• 2

    posted a message on Healing Rain

    Wife raised an eyebrow at the audible laugh I made reading this. Thanks!

    Posted in: Healing Rain
  • 2

    posted a message on To My Side!

    Maybe if it said "no beasts" you could synergize with all the new cards and mechanics that can (hopefully) reliably recruit beasts out of your deck to help make this a new assist with a late game/control win condition, while still being viable in non-beast decks too, but as is, it's just terrible.

    Posted in: To My Side!
  • 10

    posted a message on Kingsbane

    Synergy with Lesser Onyx Spellstone, being a deathrattle card itself, for more control throughout the match. Could make a great deathrattle package to round it out, perhaps.

    I mean, rocking a 1 mana 1/3 weapon? Seems Valeera is the real N'Zoth's First Mate.

    Posted in: Kingsbane
  • 3

    posted a message on Do Dungeon Runs really have no rewards?

    I can agree with playing a mode for fun, which is the point of games, but adding the most minor of rewards to the mode, like to complete quests or earn 10g here and there, like some have stated, would help bridge the community of those who like PvE content and those who are competitive. 

    A problem with no reward is that a full run takes a fair amount of time. Time that spent in competitive matches can earn gold, which helps you stay that much more competitive and involved in the competitive community. With even a very incremental reward, new players, F2P players and PvE players can slowly build towards feeling comfortable diving into an online community that is getting more and more brutal and punishing with every expansion. More players means more money, and competitive players would likely skip the mode after a while anyway, progressing faster on PvP, so they aren't missing anything.

    My long winded way of saying I don't see the harm in a small, incremental reward, anyway.

    Posted in: Dungeon Run
  • 5

    posted a message on Hungry Ettin

    Perfect minion for the recruit mechanic.

    Posted in: Hungry Ettin
  • 3

    posted a message on The Runespear

    The problem I have is that the severe RNG attached to the hope that this will pay off is too much RNG, even for Shaman. 8 mana can do a ton of work when you have deliberate and diverse weapons and spells, which shaman isn't lacking. May be fun as a hail-Mary in a (very) wild Reno deck where you're not aiming for a win-con, and just looking for randomized chaos to net a victory with other fun but underperforming cards.

    Will make for a good Twitch or YouTube clip eventually, if nothing else, I guess.

    Posted in: The Runespear
  • 2

    posted a message on Rin, the First Disciple

    I like the idea of unleashing big baddies, and the meme could be fun, but I never got to see proper use of Blood of The Ancient One, so my hopes remain tempered for this, too.

    Posted in: Rin, the First Disciple
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