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[Witchwood] Taunt Druid

  • Last updated Jul 31, 2018 (Spiteful Nerf)
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Standard

  • 11 Minions
  • 19 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Taunt Druid
  • Crafting Cost: 8600
  • Dust Needed: Loading Collection
  • Created: 4/6/2018 (Patches Nerf)
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  • Battle Tag:

    Kwame#21471

  • Region:

    EU

  • Total Deck Rating

    529

View 15 other Decks by NanaKwame
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Nana here to showcase his anti-aggro deck. This is not the first time I've tried to make taunt druid work. The other time I did I got to top 200 legend with it quite easily. proof

Just coached my brother to legend with this updated list. He got there with a 61% winrate. So if you are struggling to get there this final week this is the deck to go for :) hf

Let me show you how this would work: 

Core cards;

I'm sure you can see the synergies without me pointing them out.

Here's a simple mulligan 

Note: Don't keep Master Oakheart unless you have the needed ramp in your mulligan phase

A little in-depth mulligan against aggro or control decks, these are of the highest priority

Against Control: Keep, Master Oakheart, Nourish, Oaken Summons and Wild Growth

Against Aggro: Keep, Lesser Jasper Spellstone, Oaken SummonsWrath, Swipe and Wild Growth 

Gameplan;

Ramp up quickly with Wild Growth and Nourish, get your taunts out there and whittle your opponent down. 

Later in the game look for combos like;   

  

 Hadronox now summons;

 

 

Tips Section

Against Aggro, ramp as quickly as possible and put your taunts down.

 

You can Drop your Hadronox into a Doomsayer if you have enough dead Taunts to deny your opponent setup time

 

Hadronox + Naturalize is going to win you a lot of games, you should not throw your Hadronox into a silence because you're impatient. Also don't waste your Naturalize every time you need something to disappear, you have a lot of armor for a reason

 

Branching Paths can give you a lethal you might not realize afterHadronox Vomits

 

You can put Hadronox down without naturalize if you're playing against a non-mage/non-shaman deck and cube it later. If they silence and kill it just play your Witching Hour and Cube that

That's all for now

 

Leave your suggestions/thoughts/questions in the comments below. Thanks