A.k.a. the real Dr. 7.
- Shamaniac
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Member for 6 years, 4 months, and 28 days
Last active Thu, Jun, 29 2023 13:00:47 -
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IambicAvenger posted a message on Mecha'thunPosted in: Mecha'thunWhat are the various ways we can trigger Mecha'thun in standard? (Asking about standard, because ET in Wild makes the problem far easier.) But we have Galvanizer to help a little with cost reduction. Here are some (mostly bad) ideas:
- Druid: Reduce the cost of Mecha'thun by one and play him with Naturalize.
- Hunter: Reduce the cost of Mecha'thun by two and play him with Goblin Prank.
- Mage: It's easy to draw through your deck, and you can copy Galvanizer with Simulacrum, so reduce cost on Mecha'thun down to 6 and use Snap Freeze alongside Frostbolt or a second Snap Freeze to kill him.
- Paladin: Reduce the cost of Mecha'thun by two and of Skaterbot by one, play with Equality to ram a 1 health Mecha'thun into any enemy minion.
- Priest: Make Mecha'thun one of the two only deathrattles in your deck, get him killed, use Twilight's Call to bring him back and Spirit Lash to re-kill him.
- Rogue: Reduce the cost of Mecha'thun by two and play him with Backstab + Preparation + Eviscerate + Eviscerate (Edit: fixing this original combo, which does't work:
Preparation + Assassinate). - Shaman: Use Murmuring Elemental to boost cost reduction to 4, use 2x Crushing Hand to destroy him.
- Warlock: Reduce the cost of Mecha'thun by two, use Bloodbloom + Cataclysm.
- Warrior: Not really sure this is possible. If you could reduce the cost of Mecha'thun by three, you could use Bring It On! and Shield Slam, but I'm not sure where you're going to get the extra mana or cost reduction in standard. If you already had armor and Dr. Boom up, you could rush Mecha'thun into an enemy minion and just use the Shield Slam to finish him, but it seems unlikely.
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KillTheCow posted a message on GalvanizerPosted in: GalvanizerGalvanizer X2, Bloodbloom, Cataclysm, they're also all very conviniently even-cost cards
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Magier1 posted a message on Question about the 12.0 updatePosted in: General DiscussionOk.
Can it still be said that if the copyed Shudderwock would have costed (1) mana on my opponents hand, that "cost enchantment" would still stay on my Shudderwock too?
Yes, cost enchantments are carried over when copying a card with the new patch. Also buffs (like Splintergraft).
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AltaIRRR posted a message on Luna's Pocket GalaxyPosted in: Luna's Pocket Galaxy1) No guarantee of getting a card on turn 7.
2) Waste 7 mana - skip the turn.
3) Play big minions... in mage.
4) Random order of these minions in a deck.
5) Risk of receiving minions before playing legendary spell.
Definitely "META-DEFINING"... -
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Alppo02 posted a message on Storm ChaserPosted in: Storm ChaserJust wait for the shaman legendary spell.
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segurocarlos posted a message on Juicy PsychmelonPosted in: Juicy PsychmelonDollmaster Dorian stuff
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TERRORISTOR posted a message on Crystalsmith KangorPosted in: Crystalsmith Kangorespecially in Odd Paladin :)
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nysek1 posted a message on The BoomshipPosted in: The Boomshipi love that every warrior card revealed so far is odd costed. Blizz is really tryna push fatigue warrior and i dig it lol
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Maybe u want to first activate the UG hero power (down to 8 mana) THEN after lightning bloom (back to 10 mana).