summoner dead, but its still pretty rare.
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So if you cast StB on him twice,and he dies, he give you 2 copies
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Tirion is better for F2P paladin. There is literally no paladin deck (aside from Baku) that you can't splash him in
Tarim is better for the current meta (all the rush and dude variants), but hes only gonna be viable for a year (only a year, lel :3) Honstly if you're ever gonna craft him do it now. And I strongly recommend it. He instawins games sometimes
2
Really fun deck. I replaced Corpse Widows with Witchwood Pipers, lets you consistently pull Keleseth and stronger beasts from Katherina. And since I don't have Dred or Arfus I replaced them with Violet Wurm and Witchwood Grizzly
0
I'm guessing theres no reason to not replace ooze with Harrison Jones if you have him?
0
How do you feel about ditching the 1 drops for Witchwood Piper? Would making Keleseth more consistent be better than the 1 drops?
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How does this work with Sound the Bells!? Do you get a copy for each cast or is this another 'special case'?
2
The effect is a debuff, not a damage effect like Injured Blademaster. That means silencing it gives it health back. Nice
3
Nice! Tarim can turn a board like no other, right?
0
Best replacement for Antionidas? I know nothing really takes its place, but what else would work?
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Even is a bit better, but its pretty much the only deck that runs Genn at the moment. There are quite a few Baku decks going around, so its easier to justify the crafting.