Made a new Rogue Legendary. Treat it like a second Edwin VanCleef. The card is themed around Wrathion being the future of the Black Dragonflight and his potential to rebuild it.
Blood God's Strength - Power Word Attack. From buffing your minions to putting 4 attack minions in range of Shadow Word: Death, this card should become a staple. Might make Aggro Priest a thing.
Desert Visionary - Arena card. Looking into your opponent's hand is a very powerful ability, especially for Priests who need to make decisions regarding their removal.
Gather Your Mind - One of the downsides of Priest's two card combo theme is that it cuts down their deck size dramatically. This card is a Swiss Army Knife that gives you an out to any situation. Balanced by the annoying amount of bad Priest spells.
Healer of Circles - Circle of Healing is a card that suffers from too good to use syndrome. Putting two more into your deck is welcome. Curves right into Circle Blademaster. A good target for Blood God.
Blood Ritual - A way to play Resurrect on curve. Too bad that's rotating out. Also curves into Purify if you're mad enough to use that.
Hakkar the Soulflayer - Board clear. Cripples anything that survives and leaves a huge minion to contest the board. Combo him with Brann for much fun.
Reinhardt is designed as a finisher for Divine Shield Paladin or as a good wall for Control Paladin.
Roadhog's hook, shoot, melee combo represented in Hearthstone. A solid body with hard removal attached.
Zenyatta's three orbs are the Orb of Harmony, Orb of Discord and Orb of Destruction. They are each 1 mana spells. Harmony gives a friendly minion +2 Health. Discord gives an enemy minion -2 Health. Destruction deals 3 damage to the enemy Hero. Each orb caters to a different Priest playstyle.
Hanzo is a comeback play for Beast and Dragon decks. Might encourage some lunatic Beast/Dragon hybrid decks to have a mega Swipe attached to a body. The Beast synergy is inspired by Hanzo's wolf costume/ultimate while Dragon synergy is related to his regular ultimate.
Feel free to come up with concepts for the other heroes.
Fandral Staghelm - The effect is strong, but it needs to stay on the field to be effective. It's almost like a +1/+1 Brann Bronzebeard. Most choose one cards are expensive too.
I already used to include 1 Sen'Jin in some of my Druid decks, this is so much stronger, I don't think I need to explain why. It's soooo easy to include and the effect is INSANE!
I might bump it up now that I think about it. Playing it on turn 6 with Wrath is actually really good.
Xaril, Poisoned Mind - Fits in the Rogue's gameplan well. Poor body is fine if you have tempo, which Rogue has no problem getting. Might not matter much since the new Deathrattle discover card can just generate him.
Cho'gall - Poor synergy with the Warlock's set of spells. Has good potential though.
Fandral Staghelm - The effect is strong, but it needs to stay on the field to be effective. It's almost like a +1/+1 Brann Bronzebeard. Most choose one cards are expensive too.
Herald Volazj - Very strange card. Don't know how this is going to see play in Priest.
Anomalus - The only legendary that is straight up bad. They somehow made Rhonin even more clunky.
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Made a new Rogue Legendary. Treat it like a second Edwin VanCleef. The card is themed around Wrathion being the future of the Black Dragonflight and his potential to rebuild it.
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Homing Missiles works just like Arcane Missiles with Spell Damage. One spell damage adds one extra missile.
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Link for those who complained about the size.
https://i.imgur.com/ZJV4AvY.jpg
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I'll post imgur link tonight.
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Made my own class card expansion. Feedback wanted.
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Blood God's Strength - Power Word Attack. From buffing your minions to putting 4 attack minions in range of Shadow Word: Death, this card should become a staple. Might make Aggro Priest a thing.
Desert Visionary - Arena card. Looking into your opponent's hand is a very powerful ability, especially for Priests who need to make decisions regarding their removal.
Gather Your Mind - One of the downsides of Priest's two card combo theme is that it cuts down their deck size dramatically. This card is a Swiss Army Knife that gives you an out to any situation. Balanced by the annoying amount of bad Priest spells.
Healer of Circles - Circle of Healing is a card that suffers from too good to use syndrome. Putting two more into your deck is welcome. Curves right into Circle Blademaster. A good target for Blood God.
Blood Ritual - A way to play Resurrect on curve. Too bad that's rotating out. Also curves into Purify if you're mad enough to use that.
Hakkar the Soulflayer - Board clear. Cripples anything that survives and leaves a huge minion to contest the board. Combo him with Brann for much fun.
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My reasons are based on flavor and design as opposed to just effectiveness.
Druid - Druid of the Fang
Hunter - Webspinner
Mage - Duplicate
Paladin - Quartermaster
Priest - Velen's Chosen
Rogue - Sabotage
Shaman - Ancestor's Call
Warlock - Voidcaller
Warrior - Death's Bite
I avoided mentioning cards that are too thematic towards GvG like Lightbomb.
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Reinhardt is designed as a finisher for Divine Shield Paladin or as a good wall for Control Paladin.
Roadhog's hook, shoot, melee combo represented in Hearthstone. A solid body with hard removal attached.
Zenyatta's three orbs are the Orb of Harmony, Orb of Discord and Orb of Destruction. They are each 1 mana spells. Harmony gives a friendly minion +2 Health. Discord gives an enemy minion -2 Health. Destruction deals 3 damage to the enemy Hero. Each orb caters to a different Priest playstyle.
Hanzo is a comeback play for Beast and Dragon decks. Might encourage some lunatic Beast/Dragon hybrid decks to have a mega Swipe attached to a body. The Beast synergy is inspired by Hanzo's wolf costume/ultimate while Dragon synergy is related to his regular ultimate.
Feel free to come up with concepts for the other heroes.
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I made a couple of Combo cards for Rogue.
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I really don't like how we have to rely on taunt for healing. There's very little defense currently against spells being tossed in the face.
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Embrace the Shadow is going to be the card that defines the standard metagame for Priest.
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Malygos Hunter anyone?
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Light's Justice isn't even that bad. You now get a ping for Execute. Only bad ones are Cursed Blade and Charged Hammer.
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Hallazeal the Ascended - Obscene comeback combo when paired with Elemental Destruction or Lightning Storm.
Ragnaros, Lightlord - Very good source of continuous healing.
Malkorok - Tempo play for turn 7. Even getting an Argent Lance is acceptable value. It might actually make Poisoned Blade good for fatigue matchups.
Princess Huhuran - Very good with the new Infested Wolf. Isn't as high since Ram Wrangler has arguably better synergy with the wolf.
Xaril, Poisoned Mind - Fits in the Rogue's gameplan well. Poor body is fine if you have tempo, which Rogue has no problem getting. Might not matter much since the new Deathrattle discover card can just generate him.
Cho'gall - Poor synergy with the Warlock's set of spells. Has good potential though.
Fandral Staghelm - The effect is strong, but it needs to stay on the field to be effective. It's almost like a +1/+1 Brann Bronzebeard. Most choose one cards are expensive too.
Herald Volazj - Very strange card. Don't know how this is going to see play in Priest.
Anomalus - The only legendary that is straight up bad. They somehow made Rhonin even more clunky.