Any generic anti-agro cards added to the game quickly become part of the agro game to remove early board threats that prevent them from going face, as it is the place.
This is another fun deck, it has very few problems with most archetypes in the Rag Fire Festival. You have the potential to bounce Reno Jackson, N'Zoth and Amara five times. Once with each of the brewmasters and up to to zero to six times with the Spare Parts "Time Rewinder".
You can use Reno during early aggro presence to take the wind out of their sails.
I think I can count the number of times that I have attacked with the minions on one hand. As I am attempting to push the Mini Rag as high as possible and force them to either take my minions out or reduce the overall damage my hero takes.
The surprise to the opponent comes when you play Reno the first time and then bounce him back to your hand. I would, of course, suggest using Reno after Amara, but sometimes it cannot be helped.
Here is an image of an unwilling participant...lol.
It is pretty easy and tends to beat the trolls who want to attack your face. I have opted to stop attacking my opponent, even when they are attacking me and my poor minions. With this strategy I am still winning about 80% of my games.
Try to get Lorewalker Cho out first on round two (without playing the quest). If you go second, on turn two you can Lorewalker Cho, give them the Coin and then the quest.
The rest...stay alive, switch Raggy when he gets to hot with a Confuse.
The vile academy for necromancers of the Scourge, is holding its graduation. Come on in and enjoy the ceremony, drinks and potions! The expansion will introduce the Scourge and the Infect keyword. The expansion is based of the Scholomance dungeon from World of Warcraft and I thought it would be fun to have it based around a graduation/award ceremony.
When a minion is infected, it cannot be infected again.
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I don't know if it was a mod/admin of HearthPwn who friended me and did the friend quest, but excellent games.
Here is the deck I used:
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Any generic anti-agro cards added to the game quickly become part of the agro game to remove early board threats that prevent them from going face, as it is the place.
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Here is something that I cropped from the vid.
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This is another fun deck, it has very few problems with most archetypes in the Rag Fire Festival. You have the potential to bounce Reno Jackson, N'Zoth and Amara five times. Once with each of the brewmasters and up to to zero to six times with the Spare Parts "Time Rewinder".
You can use Reno during early aggro presence to take the wind out of their sails.
I think I can count the number of times that I have attacked with the minions on one hand. As I am attempting to push the Mini Rag as high as possible and force them to either take my minions out or reduce the overall damage my hero takes.
The surprise to the opponent comes when you play Reno the first time and then bounce him back to your hand. I would, of course, suggest using Reno after Amara, but sometimes it cannot be helped.
Here is an image of an unwilling participant...lol.
What do you all think?
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They fixed the friend quest.
Also, they fixed the shaman healing totem bug in the tavern brawl.
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With the success of Kazakas I think they are going with create X minions based on that hero.
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Shaman combine two minions with overload.
Warwick combine two demons.
Mage is combine two spells.
Priest is combine two deathrattles minions.
Warrior is combine two taunt minions.
Druid is combine a elemental and a beast.
Rouge is combine two combo minions.
Paladin is combine two minions with battlecry.
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How do these look, probably need to tone them down and reduce the text some how:
I was originally thinking of something along these lines, I think it might be better:
Sylvanas Windrunner
Battlecry/Deathrattle: Destroy a random enemy minion.
Banshee Queen
Battlecry/Deathrattle: Your opponent cannot draw cards during their next turn.
Mistress of the Forsaken
Battlecry/Deathrattle: Summon a random minion that has died this game until your board is full.
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Played with a similar deck and:
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How to play the deck:
It is pretty easy and tends to beat the trolls who want to attack your face. I have opted to stop attacking my opponent, even when they are attacking me and my poor minions. With this strategy I am still winning about 80% of my games.
Try to get Lorewalker Cho out first on round two (without playing the quest). If you go second, on turn two you can Lorewalker Cho, give them the Coin and then the quest.
The rest...stay alive, switch Raggy when he gets to hot with a Confuse.
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I always wondered what a Priest Murloc card would look like.
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The issue is that the shoulder pads match Arthas before he became the Lich King. They are missing the spikes and they go down far on the curve.
The one on the right looks like a new murloc type.
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The vile academy for necromancers of the Scourge, is holding its graduation. Come on in and enjoy the ceremony, drinks and potions! The expansion will introduce the Scourge and the Infect keyword. The expansion is based of the Scholomance dungeon from World of Warcraft and I thought it would be fun to have it based around a graduation/award ceremony.
When a minion is infected, it cannot be infected again.
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LOL, just had to...